Monster Hunter Bad Game Design Domain_10
- Home
- Forums
- Roleplaying Forums
- Quests
You should upgrade or use an alternative browser.
The Light of Our Solus (RWBY)
- Created at
- Index progress
- Incomplete
- Watchers
- 748
- Recent readers
- 0
- Threadmarks
- 835
Life...
- Statistics (666 threadmarks, 1m words)
- #1
Life, it can be such a wonderful and terrible thing. Some would give anything to keep it, yet some feel nothing as they take it away.
In this world we call Remnant, life delivers us all to the same end. In this world that you will soon to be born into, how will you live?
Who willYOU be?
[]Normal and Average
You lived an average life in an average house with an average family. Really, there's nothing impressive or amazing about your life, but you can't help but love it!
[]One Who Hunts
Born to a family of hunters, you were trained to hunt the grim and save those you could. Will you tread a path long followed? Or will you make your own?
[]One Who is Hunted
One of the many, one of the lost, you are a child of dark. How will you live now? Newly born and weak, will you die? Or will you feast on those little lights?
[]Alone and Forgotten
How did you end up here? That is the question you ask yourself every morning. Many would call you a terrorist, and you've recently started to think so as well. Maybe it's time to leave, if it's not already too late.
[X]The First and Last?
A new being, something not seen before. Will this world accept you? Will you accept it? You are the first to appear and hopefully the last.
---------------------------------------------------------
AN: New to writing and Questing in general, any constructive criticism is welcome. Here's hoping this doesn't crash and burn too bad
- #2
Player Character: Mordin Amalthea Solus.
Gender: Male
Height: 4'10''
Age: 15
Current EXP: 386 + 8/Week [+5 (Traits) + 2 (Covenant Rewards) +1(Perk)]
Total EXP Used: 600+
Money/Lien: 6255 + 300/Week [Brown's Bakery]
Team: R S B C - Rosebush
Team Home: Average.
LV: 6
[XP : 400/750]
Attributes: Purple means it's a boost, not a bonus to "Base" Stats
Strength : 15 You can easily shatter steel with a punch! If only you could punch food into existence....
Dexterity : 19 You can do crazy things with your fingers! Also, Felicia won't stop reminding you of the obvious fact.
Cunning: 14 + 1 (Observant) = 15 Your current vessel can't handle your true body's calculative abilities, still, you're smarter than most.
Soul: 12 + 45 (Solus Toddler) + 1 (A.S.S) + 4 (Two Sides )= 62 As a Solus it is only natural that your soul would burn so bright. Your soul is among the greatest on Remnant.
????:
????
-- "World Map" --
Debuffs
-None
Alternate Attire(s): Casual Spring
Domains:
A Clockwork World (LV13)
-------------------------------
You can alter the very rules of the world to slow down time. This power can affect the world or anything you touch. It is weak now, but you know that it can grow to great levels.
+75/+45*/+30**/+15*** to your combat rolls and - 75/-25*/-15**/-10*** to opponents combat rolls.
+Can decrease the speed of objects you touch or increase the speed of Bus sized objects.
+Can now enhance your bike to 3.5x it's normal speed.
-Your bonuses no longer decrease
----------------------------------
Minor Command: Stop (LV2)
----------------------------------
You command the world to freeze something you are holding in time. Anything that can fit in your hand can be frozen in time. This now affects anything in a tiny sphere. around your hand.
+Opponents must Pass a Reflex roll to dodge the attack. DC: 40 + Dex (19) + Power LV (2) -> 61
------------------------
Time Hopper (LV4)
------------------------
You've found a way to turn time into a solid structure. It's only for a moment, but it can be very useful.
+Can turn the time below the soles of your feet solid for a few seconds.
+Double jumps! Others can also step on these small "platforms".
+Can keep it up nonstop for about 1.5 hours (out of combat) or 8 minutes(In combat).
+You can dismiss these at will.
+Can spend one turn freely disengage from melee and go into ranged.
+ 12 to all reflex rolls
-------------------------------
Make Me Parallel (LV2)
-------------------------------
You can now actually make rifts that lead to other parallel timelines. Guess that one trip was enough for you to learn this trick, although it's very costly for you.
+You can make rifts to other timelines.
+These rifts cost 180 EXP, 40 normal souls, 20 hunter trainee souls, 12 average hunter souls, or 1 Ozpin (These numbers may change).
+You can spend actions concentrating to lower the cost.
+This gives you one less action for the following week (Does not stack, cost returns to normal once you've stepped through the rift).
+There is a cap for how much you can decrease the cost.
+Currently, you cannot choose the destination.
---------------------------------
Borrowing Time (LV???+1)
---------------------------------
You can borrow a few seconds from other "Mordins".
+Costs 3 EXP to use (Cost may change at any time).
+Allows you to take another action.
+Can only be used once per week.
+Using it too often can have... Consequences.
+Using it 2 weeks in a row multiplies the cost by 1.5. This cost is applied again for every consecutive week you use it (5 for 2 weeks, 7 for 3, etc.).
+Multiplier resets after one week of not using this power.
+Can't be used on weekends.
-------------------------
A Second Try (LV3)
-------------------------
You kindly ask time to let you try "anything" again. Time might refuse, but you're very good at seducing her. This power allows you to send your consciousness back in time for a few seconds, although it triggers automatically when a roll would otherwise be very inconvenient for you.
+You can retry a total of 2 Rolls/Day.
+Automatically triggers for any Nat 1's unless specified otherwise.
+When triggered, you receive a +18 to the re-roll.
+Can specify other conditions to trigger the re-roll.
+Should you take a lethal amount of damage due to a failed roll, this power will trigger (AKA: You somehow lose your 2 free revives, fail the dodge roll and take a lethal amount of damage).
----------------------------
What Time Is It? (LV2)
----------------------------
You once heard being punctual is the most important thing in the world. Then again, you also heard that a wizard arrives precisely when he means to. In any case, with this power, you'll never be late again, assuming you can actually make it there on time. Knowing the time relative to the rest of time and space sure is a lot more fun than you thought!
+ You know what time it is at all times.
+ This power functions relative to whatever you want it to.
+ You can tell what time it is over at your friend's house... All the way from the universe next door!
+ You'll mostly use it to amaze people, though.
+ Only works if you have a watch with you.
+You can now pass the basic effects of this power to others.
---------------------------
Temporal Shroud (LV6)
----------------------------
Time itself gently embraces you in a loving hug to protect you from harm. To others, it appears like a shroud of gray has suddenly appeared over your form.
If they look too long, they start to see the end /beginning?
+Can now send 2 "Attacks" to the end of time, thus, preventing the damage.
+There are ways to get around this.
+It only affects the area where the shroud covers.
+It clings to your body and can't be removed unless you will it.
+Currently covers your torso, arms, face, and most of your head. (Not your legs)
+Currently only lasts 2 turns.
+Is summoned on the same turn it is used.
+Must pass a Soul DC of (85) to successfully summon it.
--------------------------------------
In Between Here And Now (LV2)
--------------------------------------
Time is not linear, it can be bent, seduced, twisted, and manipulated.
With this power, you convince time to let you be in multiple places at once, even if it's only for an instance.
+When activated, you see 2 alternate position(s) you could be in, allowing you to switch to any of them.
+In other words, you switch out your current place in the timeline for one you could have taken.
+The effects of your original actions on the timeline still occur.
+The effects of your new positions also occur.
+Example: You swing a sword then activate your power. Luckily, you have an option that puts you behind your enemy with Destruct charged and ready to fire. Both effects happen (The sword swing and Destruct.)
Power Strike (LV3)
-------------------------
You command your body to improve the strength within your muscles for a powerful attack.
+18 to opponent's injury roll.
-Can only be used 5 times per combat engagement.
-8 to the opponent's following injury roll, unless "Power Strike" is used again.
---------------------------
Enduring Flesh (LV6)
---------------------------
You increase the amount of damage your skin can withstand before you are wounded.
+Grants a -32 to your injury rolls.
+Melee attacks done by anyone with less than 18 STR grant you -5 to injury rolls per 2 point's below 18.
+Melee Attacks by non-awakened humans deal no damage.
+Most non-military grade firearms won't affect you (handguns, shotguns, rifles, SMG's...).
+Regular non armor-piercing sniper rifles will not kill you, only give you concussions in most cases. Focused fire may be lethal, but one shot from non-armor piercing sniper rifles won't kill you.
+Low Quality Weapons will break on your skin.
+Minor resistance to poisons (+12 on the roll).
--------------------------------
A Body Of Tentacles (LV4)
--------------------------------
You can grow tentacles out of your body, isn't that great?? Can grow arm sized tentacle from your arms, chest and back.
+17 to intimidation rolls if used.
+Can also hold, grab and stick to things.
+Can now grow them from any part of your body!(This includes your tentacles. Still a limit to how far you can grow them, though)
+Can now grow mouths, eyes, ears and noses on them!
+Can make them sharp +5 to all unarmed injury rolls that use the tentacles.
+Can now slightly feel what someone is thinking. Usually gives 2-5 word answers.
------------------------
Dragon Scales (LV4)
------------------------
You cover parts of your body with hard scales. They break after a good hit, but they can help to prevent some damage.
Total Bonuses :
-9 to injury rolls when wearing "Dragon Scale Jacket"
-13 to injury rolls above 70.
-22 to injury rolls when hit above 70 and wearing "Dragon Scale Jacket"
------------
Upgrades
------------
Defense [+][ ][ ][ ][ ][[[[[[
With scales, you endure!
-13 to injury rolls when scales are activated.
Coverage [+][+][ ][ ][ ][[[[[[
Let scales race across your body and enshroud you!
+Can create a Dragon Scale Jacket that lasts 4 turns.
+Replaces any other armour currently worn.
+It's current stats are: -10 to all injury rolls.
Dragon [+][+][ ][ ][ ][[[[[[[
You are a dragon!
+Can breathe fire for combat or recreational use.
+10 "Fire " damage to an injury roll.
+Can't be used if you attack with a weapon. (You have to concentrate a bit)
+It becomes 4x as effective on things week to fire.
+Your teeth can transform into razor-sharp fangs, granting an injury bonus to bite attacks. 10% of eating skill's 'normal' bonus (8) + 10 = +18
----------------------
Ever Evolving (LV2)
----------------------
Evolution, the simplest, yet longest way most creatures gain strength.
Indeed, advancing through evolution requires patience and dedication.
That is why you must overcome your weaknesses and advance.
- Overcome
+Overcoming great adversity allows you to "evolve" and choose a path to walk.
+In simple terms, overcoming tasks which would normally kill you will allow you to evolve and grow.
+This is not something that can be cheated, it must be a truly difficult task where death and great consequence is at risk.
+The rewards are great, but, so are the risks.
+Seek adversity and your wishes shall be granted.
-Complete
+Once every 2 weeks, you can set a 'Goal' to accomplish.
+If you accomplish that goal within 2 weeks, you gain a chance to 'Evolve.'
+These goals must be challenging, so, making a goal of - "Eat a fish" won't trigger this power.
+In other words, there must be consequences if you fail to accomplish the goal in 2 weeks.
+It's not the number of wins that defines someone, it's how many times they stood backup in order to achieve that victory.
Pocket (LV6)
-----------------
You have an extremely large pocket dimension in which you can store things. Sadly, you can only store things around the size of a small airship. Also, any living organic matter seems to die when placed inside. Still, you can keep food there no problem!
+Can now store any non-living thing in your personal dimension.
+Restrictions don't allow anything bigger than a small airship (Around the Size of a troop transport). Living beings die when stored in this pocket dimension. You have to be physically touching it. Can now change the temperature so that it is perfect for every individual item.
+Humans/Faunus with an awakened aura need consent before you send them in.
+Your storage domain now has a park bench, a tree and a small area of grass and earth.
+Its very calming and passively heals those sitting on the bench (Not by much, not enough to actually save someone that's hurt.)
+ You can now store plants, fish, and medium sized animals without killing them!
+Others can survive for 4 Minutes before they die
----------------------------------
Master Of One's Domain (LV2)
----------------------------------
If a man's home is his castle, then, what does that make your pocket dimension?
A place only those you invite can enter, a place where you can hide from the world.
If this is not your castle, then, you'll make it one.
+You can now manipulate the "reality" within your pocket to a small extent.
+You can shape the landscape and add some semblance of life to the previously white void.
+You can now will most objects you've previously seen into existence within your pocket. It only exists in your pocket, taking it out instantly erases it from existence.
+For "complex" devices, you must personally understand how they work and how to build them.
+The current maximum size limit for these objects is comparable to Beacon.
+While fighting in your pocket, all of your combat rolls are multiplied by 2.5.
+In essence, you are much closer to your true body's potential while in your pocket. Indeed, you could even create a copy of your body should you wish it.
+Can now create tiny animals. (Birds, Lizards, ect)
Serious Walking (LV4)
-----------------------------
You're very good at walking, perhaps even one of the best!
+You never get lost as long as you're on a road.
+You find shortcuts easier.
+Supernatural effects that would otherwise make you "lost" are negated!
+You can "walk" on most forms of hazardous terrain without taking damage! (Lava, caltrops, acid, cookie dough.)
+You can now walk up or down inclines of up to a max of 90 degree angles without issue.
-------------------------------
Faster Yet Faster (LV3)
-------------------------------
Speed, while you've never really thought about it, moving faster than your opponents can be very... Amusing. With this power, you've started to subconsciously find the quickest way to accomplish any task. Right now it's only useful for dodging and reacting quicker.
+ 8 to all dodge rolls.
+ 12 to all reaction/Dex Rolls.
+So long as there is even a 1% chance of you winning a foot race, your chances increase dramatically! (Your roll is multiplied by 2!)
Sparks (LV2)
--------------------
Lightning bends to your will. You can generate small sparks between your hands. Sadly, you can't seem to use it as a ranged attack. Still, anyone caught in it will surely pass out.
+Can use a lightning-enhanced grab attack to knock most people unconscious. It has a -15 to hit, but if it does hit, the opponent must clear a DC 60 Soul Roll or pass out.
-Does not work on those with a Soul stat higher than 19.
Unlock (LV2)
--------------------
All "Doors" open to you. Sadly, you can only open doors that use a physical key and lock, like tumbler locks.
+Can open any tumbler lock, simple dial lock or anything similar.
-------------------
Covenant (LV2)
-------------------
You flood the soul of someone dear to you with your own soul's full might, granting them immense power, yet... Nothing other than a Solus can bear the full brunt of your soul.
+Requires that you care about the person you use it on.
+Grants the target +25 to all stats and boosts their stat converters by 2 levels.
+All elemental attacks have an 80% chance to fail on the target.
+Target gains +85/+50*/+35**/+ 25***/10**** to combat rolls.
+Lasts for 4 Turns after which the target dies and their soul is forfeit.
-----------------
Betray (LV2)
-----------------
Devour the soul of one you care for.
+Requires that you care about the target.
+Adds20% of their stats to yours.
+Only works on those with a minimum bond of 10
+Grants Bond LV x 12 EXP
+Randomly add some of their skills to yours.
+Random chance of gaining some of their traits.
+Target dies and their soul is devoured, never to be recovered.
Ice Cream For All (LV3)
---------------------------
You can summon ice cream from nothing, what's not to like? Some say you actually summon it from the mystical ice cream realm. Perhaps one day you'll be able to reach it if you train this domain enough?
+You can make ice cream with a thought.
+You can give this ice cream any flavor, color or texture.
+Currently, you can only summon enough to fill a small pool.
+Has a cool down of 4 minutes between uses.
+Can now make ice cream cones and pallets too!
Tele-Kissing (LV7)
--------------------------
You're not sure how this became a domain, after all, Solus don't naturally have the capabilities of giving a "kiss" as most humans would describe it. Still, the powers are surprisingly very useful, perhaps it has something to do with the fact that most of them have rather strict requirements? In any case, this power allows you to teleport to any person you've previously kissed, you can even bring along a friend.
+You can teleport to any person you've previously kissed.
+Only people that gave consensual kisses count for the teleportation at the moment.
+You can bring 4 people along with you as long as you are currently kissing 1 and in contact with the others.
+You arrive at your target already kissing them.
+Lips, you gotta kiss most people on the lips.
+You can kiss people you recognize as 'Family' or 'Close Friends' on the cheek.
+Currently, your range covers about 60% of Vale (The Kingdom). This easily allows you to teleport from Spring's End to Patch.
+ The first 7 teleports are instantaneous, anything after has a .5 second delay.
+You can now teleport through basic teleportation defenses.
----------------------------
Kiss Of Transferal (LV6)
----------------------------
The ability to transfer things to others could be quite useful. So far, you can only transfer physical characteristics, but with training, this could be quite a useful power.
+You can transfer any physical characteristic you have to someone you kiss on the lips.
+Consensual kissing is required.
+It's temporary and the characteristics vanish within 8 hours.
+Can transfer something from another person to you as long as you give them something of equal value.
+You can, in fact, give people your limbs.
+Cannot give them your head/brain.
+Limited to a total of 18 transfers per person per day.
+Can now transfer a max of 2 "simple" traits! (Case by case, QM judges what is simple. For now, assume it isn't something too powerful.)
Super Solus Rose (LV2)
---------------------------
You've managed to find a way to change the color of your hair, amongst other things.
+ Your hair turns spiky and changes color to red.
+ You can temporarily change the color of anything you touch into red.
+ When in this form, you gain + 6 to injury rolls, but receive a -6 to combat rolls.
+ Your "Aura" becomes visible and changes to a shade of red.
+When in super Solus Rose, you now gain a bonus to combat rolls equal to the power's LV (2) x 3 = 6
+ Time Limit: ???
Gas Attack! (LV2)
---------------------
Well, you did like the way that "Wellboro" could shoot out a debilitating gas attack. Sadly, you still have lungs, so you should probably not stand in your own attack.
+ Can expel a poisonous miasma from your mouth.
+ Ignores armor if the miasma is breathed in.
+ Slowly melts clothes and armor, granting a -7 to all Armor bonuses.
+ If affected, the target must make a Soul roll.
+ At failure, the target takes an injury roll with a bonus of +17.
+ Is quite lethal if exposed to the miasma for too long.
+ Unawakened people will vomit up their intestines and die if they stand in it for too long.
+ Friendly Fire is ON.
Random Knowledge (LV2)
-------------------------------
They say knowledge is power, and this specific power gives you quite a bit of knowledge.
+ When used, this power will allow you to learn a random piece of knowledge.
+ Not limited to in-universe things.
+ You roll 4 d100 +5
+ The higher the rolls, the more relevant and important the information.
+ AKA: A roll of 100,100,100,100 will give you the location of H's Base, information on Salem, directions to the realm of food, or something around that level of importance.
+ This could in fact give you Out Of Quest Knowledge.
+Triggers automatically twice a week. (1 during weekday and 1 during weekend)
No Rules (LV3)
-------------------
The power to negate the effects of one of the fundamental laws of the world upon you is strong. The power to be unaffected by certain concepts is also strong. With strength comes restrictions, and so, is it a wonder that such a power is so costly, at least at the moment? Now, you must choose one aspect of reality that will not bind you, at least for a short time. Perhaps if you increase your proficiency in this you'll be able to unlock more?
- Alive (LV1)
You can choose to not abide by the rules of "Being Alive". What this means exactly is that when anything looks at you, they won't see you as being "Alive". There are still those that might be strong enough to notice the change, and just because you don't register as "alive" doesn't mean others won't react to you. Overall, being "alive" can be quite a hindrance.
+When activated, everything will perceive you to be "Not Alive".
+This means certain attacks and abilities that require a "Living" target will fail.
+Certain creatures and abilities that detect others by "Life Energy" will fail to notice you.
+Certain powers that would cause complications because you are "Alive" can now be used without consequence.
+A soul Roll with a medium DC (70) must be taken for all those that want to notice that you are "not Not Alive".
+Time limit of 5 minutes per use.
+Can be used 3 times a day.
+Everyone that fails the roll and looks at you, will see you as yourself, but with a gray radiance that absorbs the color of everything within a 5-foot radius.
+Everyone will link you with being "Not Alive".
+10 to all intimidation rolls while under this powers effect.
-
Here (LV2)You can choose to not abide by the rules of "Being Here". This means that for as long as you are permitted, you can not "be here" while still being "here".
In other words, you exist and don't exist at the same time.
+When activated, you will stop existing.
+No one and nothing will remember you currently.
+While you "don't exist" you cannot attack and you cannot receive damage, but, you can still move around.
+You also forget why you used this power, though, you get a feeling as to why. (Aka: Dodge, attack, evade, hide)
+Currently, this power lasts for 3 combat turns.
+Once the time limit expires, you return t the existence and everyone regains their memory.
+Can only be used 2 time/day.
A World Of Information (LV3)
-----------------------------------
Once more, you've managed to acquire interesting eyes. This time, your eyes let you see the world as information. While sorting it out can be quite annoying, it really is quite useful.
+Passively adds + 21 to all rolls which require gathering information.
+When activated, grants a + 40 to a roll in which you are trying to gather information about a specific thing.
+Can only be activated 6 times in a day.
+Must be within line of sight of the object/person/thing which you want to gather information on.
+Using it on the same target multiple times grants a penalty of -10 x number of attempts.
+Examples of applications: Finding a person's gender by viewing one of their hairs (DC 55).
A Glimpse At The Truth (LV3)
----------------------------------
This... This is beyond anything you could imagine...
+You know "The Strongest" Exists.
+First step towards "Strongest" Unlocked.
+You know "The Strongest" is an existence that can only be killed if it wishes to die.
+You know "The Strongest" has been replaced at least once.
+You know "The Strongest" wanted to forget something.
+1st, 2nd, and 3rd step towards "Strongest" Unlocked.
-------------------------------
A Friend Of Murphy's (LV6)
-------------------------------
Murphy? Why does that name bring a smile to your face?
+Hidden negatives when certain phrases are chosen now no longer apply to you.
+18 to all noncombat rolls.
+ 18 to all crit rolls up to the 5th order.
+Opponent takes -15 to all crit rolls up to 4th order.
+Nat 1's are ever so slightly less horrible.
+Sometimes, great things will happen to you for no reason.
Iron Flesh (LV3)
--------------------
You will a thin layer of iron to appear and envelop your flesh. While it is a bit weak to fire and electricity-based attacks, it provides excellent defense.
Sadly, it seems you can only keep this up for a short amount of time.
- 20 to injury rolls when activated.
-If hit with a fire-based attack, lose this bonus and instead add +6 to your opponent's next injury roll.
-If targeted with an electricity-based attack, add +4 to your opponent's next combat roll and a +4 to that attack's injury roll.
-Can only be activated for 8 "Turns" before you must deactivate it. However, activation is instantaneous.
-All rolls equal to 35 or under deal no damage when activated.
Summon Summon's (LV2)
-------------------------------
- Sign: A Pale Moon| A Companion| A Futuristic Moon
Across the very fabric of time and space, this little mechanical orb came to you.
Can be summoned for a total of [ 4 ] Turns.
STR: 0
DEX: 20
CUN: 15
Soul: 5
Bonus to hit: + 105/ + 28* [# of *= Crit roll order]
Bonus to Dodge : + 60
Bonus to injury: + 50
Bonus to Durability( penalty to Injury rolls caused by the enemy): - 45
-----------------------
Light Of Ruin (LV2)
-----------------------
Gathering a small fraction of the energy from the nearest star, you compress it into a thin, thread like beam and shoot it at your opponent.
You can also adjust it so rather than a concentrated, single thread-like beam, it instead fires in a wide area.
While the wide area attack loses quite a bit of power, it is still rather destructive.
As for the small beam, it is so focused that it could easily cut through almost anything that doesn't have some form of supernatural protection or is specifically made for blocking attacks of this level.
The range is also very large.
+ 155 to a single injury roll(Thin) | Instantly ends summoning|+ 0 to hit roll
+ 80 to a single injury roll(Wide)| Can hit everything in front of you | All stats and rolls are halved after use. | + 65 to the hit roll in which this attack is used.
AN: i'll totally change the numbers if i decide it's too much.
----------------------------
Combat Protocol (LV2)
----------------------------
You use our main laser to help deflect incoming attacks and protect your summoner.
+10 to your summoner's dodge rolls when nearby
- Sign: A Sword| A Protector| Judgement
Across the very fabric of time and space, this judge appears to punish the guilty.
Can only be summoned for [ 1 ] Attack.
STR: 30
DEX: 25
CUN: 20
Soul: 20
Bonus to hit: +75|+25*|+20** [# of *= Crit roll order]
Bonus to Dodge : +50
Bonus to injury: +45
Bonus to Durability( penalty to Injury rolls caused by the enemy): -40
--------------------
Judgement (LV1)
--------------------
Flying off into the upper atmosphere, your summon rains judgment on all those below.
Gathering energy into it's right arm, it shoots it below in a bright explosion of light.
Sadly, this attack does not discriminate, thus, if you are in the way, you will be hit as well.
Range: Anywhere On The Continent You Are On (Sanus)
Blast Range: 1/2 the Size Of Vale
+ 300 to a single injury roll | Hit's everything withing it's Blast Radius| Instantly ends summoning| Completely Exhaust You
AN: i'll totally change the numbers if i decide it's too much.
[This is what it looks like]
Mordin No Swiping! (LV2)
------------------------------
You've managed to unlock the ability to "Seduce" or "Charm" concepts.
It's quite nice.
+You can charm concepts.
+The DC is based on what concept you are trying to charm.
+Charming a concept allows you to have it favor you.
+Example: Charming "Ugly" so that it causes someone else to become ugly.
+3 to these "Seduction" rolls.
+(11) You can add 1/5th of your Soul to this roll.
+Total of +14.
Solid Glyph (LV3)
---------------------
Manifest special effects through symbols of your own design!
-Power (LV1)
"May your spear become a lance that strikes down all that lay before you!"
+Takes 2 or 1 turn(s) to draw the Glyph.
+Any "friendly" ranged attack that passes through it has its injury roll amplified by 1.5(1 Turn) or 1.8(2 Turns)
+Also slightly extends the range of the attack.
+Lasts for 1 turn.
+Can only currently be placed in places Mordin can "draw".
+Can only be used 2 times a day.
-Domain (LV2)
"All things bend to your will with enough time to plan."
+Takes 2 or 1 turn(s) to draw the Glyph.
+Can only be used 2 times a day.
+When used, a Glyph appears behind your target.
+This Glyph either hinders or bolsters one specific thing about your target.
+The effects last until the current fight ends, new effects are gained as you level up this power.
+You choose 1 or 2 from the following depending on how long it took you to draw the glyph.
[+10 to any combat Roll] [+10 to any injury roll] [Take 35% less damage from an element of your choice] [15% chance for an extra attack each turn/attack]
-Order (LV1)
"Order in all things, this is the path one must walk if they wish for peace"
+Takes 2 or 1 turn(s) to draw the Glyph.
+Can only be used 1 time a day.
+You can set a law that everyone must follow for the next 10 minutes. You must inform all within your range of this law.
+Going against these laws will incur a - 11 or -25 on all rolls within the range of your glyph depending on how long it took you to draw the Glyph.
+Currently, the range is about the size of a small house.
-Mirror (LV1)
"You've activated my trap Glyph!"
+You can create a glyph that absorbs a certain amount of damage.
+So long as the amount does not exceed what it can store, it will launch the attack back with 1.1x the strength.
+The current limit is an injury roll of 70
----------------------------------
Glyph Of The Covenant (LV7)
----------------------------------
A power often used by Solus to build a small following. While not as strong as the similar Contract Domain power, it is still quite useful for newly born Solus.
+With this power, you can etch small glyph into mundane objects.
+All that swear an oath to you while holding the object get special benefits.
+The more "followers" you have, the more benefits you obtain.
+You can also set out "tasks" or "quests" for your followers to complete. Should they complete these "quests" the "follower" will be rewarded.
+These quests must be meaning full and important.
+Cannot have "Solus" awakened in your covenant.
+You can name it, create an Oath, and give it a covenant symbol when you find your first follower.
+"Followers" are "connected" to you for the purpose of certain effects and powers.
+You must share one secret with your "follower" for them to join your covenant.
+Can now monitor you "follower's" health.
+Can create 5 "laws" which followers must abide by.
Key Terms:
"Covenant Item"
|Reward List|
1 Quest Completed = Slight Semblance Boost, A "Covenant" Item is Spawned
3 Quest Completed = 2 Points Randomly Spread To Stats, (+) To Random skill
5 Quest Completed = Covenant Item Boosted
8 Quest Completed = 2 Points Randomly Spread To Stats, (+) To Random skill
10 Quest Completed (Milestone) = Milestone Trial Unlocked!
12 Quest Completed = Semblance Boost! "Covenant" item Boost!
14 Quest Completed = Random Skill from a category of your choice is raised by (+)(+)
16 Quest Completed = 2nd Covenant Item
18 Quest Completed = +2 to chosen stat
20 Quest Completed (Milestone) = (+) To Chosen skill
22 Quest Completed (Milestone) = Semblance Boost
24 Quest Completed (Milestone) = ???
20 Followers = + 8 EXP
25 Followers = + 1 EXP/Week
35 Followers = + 15 EXP
50 Followers = + 1 EXP/Week
70 Followers = + +25 EXP
100 Followers (Milestone) = Covenant Guardian Unlocked!
120 Followers = +2 EXP/ Week, 20 EXP
140 Followers = Covenant Tithe Unlocked!
160 Followers = Covenant Guardian Upgrade
180 Followers = +1 EXP/ Week, 50 EXP
200 Followers (Milestone) = Covenant Armor Set Unlocked
300 Followers = ???
Another Self (LV2)
---------------------
You can create a copy of yourself. This copy is separate from you, thus, you cannot influence it as you would your vessel.
This copy can think for itself, thus, should it become compromised, it can turn against you.
+Can make a total of 1 Mordin Solus.
+This copy functions as if it were born on Remnant. (AKA: It's a normal faunus that works under the rules of the world.)
+It is in now way connected to your true form or your awakened.
+Currently, you cannot awaken these copies.
+These copies can gain a semblance after enough time finding a "self"
+These copies are permanent until killed. (In other words, they are normal flesh and blood people.)
+It currently takes 8 EXP to make 1 copy.
+You must sacrifice X point of Soul to make the copy. (It returns after a few weeks)
+X will be the copies starting "Soul" stat.
+The amount of "downtime" until you regain the sacrificed Soul depends on how much you sacrificed.
+ 15 Soul takes 1 week to recover.
+If you have a "personality" you wish to upload to the "copy" you need not sacrifice any Soul.
+Be warned, using a "personality" might not necessarily give you a higher amount of "Soul"
A Hunter's Dream (LV2)
----------------------------
Through the power of dreams, you can connect multiple minds to one "nexus."
Within this realm, you can spend time with those that are far apart.
It also seems to have some significance when it comes to covenants and contracts?
+You can "bind" someone to the Hunter's Dream as long as they give consent.
+Can only be visited if everyone is "dreaming".
+Within this dream, you can use EXP to alter a person's "Self-Image."
+In other words, you can use EXP to boost their stats.
+Once they wake up, their body will slowly acclimate to the changes.
+Thanks to this, their body won't fail due to the sudden strain of having EXP used on them!!
+In other words, their stats will match what you increased it to within 1 Weeks.
+This also acts as a perfect place to hold "meetings" with all that are bound.
Offered Services
+Messengers: Tiny creatures that serve you and all that are contracted by The Hunter's Dream. They can travel into the real world to move a contracted person's belongings into or out of the dream. Currently, they can only take weapons in and out of the dream, allowing anyone contracted to always have access to their weapons. Only those contracted will be able to see the messengers.
+Doll: A strange doll that faithfully watches over the mansion in the Hunter's Dream. She warmly greets everyone that's been invited into the dream and offers advice for their problems.
Somehow, she can also soothe the ails of the mind. Through repeated visits, her soft and kind words help cure all sorts of long-term mind-altering effects like brain washing. Her words can even draw forth sanity out of those that have lost themselves to madness. So long as they spend enough time with her, she will be able to help, though, some things are beyond her current powers. She likes to call everyone 'Dear Hunter'. But you, she calls 'Old One,' 'My Lord', and 'The Light Of Our Soul'.
Cute And Fluffy! (LV2)
-------------------------
Some say that "cute" things evolved their appearance so as to better deceive their victims.
Well, you have no idea if that's true, but, you can make people "cute" now.
+You can form a "Witch Girl" contract with any living, sapient being.
+This requires 7 EXP
+Once formed, the contractee can "transform" into a "Witch Girl".
+They gain a rather "frilly" dress a +1 to all stats while transformed.
+They also gain 1 "Special Attack" that is based on their personality.
+They can use this power 2 time a week for a total of 5 turns.
Awaken Weapon (LV2)
---------------------------
As all things, even weapons have the potential to grow and gain special effects.
With this power, you can draw forth such special effects, though, the wilder must first prove themselves worthy.
+You can awaken a weapons special ability by having it's wielder undergo a special trial.
+It costs 3 EXP to do this.
+The trial can be dangerous depending on the weapon.
+Target gains a +10 to this roll.
+???
Install Wizard! (LV2)
------------------------
The "Install Wizard", a little thing that helps install programs onto a computer.
Talitha showed you this little program, but, all you can think of is, where is the "wizard?"
Does he or she live in the computer?
+You can "Install" one of your skills on another person.
+This costs 3 EXP.
+They are guaranteed to gain the skill at D as long as you have it above that.
+Whether they get a higher rank than D depends on your rank, and a stat roll.
+Currently, you can only install skills lower than rank C
+Currently, you can only install skills.
+Currently, you can only install Life or Utility Skills.
Mind Shield (LV2)
---------------------
Some say that a person's mind is their safe haven, but, there are a surprisingly numerous amount of ways to break into this safe haven.
With this power, you can at least "lock the door".
+All negative mental effects used on you requires the user to beat a Soul (57) x 2.2 = (125) DC in order to affect you.
+You get a small sense of "wrong" when someone tries to affect your mind with malicious intent.
+Sadly, you can't pinpoint from who or where the attack originates from at the moment.
Faster Than Average Learner (LV6)
----------------------------------------
You learn most things somewhat faster than others.
+18 to all personal learning and Domain Rolls.
+Domains cost 22% less to learn.
-------------------------
The Hidden Truth (LV2)
-------------------------
Deceit and trickery are dangerous things, thus, you must protect yourself against them!
+If you are lied to by someone with Speech (C+) or lower, you will know!
+You will get a small hint as to what the truth is.
+Currently, the hint is very vague.
Size Matters (LV2)
----------------------
Size is but a point of view, one that you can alter.
+You can alter a weapon's size by one "category" from its original size.
+Aka: Tiny->Small->Medium-> Large-> Huge-> Gargantuan->Colossal-> Etc.
+Your Greatswords are in the "Medium" category.
+Currently, you can only raise a weapon's size to a maximum of "Large"
+The "Large" category grants the "Ultra" trait to weapons
+Raising a weapon's size category by one adds8 to its injury rolls (not counted in Ultras Calculations)
+Ultra: Doubles injury roll bonus (from weapon, not techniques or skills) at the cost of 95% of its bonus to combat rolls (You ignore this penalty due to your trait)
+Can only be used 3 times/day.
+Requires that you maintain physical contact for a few seconds.
The Power Of Bonds (LV2)
-------------------------------
If nurtured correctly, bonds can topple worlds.
+Can see the strength of a person's bond to yourself.
+If you nurture these bonds, you can strengthen them and produce rather interesting results.
+EXP given for raising bonds above and below 10 increased!
+???
Osmond = [10]
+You can now freely share memories with Osmond and he with you.
+You have to be within the visual range of one another for this to work.
+The memories will fade within 24 hours, but, anything can be shared. Make sure not to fry his brain! Also, this has no usage limit or any restrictions whatsoever! (Unless I find something that is obviously a no no and will break the quest.)
+This also grants a + 35 to all training rolls in any Skill that Osmond has, so long as he helps you train.
+This lasts until you reach his proficiency in that specific skill.
+So long as Osmond is nearby, your Eating and Chess skills gain a + 20.
+Once a week, Use Felicia's Speech bonus instead of yours.
+You subtract 85% of your original bonus from her bonus.
+Any and all negative effects that target Hazel's soul must first be able to overcome and affect your true soul.
+Any and all negative alter Hazel's mind are negated unless the above is true.
+When she dies, Hazel's soul is automatically teleported into your own for safe keeping.
+When specifically fighting to defend Blake's honor, life, or chastity, your combat rolls receive a 1.3x multiplier.
Cream (LV3)
--------------
Pies are a great source of entertainment, but, they can also serve as a powerful distraction. One day, they'll be able to erase those hit from existence.
+When used, a pie appears in the air and attempts to hit its target in the face.
+Opponents must pass a Reflex Save (DC 60) or spend an action to remove the pie from their face.
+Can only be used on 1 person at a time.
A Sweet Paradise (LV3)
---------------------------
Death, the supposedly eternal unknown. Well, it's not unknown anymore.
+You now have the ability to create an afterlife in any universe.
+Currently, your limit is 1 planet per universe. All species originating from this planet are eligible to reside in your afterlife upon death.
+The person in question must have died within your range to cross over. (About 15% the size of Vale (Kingdom))
+Should their soul be altered, sealed, or destroyed on death, they are barred entrance to your afterlife.
+They must believe that your afterlife exists.
+You can't force someone in, they get a choice whether to go into yours or continue on to whatever comes naturally.
+Currently, this power only affects those that trust you and follow you. (Covenants, friends.)
+There are ways to prevent people from passing on to your afterlife.
+What restrictions you place for entry and what your afterlife is can be decided when you use this power.
The Perfect Cookie (LV3)
-----------------------------
Cookies are a magical food, or so your girlfriend says. Well, now you have the power to summon a magic cookie.
+1 time per week, you can summon a cookie.
+This cookie has enough nutrition to account for 2 weeks worth of food.
+It also satisfies the person beyond belief, giving them a feeling of bliss and joy.
+It can be cut into a maximum of 6 pieces, each counting for 2 day's worth of food.
Cake Spam (LV3)
--------------------
Blot out the skies with a rain of cakes! War has changed.
+You can call forth 150 full sized cakes from thin air and launch them at opponents.
+Does not deal any damage, just tastes good and covers the area in cake guts.
Food Messiah (LV3)
-----------------------
Food, it's a wonderful thing. The fact that there are starving people out there fills you with sorrow.
+From now on, everyone in this power's range (Vale[Kingdom]) receives 1 sandwich or Soup in the morning and a small afternoon snack.
Draw My Thing (LV3)
-------------------------
Your talents in the art of drawing would make any Solus green with envy. Is it a wonder that you chose this power?
+1 time per week, you can draw a picture in relation to one person's desire.
+In other words, if Ruby needs help looking for her lost car keys, you can use this power to draw a picture that would help find these keys.
+Limited to what it can help with at the moment.
+You now get a + 12 to this power's specific rolls!
Strength 15 = Hands Of The Mighty (I)
Your physical prowess is quite something. Indeed, you wouldn't find it all that odd if you could dual wield two car sized mini-guns.
+No penalties for wielding objects 6x your size/weight.
+No penalties for dual-wielding objects 3x your size/weight.
+Can now wield Ultra Great Swords with your (Great Sword) skill instead!
+Can "roll" to lift immensely heavy objects regardless of STR! (You auto failed if there was too much weight before)
+???
Dexterity 15 = Situational Awareness (I)
"Where wolf's ears are, wolf's teeth are near"
+If you take 1 action/turn to study your surroundings, gain a +10 to all combat rolls.
+ 2 consecutive actions turns = +10/10*
+ 3 consecutive actions turns = +15/10/5*
+You are much better at detecting traps and other environmental hazards!
+???
Cunning 15 = Prodigy (I):
-You're rather adept at learning things, even when compared to Solus your age, at least, you think so? Who knows, maybe you're actually "slow?"
You don't really have a frame of reference, as you've not met another Solus, but, while it's nothing that impressive, you're certain you could make it impressive.
+10 to all training rolls.
Soul 55 = A Young Soul (IX)
- You are a new soul, one that loves to learn and explore. Truly, your soul is one that truly represents a Solus.
1 times per week, and 1 times per weekend you can add ( 54 ) = 95% your Base soul to any roll.
+Passively adds ( 28 ) = 50% of your soul to all "Life" Skill rolls.
+Passively adds ( 40 ) = 70% of your soul to all learning actions that require rolls.
+Solus find you rather adorable.
+Older Souls gals want to pinch your cheek.
+Solus gals your age see you as "cute"
+???
////////////////////////////////////////////////////////////
The First and Last: You are the First of your kind to arrive on this world and as far as you can tell there is nothing like you here. Why? Why am I alone?
Solus Toddler : As one who travels worlds, you have certain... Benefits even if you are young.
+45 Soul, All stats rolled at 1d15+3 minimum of 10.
+ Gain 5 EXP every week.
+ 10 to all domain training actions.
A Light In The Darkness: A mass of voices lay dormant inside you. You promised to "save" them, so, you will. Either way, they seem very eager to please you.
They remind you of Zwei and Blake.
+??? [70/100] "It's warm inside you..."
+You can now hear the voices within wild Grimm, though, they are more muffled than the ones inside you.
+If you restrain a Grimm, you can try and add them to your collective by using one of your voices as a 'bridge' to connect your consciousness to the Voice within the Grimm.
+A speech roll is required for this, failure means death to the Grimm and a minor feedback effect to the voice acting as the 'bridge'
+You have a deeper connection with the voices inside you, thus, the Grimm they inhabit are stronger and gain unique abilities based on what Grimm they control.
+Bowolves gain a tattered black cloak that helps them blend into the background. Their claws also become much sharper and take on a red hue, gaining a boost towards bypassing aura.
+Ursas gain tougher armor and can spit our black, numbing smoke.
+Nevermores gain small 'thrusters' on their back and wings, allowing for quick maneuvers. They are also much faster and their wings are as sharp as a Beowolf's claws.
+Deathstalkers can shoot out their stingers and detonate them, producing a small blue explosion. Also, their stingers shoot a blue, laser-like beam and regrow within minutes.
+Griffons now have 4 wings to boost maneuverability and can blink forward a small distance. The blink has a cooldown.
+Geists can now possess animals and people without their aura's unlocked. They can also self-destruct, showering the area in a sticky white substance that acts like glue, slowing everything down.
Hero Units:
Nene Lesam: (Giant Nevermore)
+All bonuses that your normal possessed Nevermores gain.
+So long as a single feather remains of this hero unit, it can revive itself at full strength with all knowledge it previously had.
+If it so wishes, anything impaled by the black feathers can be turned into weakened copies of Nene. They all share one mind.
+Once per day, Nene can copy shot out one feather and copy it 10,000 times as it flies toward its target. These feathers lack the above effects.
+Nene can only stay active for 1 hour before her body melts and her voice returns to you.
+2/??? Towards "Spawn" domain. (3 total)
+Eating Grimm Heals you for a large amount.
+You can cover your arms and legs in sharp a chitin plating similar to that of a Deathstalker's pincers. +28 to unarmed injury rolls. +30 to intimidation rolls.
+You can now control all Grimm animals that you can see. Does not apply to 'monster' Grimm.
+Can command a total of 300 Low-Class Grimm and 10 Mid-Class for 1 1/2 Hour. (Beowulf, Ursa, Nevermore, Deathstalker, Griffon and their Alpha counterparts)
+ (Permanent) One of your eyes is red and another azure.
+ (Permanent) Your skin is very pale.
+ (Permanent) Your hair is permanently white.
+(Permanent) You have 2 little white horns on your head. Can't normally be seen due to your hair.
+(Active) While fully "immersed" in this trait's effects, your veins become more pronounced, your eyes glow Azure and crimson and your shadow warps and distort around you. + 55 To intimidation rolls.
+ (Active) If you wish, you can take a penalty of -5 to everything in order to look more "normal". (White-tipped hair, Azure eyes, less pale, smaller horns)
+(Active) Can attempt to "convert" a Grimm. The "voices" dive into the grim and attempt to take over. If successful, that Grimm is under your control until the voices leave.
+ (Active) Can make a "Spawning" pool. You can then send an individual "voice" into it and spawn a Grimm. The Grimm will be loyal to you and you alone and if killed, the "voice" will return to you.
+Currently, you can spawn a total of 10 Grimm. The pool lasts for10 minutes and can be used twice a day. The types you can spawn are Beowulf, Ursa, Nevermore, Deathstalker, Alpha Beowulf, Griffon, and Gheist.
Taily The Tail:
Taily, your other half, a life long companion. He's so soft, that those that touch him are easily addicted if not careful. In fact, Taily has the same "fluffiness" that Blake's fur coat can have.+Your tail is so soft, that anyone that touches it must roll an "addiction roll"
+This property is 4x as effective, but, those with a bond of 6 and above are not affected.
Faux Vessel/A Healthy Soul: The true body of a Solus is much too big to go around without notice, thus they create bodies imitating the native species of a planet to blend in. Due to the nature of these created vessels, Solus have a certain control over the bodies regenerative properties. You've even managed to use your tail as another arm. Can regenerate minor wounds with no effort, can regenerate lost limbs with some effort, can survive two fatal wounds with great effort.
+ 8 to combat rolls.
+ 4 to Reincarnation re-roll.
+Can die 4 times and regenerate.
+You can't suffer from a heart attack induced death!
+Bonus to roll lower on reincarnation rolls. (-15).
Experienced Combatant:
You can finally call yourself someone that's learned how to fight!+5 to all combat rolls
Path Of The Great Sword: You feel... Comfortable when holding swords of the "Great Sword" Class.
+18 to opponent's injury rolls when using Great Swords
Observant: You like taking pictures, maybe it has to do with how observant you are?
+1 Cunning
Awakened (Faux): To others, it may appear as if you've awakened your soul, but you know the truth.
-Your "Aura" now appears to be hunter level (large), current technology can't see anything wrong with it.
-Can now cover weapons with your soul to enhance their durability. Weapon-breaking techniques much less likely to work on your weapons, ENEMY armor-related abilities take a -8 to the DC you need to beat.
-You can now hide from aura based sensing devices. (+10 to the roll)
Devourer: The world is a plate where all you desire rests. Eat to your hearts content, for there is nothing you cannot devour so long as you truly wish it...
"I shall become a beast which devours all...Soon, only I will remain..." - Unknown Solus
+No matter what it is, as long as you define it as "Food" you can eat it with no ill effects. It doesn't matter what's inside your food, you won't be affected.
+This does, in fact, include things like lava, swords, fire, lightning, etc.
+Whether or not you can actually eat it (fit into mouth and nom) depends on your Eating Skill.
Savior: You're...Fond of Blake and Talitha. Truly, they are the closest thing to family you have, you also count Hazel in her own way. You won't let anyone take them away from you.
+Mordin now has a chance to take a Lethal Blow for Ruby, Blake or Talitha (something that would kill her for good) (Base DC 20).
+(-15) To all rolls for the next 2 rounds, if he's still alive (the negatives stack. The rounds do not, they refresh).
+DC increases by 15 every time this trait is triggered. Mordin's Current condition (Can he physical get there? Is he bound? Is he missing a leg?) may affect the DC.
Big Game Hunter: You... Like seeing different types of Grimm. That is why you always keep your eyes peeled for any odd looking grimm. Maybe you should start taking pictures and adding them to you album?
+When exploring dungeons or out in Grimm infested land, there is a chance that you'll encounter rare or never-before-seen Grimm. Who knows what you'll learn.
+8 to these rolls.
Animal Analyzer: You've been seeing...Weird animals as you walked the woods. They were smarter than regular animals, but not as smart as Blake. Something to think on, perhaps?
+Can spot awakened animals.
+10 on any perception rolls to spot fake animals.
Grimm Notes: Taking the time to study Grimm intensively can lead to discovering new and exciting ways to exploit their weaknesses and nullify their strengths.
+3 to combat with Grimm in your "Notes".
+You currently have notes on: Beowolf, Zinogre, Deathstalker.
Gnome: Earth Dust seems to be... Not as effective when used against you. Though, it's a bit more effective when you use it.
+5 to all of your rolls that use Earth dust.
-5 to all injury rolls when Earth Dust is used against you.
S a l a m a n d e r : You accidentally ate some Fire Dust in one of your classes. Thankfully, you ended up fine, oddly enough.
+2% chance of ignoring any fire-based attack.
Undine: You tried to bathe in Water Dust. It went surprisingly well.
+10 on all Water Dust Checks.
Sylph: It's fun juggling Wind Dust. The teacher doesn't think so though.
+Eating High Quality Wind Dust will allow you to Glide for a while.
Archery Lover: You've seen people using primitive projectile weapons before. It seems fun, perhaps you could try it out? You might enjoy it.
+5 to all Rolls when training Archery or competing in archery-related events.
One Who Walks with Lady Luck: You don't know why, but whenever Blake is with you, odd things happen to you and others.
+1 to all rolls when Blake is nearby.
+5 to all Crit Rolls when Blake is nearby.
Tiny Troll: You've recently found a new way to have a bit of fun, namely, doing odd things that make others react in amusing ways. Some get angry, others are bewildered. The best reaction is when they just stare.
+Takes one turn to use.
+Affected Opponents take -5 to combat rolls for 2-3 turns (Dice roll).
+Opponents with less than 12 cunning are automatically affected.
-If they have a cunning higher than 12, they must pass a DC80 roll or be affected.
-Higher than 15 Cun makes this a DC of 35.
-18+ CUN makes this trait ineffective.
Chronic Book Wyvern: Book, they hold so much information. Truly, you're never bored when a book is in your hands.
+ 70% chance to randomly read a book you own. Triggers during school weeks.
"Dust Affinity": Your Soul is very compatible with Dust.
+10 to all Dust-related rolls.
Timely Learner: Time, your first domain and the one you like most. You're really good at learning quickly in this domain!
+2 to Time Domain training actions.
+5 to Crit rolls for these actions.
Heart Of Battle: You enjoy fighting. It's something no mature Solus would dirty their hands with, personally taking an avatar and using such simple means of combat, but... You really enjoy it!
+5% EXP from Battles you win.
+10% from battles you lose.
Fearless: Supernatural fear effects don't work on you.
Hunter: You've gotten quite good at killing Grimm.
+5 against any Grimm you've previously fought.
Wrath: You don't know it yet, but you can be difficult to talk to when angry. Even if you've only been angry once, it was quite something.
+2 to combat rolls when angry.
-10 to social rolls when angry.
Hunters For The Hunter Throne: You like sitting on top of your defeated foes. You even use a tentacle to take a nice picture! Now, you need to add more pictures to you "Hunter Throne".
+7 to any rolls against Human/Faunus you've beaten in a fight.
-Bonus is lost if you lose against them. It can be gained again by beating them once more.
Proud Solus: You've learned a bit about yourself through your interactions with humans. From this, you've realized that Solus think differently and usually have different values.
+10 to all social rolls when encountering a Solus for the first time.
+5 to all social rolls after this.
Souly Learner: As you mature and train your soul, you grow and understand more about the fundamental principals that govern the cause and effect surrounding a soul's actions. You're rather proud of getting this far.
+5 to all Soul training rolls.
An Anchor Of Sorts: Your time on Remnant has been short, but you'll never forget it. You've made great friends and had a great time.
You hope such good times last forever...
+ It might take you a long time, and you might go through many challenges, but you'll almost always find your way back to that park in Vale, no matter where or when you are.
+ 3 to all non combat rolls when in Vale.
+ ???
Study Habits:
With Talitha's coaching, you've managed to learn the proper procedures to apply in order to get the most out of your examinations!+10 to all Weekly learning actions.
Nimble (Reflex): You're rather nimble after trying out some of the training exercises from "Kamasutra". Now, if people would stop staring at you when you practice.
+5 to reaction rolls.
Moonlight Caretaker: You've learned the basics of caring for your Moonlight Greatsword.
+Can spend one action to "care" for your sword.
+Grants a temporary +10 to injury rolls for the following day if Moonlight Greatsword is used.
+Does not stack.
+???
Breaking Tongue: Your saliva is a very powerful hallucinogenic. It has no bad side effects and would make a very powerful recreational drug. Still, those affected will see wild and surreal hallucinations. You can choose to toggle the potency of your saliva on or off.
+The effects can be resisted with a Soul roll, those with a locked aura auto fail.
Body Builder But Not:
Alas, your teammates won't let you show your rippling muscles to the world!+You gain a +5 to all Body Domain Training rolls.
Imperfect Mordin + 1 : {Overcome great adversity}
+ 7*/7**/7*** to all combat related crit rolls.
+Every time your opponent kills you in prolonged combat, gain a +7 to Combat and Injury rolls. (This is temporary and vanishes once combat is over)
+This stacks until a limit of +40/+40
+Your tail can now stab people to drain their life force and grant you EXP! (Does not affect the soul, EXP based on how much you take, you don't have to kill them.)
+When your avatar dies (for good) your next avatar gains +4 to all stats.
+When leveling up, new options are now available.
+You have a total of 2 choices for rewards when you level up!
Team R S B C:
Fighting as a team can be quite useful!+You gain a +7 to combat and injury rolls while fighting as a team.
Two Sides: Standing next to Ruby, you feel her soul pulsating. It comforts you and fills you with strength.
+1/4th of Ruby's Soul stat is added to your own when she is in range.
+Currently, this is not added to other traits, but, is for most techniques.
+Current bonus: +4
Tentacle Masseur: Your tentacles are experts at pleasing those they massage. +15 to all massage rolls that use tentacles.
Dust Mixer: Apparently, you are the first person to ever mix Dust to create a new type of Dust. That's very interesting, you think.
+Can make 2 types of Dust each day.
+ Fire + Water = Entropy Dust
+Dust Types can be found in this threadmark.
Dust Sculptor : You can now use your carving skill to 'sculpt' dust into shapes. Based on the dust and your roll, you'll get sculptures with unique effects.
----------------------------------------------------
{Combat Skills}
Great Swords (B+): You managed to make Qrow whistle at your skill! He wants you to keep your great sword away from Ruby? +21 to combat rolls when using this skill, +12 to 1st order crits.
Dust [Combat] (B): you can bring out great power from all types of Dust to defeat your enemies. +18/9* to combat rolls and +18 to injury rolls when using dust. The effects of all Dust types are increased while you use them.
Unarmed Combat Mastery (C): Kidney punch! Yang still wrecks you, though. +7 to combat rolls using this skill.
Straight Swords (D--): Straight and narrow, yes they are!! -1 to related rolls.
Scythe (C-): Ruby is really happy with your sudden interest in scythes. She hopes you become as good as her soon. +6 to related rolls.
Berserk (D+): You focus your entire being towards defeating your enemy. +18 To all combat rolls, +18 to all opponent injury rolls, -18 to your injury rolls. Will no longer take them out on a date to "Punch you in the face until your unconscious" boulevard, instead, you'll give them the old "Broken nose and black eye" massage.
Archery (E): If only you could hit something other than yourself.... -5 to bow weapons.
Firearms (C): Ruby sure knows how to handle a gun! You hope you can handle her gun just as well one day! +7 to Firearms.
Dual Wielding (E+): You've started trying to use two swords at once. Why? Why not! Also, two is more than one. Sadly, you're not very good at it. Can attack twice when used. Second attack does not receive any bonuses and gets a - 23 to hit and - 23 to injury rolls.
Hammer (E--): Nora can break legs better than you :C -7 to Hammer weapons.
Blunt Weapons (F++): Hard things are hard. -10 to blunt weapons.
Throwing Weapons (F+): You can hit a bulls eye from 2 inches away!? -11 to Throwing weapons.
Whips (D-): you've had odd dreams about whips....You're not sure if you hated or liked them. +0 To related rolls.
{Utility Skills}
Dust [Utility] (B): You're very good at handling Dust. Though, you only know the basics of each type, you can quickly learn everything about them. + 18/9* to all non-combat Dust rolls.
Writing (B): You've practiced writing quite a bit. You've posted your experiments on an "internet forum" to receive feedback. All signs point to you being a good writer!
Disguise (B-): You're apparently good at disguising yourself, or so your co-workers say. Some are quite surprised how good at it you are. + 15 to all disguise rolls
Riding (C++): You can safely drive pregnant women to the hospital. This is a very usefull skill, Taiyang agrees. +9 to ride checks
Electronics (D+): You've managed to learn the basics of operating most Dust-powered devices, or "electronics". Why are they called that instead of "dustronic", you wonder? +2 to Electronic Rolls
Intimidation (D-): You've recently started actually trying to be scary. It's not very successful on its own, but your tentacles help quite a bit! +0 to intimidation rolls.
Acting (B-): People like your acting, they want you autograph their bodies! +15 on "Acting" rolls, AKA fooling others.
Speech (E+) : You have to make sure not to insult people when you apologize. I'm sorry you couldn't dodge, Jaune. -4 to related skill
Clothes Crafting (E): You can make a rough loincloth and shirt out of leaves and twigs.
Stealth (F++): Don't, just don't. -10 to stealth rolls
Gather Information (E--): You've taught yourself how to gather information, although you're quite bad at it. Thankfully, you have domains to help you out! -7 to related skill
Medicine (D--): You can safely prepare someone for the paramedics. what do you mean i shouldn't give them CPR? She's clearly saying that's what i should do! Ruby wouldn't lie to me. -1 to related roll.
Weapon Forging (D-): You can make a dagger! Though, it's kinda curved and bumpy.... -0 to related roll
Business (F) "What do you mean I can't print lien?" -12 to related rolls.
Interrogation (B): You've been taught to make people "talk." Sadly, you think they'll only scream if you ever actually try any of what you learned. +18 to related roll
{Life Skills}
Eating: (A-): If there's one thing you love about life, it's food. You're scarily good at eating food, most would call it... Inhuman. Or infaunus in this case. +80 To All Eating Rolls, +40 to 1st order crits, +20 to 2nd order crits
Parenting (B+): Surprisingly, you, who is only a few months old, are a better parent than most grown adults. Surely this will come in handy eventually, right? Felicia also seems to keep teasing Ruby about it for some reason.
Reading (B): Your reading skills are great! +You can read 2 books for 1 action.
Musical Instruments (B--): You quite like making music. Some are very surprised at the rate you learned how to play.
Dancing (B+): You've gotten very good at dancing. Brick won't know what hit him!. +21/12* to dancing
Massage (B-) Who knew massages could affect people so much?
Photography (B--): You use your camera so often, is there any doubt that you would learn how to properly us it? +13 to all rolls that involve cameras.
Cooking (C++): Ruby likes your cooking, that's all you need to know. +9 to rolls
Chess (C): You've started playing online Chess, you're quite decent. +7 to rolls
Mathematician (C): With Beacon came new things to learn. While you could be better with math, you've not really tried to improve. At least you are average at it.
Fishing (D+): Fishing is fun! Who knows what you'll catch! +2 to fishing
Swimming (D-): You're about as good as swimming as the next guy.
Gambling (D+): You're actually able to gamble now!! Are you ready to get your food back from Nora now?
Gamer (D-): You've finally stopped getting "Owned" and "Pwned" by Ruby at games. The way Felicia says it, though, makes Ruby blush for some reason.
Carving (E++): When you see Hazel, you'll have to carve something nice for her! Brick suggests a large phallic object, though, you don't think she'll like that. -3 to related skill.
Construction (E): You can build it! -5 to related roll
Aerial Drop (LV1)
----------------------
+Requires Blake.
+Must succeed a DC 55 Ride Check.
+27 to injury rolls, stacks with most things.
-10 to hit rolls.
+Requires 2 turns of setup. 1 to mount Blake, another to fly up high.
+Untargetable by most melee attacks once you're in the sky (2nd turn).
Long Fist (LV1)
--------------------
You created a way to transfer the force of your punches through the air itself.
+3 To opponent's injury roll,+3 To Combat rolls, Low-Mid range.
Blinding Rush! (LV1)
-------------------------
The beginnings of a simple technique used by many who travel the path of speed. You lunge forwards at your enemy with one quick attack.
+8 to combat rolls when used.
+If you hit your opponent, they take a -2 to combat rolls for their next action.
-2 uses before a cooldown of 3 turns/actions.
-4 to injury rolls when used.
Angel Sword Style (LV3)
-----------------------------
A style said to crush all defenses. It can be identified by the ethereal and colored wings that appear behind a proficient user. The color depends on the user's soul and personality. The more wings that appear, the stronger the user and his soul. Size and shape vary between users. Your teacher showers you with feats from masters of this style. If trained enough, you will be able to fly, strike at the targets very soul, summon up an ethereal golem based on your soul, and much more. Very easy to identify due to the wings, so many might be able to ascertain your fighting style. So far, the only thing that signals your use of this style is a small trail of golden and purple feathers that continuously fall from your back.
[Basic]
+Starts with a -> 70% conversion Of Soul into Injury OR Combat Rolls, you choose which before you activate it. You can change what type of roll to boost, but it takes one action.
+Leaves you tired once the style ends, granting you a negative bonus of -> 45% of your soul stat for 3 turns/actions.
+Currently, you can only hold this up for 4 turns/action.
+Can only use it 2 times per day, -> 1.8 hour cooldown between uses.
+When you activate A.S.S, a single wing about the size of a doughnut appears on your back. (Ruby thinks it's cute and likes to pet it.)
Total Bonus ATM = -> 40 to Injury or Combat rolls.
Crit Bonuses For Combat Rolls = +0*
Cooldown Debuff: -17
-Feather's Fall
Your "feathers" seem to have gained a new ability. Rather than simply look like ethereal and fading feathers, they now gain a semblance of "your wishes".
In simple terms, they carry your "wishes" within themselves and patiently wait for someone to pick them up.
Once they have been picked up, they give the wielder a sense of peace and help boost their confidence. Aside from this, they also seem to slightly rejuvenate those that eat your feathers.
+1 Soul
+Anyone that picks up one of your feathers gains a +1 to Soul (Permanent, Does not stack).
+The "wish" gives the holder a sudden urge to eat food, learn something new, and poke Ruby Rose.
+Anyone that picks up the feather, likes you and Ruby just a tiny bit more.
+Anyone that eats a feather recovers a tiny bit of aura and stamina.
Tentacle Lord Style (LV1)
------------------------------
An unarmed combat style designed specifically for you. With tentacles and arms, you will punch good!
Sadly, as no one has ever used this style before, you'll have to learn everything by yourself.
At the moment, you simply use your tentacles as other hands to punch with.
You've also tried warping them around your arms to deal more damage!
+Starts with a 5% conversion from the sum total of STR and DEX into Injury and Combat Rolls.
+Can only be used while unarmed.
+Can be used with [any] other unarmed styles if you take an action to practice with the specific style.
+Somewhat effective against school girls!
+No time limit.
Total Bonus ATM= +1 to Injury and Combat rolls
Buddhist Palm (LV2)
------------------------
You can rend mountains and Grimm alike with but a simple flick of the wrist, or so the pamphlet says.
+ 5 to unarmed combat/injury rolls when using this style.
+ Cannot be used with other unarmed "Styles"
+ Can be used with other unarmed "Techniques"
Soul Gun (LV1)
------------------
A Technique which you created. It is based on the "Aura Gun" that Ms. Azure taught you.
Channels a bit of your soul through your body and into your finger.
You then discharge the energy outwards towards your opponent.
+ 1 second interval between each shot
+ Short(Short) to Medium Range(Long)
+ 6 to hit rolls
- 5 to hit rolls if in Melee
+ 8 to injury rolls
+ 10 to injury rolls if "Charged" (Total of +18)
+ If charged, you must wait for one round before using it again.
+ Can be used indefinitely if not charged.
H2Doh! (LV1)
----------------
You somehow cause the hydrogen and oxygen atoms inside water to spontaneously combust.
+ You can burn water
+ Takes you 1d6 minutes to do.
+ Can currently set a large swiming pool on fire.
A Nose For Trouble (LV1)
-----------------------------
You can smell criminal activities within a certain range of yourself.
+The current range is about the size of Beacon.
+Special "Vigilante" actions will start to appear.
Weapon Dancing (LV2)
-----------------------------
While you're good at dancing, you're not so efficient at weapon dancing. Still, you're improving!
+Converts 30% (6) of your Dance Skill's Bonus to combat rolls!
+Cannot be used with other weapon styles at the moment. (A.S.S)
+"Are We faunus? Or Are We Dancers?"
Pass On The Torch (LV1)
-------------------------------
You rather like living, still, having a fail safe in case someone kills you is always good. You can pass on a bit of your strength and knowledge to someone whenever your avatar dies.
+You transfer 10%-50% of your avatar's stats to someone if you are killed in battle.
+You give them your highest ranked Combat skill and a weapon made out of a small portion of your avatar's "soul" to fit the skill.
+Amount transferred depends on how long it will take you to re-incarnate and other factors. The longer, the more power you transfer.
+The boost can only raise a targets stats to a Maximum cap of 40 (Because you somehow giving them more stats that a young Solus is insane and would kill most people).
+Some stats may be caped lower depending on the target's Soul stat.
+The boost is only temporary, it disappears once you are revived.
+You can transfer the power to anyone you want.
+Suicide does not trigger this power.
--------------------------------
I'll Show You Mine (LV1)
--------------------------------
You've managed to alter the binding ritual. You can now share any of your memories with someone you trust.
+Can show someone any memory.
+You have to trust them.
-------------------
Soul Mix (LV2)
-------------------
You've managed to increase the control over your soul enough to attempt a rather simple ability most Solus have. In essence, you can mix your soul with someone else's to create a rather large plethora of effects. What happens depends on your partner and the intent behind the use of this power. Just remember, the simplest slip up while using this power could lead to... Some rather embarrassing situations. Stay focused!!
+You can mix your soul with others' to create a large variety of effects.
+Even with the same intent (ie: Making a weapon), the effect may be completely different depending on who your partner is.
+It's rather tiring, and thus, you can only use it 2 times a day at the moment.
+Whatever effects you create are temporary and disappear quickly at your current level of mastery.
+Effects are now stronger and people have 1 extra link slot. (The max number of combinations available per category. Offence, Defense, Support)
--------------------------
More For Less *Delux*
--------------------------
After much thinking, you've derived a way to train multiple domains at once. It takes great focus, but you can now train two domains if they fall under the necessary requirements.
+Special Training action unlocked!
+You can train 3 Domains.
+It is limited to (Highest LVL Domain Power) - 4(LVLs).
+Currently, that would mean you can train two Domain to a Maximum Power LVL of (13) - (4) = 9.
+This means you can only train a domain's current powers to a max of LVL 9.
+You cannot gain new powers for a domain through using this action.
+Cannot Be Used To Train Your 3 highest leveled Domains. AKA: Time, Body and Glyph.
+If you crit the training roll, there is a 50% chance that 1 new power will be added to the choice list. You get a second attempt every successive crit if your first one failed.
----------------
Soul Mastery
---------------
⊙ Control [+][+][+][+][+][ + ][ + ][][
☾ Potency [][][][][][
♝ Size [][][][][][
☎ Range [][][][][][
☼ Power [+][+][][][][
▣ Dominion [][][][][][•Abilities•
-The first Discipline symbol is the main modifier, the following ones are less important, but, still affect the power.
-Multiple of the same symbol denote how much that particular discipline affects the power
⊙ ⊙ ☎ ☼ Soul Connection
-They can then summon it at will to their outstretched hand. Currently, the weapon has a limit of 8 summons per day
You can now devour souls without having to physically be there.
-Works on anything with a Soul Lower than 18. Has a range of about the size of Hazel's house.
-The opponent does get a roll to resist this. The DC is 20 + Your Soul (57) = 77
Can shroud 3 individuals with your soul. They gain 60 % = ( 34) of your base soul for all soul related rolls.
-Lasts for 30 minutes
-Requires consent, Moderate alterations only.
Can try and sever an opponents connection to their soul, temporarily removing their semblance
-Requires physical contact. Soul DC of (65)
-Opponent rolls against a Soul DC (50) + 10%(4) of your soul. Total DC = 54
Channel your soul through your fists to strike at the enemy.
- Add 20% (+8) of your soul to unnarmed injury rolls
The First Step to complete control over time have opened to you. [Make sure not to trip.]
The Second Step to complete control over time have opened to you, only those with greater precision or raw power will be able to usurp your control. [On remnant, that might as well disqualify everyone that you know of....probably.]
+Most single target Time-altering semblance effects used on you fail. (Unless the user is vastly stronger than you Soul wise)
+Short-term precognition Semblances fail on you.
+Long-term precognition Semblances must make a Natural DC of 75 to properly work on you. Even if successful, effects are 60% less effective.
+You instantly understand any supernatural time powers as long as you clearly observe them.
+You can then attempt a roll to recreate them at a later date.
+Should someone else "Stop" time, you will be able to freely move as you wish.(Unless the user is insanely stronger than you Soul wise)
+Should someone "Erase" or "Skip" time, you will be able to see them as if time were flowing normally and react accordingly.(Unless the user is insanely stronger than you Soul wise)
+Should something attempt to erase you through the use of true time travel, you will be able to "seal" your timeline for a maximum of 5 hours.
+After the 5 hours are up, you are again vulnerable.
Mr. Peeper: {Reach LV5 in any Body Domain Power}
Your new eyes don't have a special name, after all, they are just eyes, still, you really find the name "Peepers" to be appropriate. From what you learned of social norms, you're quite certain your new eyes would anger quite a few people. Nonetheless, your new eyes bring a plethora of new abilities. When toggled on, you will instantly be able to analyze and make a copy of a person's body down to individual cells as long as you can see even the smallest amount of their bare skin. It's quite useful for finding any injuries the person might have. Your eyes also allow you to mentally "break down" the copied image into layers. The first layer is a simple nude model of the target where you can see any surface injuries or distinguishing marks, it's quite useful for figuring out disguises. The second layer is the most detailed, showing all the meaty bits and bobs. In reality, the second layer consists of many smaller layers stacked on top of each other. The final layer displays the skeletal system of the target. Surprisingly, you can actually just overlay your mental image over the target to spot any differences you may have missed. Finally, it's also quite useful for following others, a running skeleton is quite easy to spot.
+35 to all Surgery/Medical related rolls.
+Any disguise of non-supernatural origins automatically fails.
+Supernatural disguises receive a -35 to their DC (Example: Neopolitan changing her hair color/clothes/size/shape).
+Illusions in which no actual person is present receive a -55 to their DC (example: Emerald making a little girl that isn't there).
+10 to injury rolls if you study your opponents' body for 1 round to find a weakness (this is permanent unless their body somehow changes or is healed. This doesn't work on all opponents).
+You gain a +30 to all rolls in which you try to follow someone.
Dead Again:
Having your avatar killed made you realize something, namely, you're quite fragile. You already knew this, but being so close to death only showed you that you'd rather not be taken away from your friends. While you can come back, would it really matter if everyone is dead by then?
+Instantly re-roll all reincarnation rolls that would take you 10+ years to revive.
+Cuts all re-incarnation totals above 7 months in half . AKA: 10 years= 5 years, 8 months= 4 months, 7 months= 7 months, etc.
+Only works as long as you have one non-soul bonded person that wants you back.
A Semblance Of Contact 2 {Kiss Domain Empowered Through Energy Gathered} {Reached LV5 In A Kiss Domain Power}
A Semblance, the manifestation of a person's soul. They can be anything, but, one thing is always constant.
Each semblance is unique to the individual. Sure, there might be similar semblances, but, none are exactly the same.
Now, if someone were to give these "semblances" physical form, what would they look like?
Would they look identical to their wielder? Would it just be a perfect copy?
No one has ever known, until now.
+Kissing someone consensually allows you to "manifest" their "semblance" as a physical being.
+Usually, they take the forms of humans or faunus.
+Negates the "barrier" part of a person's aura when the "manifestation" exists in the real world.
+Debuffs to the wielder when used.(Not that bad)
+Negates the wielder's ability to use their "Semblance"
+The "manifestation" gets a "Boost" to their "Semblance" (Aka: Where before the user could only paint a spoon red, the "manifestation" can paint a house red.)
+The "manifestation" is usually friendly to the wielder and will do as asked.
+The "manifestation" is autonomous and doesn't need to follow the wielder's orders.
+The "manifestation" is usually stronger than the wielder.
+The "manifestation" is essentially the wielder, but, with a slightly altered personality.
+You can manifest semblances by kissing people in places other than lips now!
+This manifestation's power weakens the farther away that you kiss from the lips.
+The more 'intense' the kiss (lips) is, the stronger the manifestation!
+Semblances now have Bond meters. The higher these bonds, the stronger they get!
+???
Growth:
{Live Long Enough To Advance As A Solus}As all beings, Solus evolve and adapt. Yes, one might say that Solus are the most evolved life from in the multiverse.
And so, you grow, just like those around you. Evolutions
The Universe
----------------
The universe is a wonderful place, is there any doubt you'd love it?
For some reason, it also feels like the universe itself loves you, too?
Why, though? What reason does it have for liking you so? It's almost like it enjoys watching your everyday life. No, you must be imagining it.
+Gained the ability to turn EXP into Roll Boosts.
+It Costs one of your EXP actions.
+Current Exchange rate can be found under "Useful Information", same as Skill and Stat costs.
+EXP costs for special events lowered (Think taking over the mirror and such)
+All Omakes receive a permanent +1 to their EXP rewards.
+ You get slightly more EXP from everything that gives you EXP!
+1 EXP Per week!
+Can spend 100 EXP to temporarily summon 5 of your "Eyes" into the real world.
+These "Eyes" are virtually immune to all damage and can attack with a beam of concentrated energy.
+As the attacks are lasers, they travel at the speed of light, thus, they are undodgeable for most things.
+Sadly, it's not all that powerful, after all, just bringing the eyes into the world drains your vessel immensely.
+The attacks have a +101 to injury rolls and ignore any type of soul shielding (Aura), but not physical defenses (Armor).
+You can target a total of 5 people with these eyes, they each get 1 shot.
-Definitely gonna have to keep an eye on this one
A Schneeze: {One Glyph Domain Power Reached Lv 5}
Glyphs, some might say that such a power is too versatile, but, you think otherwise.
Like any other ability, Glyphs have a weakness, namely, they often require time to set up and a quick mind to fully utilize.
Thus, you will use your superior processing ability to bring out the best in Glyphs.
+All Glyphs that have combat-related bonuses receive a 25% boost to their bonuses.
+You can make a limitless number of "Glyphs" appear in the air, though, they have absolutely no effect at the moment. It reminds you of Weiss's semblance, though, without the rather useful abilities.
Best Friends With Murphy:
{Reach LV5 in any Meta Domain Power}Murphy's seems to really like you, so much so that he always wants to hang out!
Whenever he takes you to a party, he makes sure everyone knows how good of a friend you are!
+The Natural crit threshold is lowered from (100) to (95)
+This means that the bonuses of a Nat 100 now apply to a 95+
+Nat 100's are now even more effective and stuff!
Inside A Paradox {Reach LV5 in a Storage Domain power}
The art of overlaying your own reality over the current one. To some, it is but child's play, to others, it is a peerless achievement, to you, it is simply an expression of yourself.
In your pocket, hidden away from prying eyes, from your awakened, from reality itself, a secret place waits.
An area that exists only for you.
Perhaps, it is time to show others a tiny glimpse of such a private place?
+When activated, you tear reality asunder, overwriting it with "The Forest Of Rebirth", your pocket's private area.
+A forest of green drowns out the world around you, driving reality to a single end.
+When used, lasts for 25 minutes.
+The terrain within an area the size of Vale (City) is overwritten by that of a green forest.
+Anyone you personally kill in this forest has their "reality" altered.
+In other words, you decide what form they take in their next life, what type of person they are, what they value, what memories they keep, and other such things.
+If you wish, you can revive them right after they die instead of letting them pass on and be reborn at a later date.
+Once the effect expires, reality returns to what it previously was and all changes are made permanent.
+For those wondering, yes, this works on all creatures within the forest, even beings like Felicia, so long as they have a soul.
+Example: Kill Jaune, let him keep his memories, turn him into a girl, her name is now Joan, and her semblance lets her burn people by looking at them.
+The reality alteration currently only works on people with less than 37 Soul
+There are limits on what you can change. AKA: No making someone's semblance be: "I kill everything in the universe".
+Does not work on those "awakened" by you.
Negatives
-Roll the D6 of Reality Erosion (Random negative effects depending on what you roll.
-The roll receives a -1 if you allow the "reborn" to retain more than 100% of their memories.
(1= - 1d20 EXP, 2= +10 to your next roll, 3 = Nothing!, 4 =-10 to your next roll, 5 = Nothing, 6 = + 1D15 EXP)
Domain Adept Tier 1
{Reached LV5 In A Learning Domain Power}You have managed to find a small workaround when it comes to new domains.
It's only a small boost, but, it should help you out in acquiring power nonetheless.
+New domain powers start out at LV2.
The first weapon you've ever made. Looking at it gives you a feeling of joy, after all, you and Ruby worked quite hard on it. Also, it has two pointy ends!
+6 To all Combat rolls when wielded.
+8 To Opponent's injury rolls when wielded.
+1 Dust socket (unique effects depending on what type of Dust is used).
______ {5/5}
Bond: ▉▉▉▉▉ (Advanced Weapon Limit?)
+10 to injury rolls until Earth Dust lasts.
+???
1st Evolution (Current)
When you channel your soul through it, the metal and the crystal frame merge into a brilliant green sword. It reacts to your soul and unleashes special effects. It also doesn't taste very good, but it reflects the moonlight just right. Truly a beautiful blade.
With the addition of the basin's "evolution", the blade has taken on a more pale, white color. The crimson gem at the pummel constantly looks around with a hint of curiosity.
It really does seem to look at you quite often.
You gain 8 Charges which can be used for the following abilities. When the charges run out, you must spend a turn recharging the blade with your soul.
Total Charges: 8
+12 To all Combat rolls when wielded.
+10 To Opponent's injury rolls when wielded.
[Moonlight Geyser (LV1)]
Cost= 0.5 Charges
You release part of the blade's stored energy in a beam-like wave.
+Medium Ranged attack.
+8 to Opponent's Injury roll.
- 3 to Hit Roll.
[Moonlight Explosion (LV1)]
Cost= All Charges
You release all of the blade's stored energy directly in front of you.
+Super Short Range.
+16 to Opponent's injury roll
+1 to Opponents injury roll per charge used.
-10 to Hit Roll.
[Devour (Lv1)]
Cost = Nothing!
You instruct your new sword to "Take" a bite out of your opponent and transfer the "energy" eaten to you.
+Short Ranged
-12 to hit
+If it succeeds, gain -12/+12 to next combat and injury roll
[God Eater (LV1)]
Cost = All charges
You instruct your "friend" to put everything into the next attack. Devouring speed to pierce through the strongest of defences.
+Short Ranged
+Transfers all of the weapons "Hit" bonuses into an "Injury" Bonus.
+Currently converts 10(hit) to 10 (injury).
+10 to injury Rolls
+Total of -10/+20 to combat/injury rolls ATM.
[Obsidian Threads (LV1)]
Cost = 1 Charge
You concentrate your sword's energy into a thin, pencil length beam. It's surprisingly flexible, although, you're not that good at controlling it.
--When activated--
+Short Ranged attack.
+6 to Opponent's Injury roll.(Ignores a total of [20] points of [Physical] armor. (Not aura)
-2 to Hit Roll
--After Activation--
+Lasts for 5 "Turns/Actions"
+5 to Opponent's Injury roll.
- 5 to Hit Roll.
+Add 1/3 of your "Whip" skill towards combat rolls. If whip skill is (-), take a -15 to hit roll.
+Can turn off this "ability" if you wish.
A Shard Of The Moon (LV1): Cost [All Charges][Can Only Be Used Once Per Day]
A Technique in which you call upon the moon's help and fight as one.
"In my hand, I held a shard of perfection, a piece of the moon itself. Together, we would carve our names on the world" - A Certain Moonlit Hunter
+When used, the area around the wielder shifts into one of "night time". Range: About the size of Beacon.
+In other words, for a short time, the sky turns black, the stars shine bright, and the Moon shows itself to all.
+In any case, from now on, depending on the phase of the moon at night, you receive various bonuses.
+New Moon: -15 to combat and Injury Rolls
+Waxing Crescent Moon: +5 to combat rolls | +5 to injury rolls
+First Quarter Half Moon : +15 to injury rolls
+Full Moon: +10 to combat rolls | +10 to injury rolls| +10 to Reflex rolls.
+Last Quarter Half Moon: +15 to combat rolls
+Waning Crescent Moon: +10 to combat rolls | +10 to injury rolls
While it's still very powerful without them unlocked, you can feel that it only has a fraction of its true strength.
At the very least, Araharu told you one of the seals and how to release it.
Also, it appears your Moonlight doesn't like it and wants to eat it, perhaps it's "jealous"?
You hope it calms down, after all, it's the only somewhat sentient sword you have.
+8 To all Combat rolls when wielded.
+8 To Opponent's injury rolls when wielded.
+0 ??? Sockets Available at the moment
+++++++
[Abilities]
+++++++
--------------------
Destruction(LV2)
--------------------
You gather the ambient aura in the environment and your own, then you unleash it as a ray of golden destruction.
Sadly, you can only do it once at the moment before the sword powers down and becomes a dull piece of metal for a day.
+15 to hit rolls
+Soul(57 or 61 with Ruby) x 2.1 to injury rolls = [+119 or 128]
+Can be charged for an extra Round/Turn to increase the multiplayer to 3 [Soul(57 or 61) x 3 to injury rolls = [+171 or 183]
+Doing this leaves you open to attacks (-15 to dodge rolls).
+Becomes a -2/-5 weapon for the remainder of the day when used.
+++++
[Seals]
+++++
-When 7 or more are released, only then will the full potential of the sword be achieved.
1-???
2-???
3- When used to slay Kin Of Grimm, the 3rd seal seal release.
4-???
5-???
6-???
7-???
8- When fighting against an enemy that has devoured a sapient soul.
+Refresh all abilities once.
+Using this tires you out.
9-???
10-??
11-???
12-???
13- The battle must save the world
+ ??? Effect
++++
[???]
++++
A Sword you found at Spring's End. While not as sharp or advances as modern weapons, it has reliably helped you in killing Grimm.
+1 to hit
+2 to injury rolls
+10 to combat rolls.
+15 to injury rolls.
+8 to all souls rolls while held.
+Can pierce all types of barriers.
+???
It's currently bonded with your sword...
At the very least, you can use it as an improvised and tiny weapon. It's very sharp, it can easily break your skin.
+4 to combat rolls when wielded.
+5 to injury rolls when wielded.
+Removes most negatives to injury rolls for you and your opponent.
+Most regeneration is also halted, both for you and your opponent.
+If not feed fresh blood within a week, it loses all bonuses and becomes a normal weak sword until fed.
+Blood has to be of a human/faunus/sapient being.
+1 to combat rolls
+15 to Melee combat rolls
+8 to Ranged combat rolls
+12 to injury rolls
+Requires (18 Dex to wield Properly)
-They make you look cool. +900 to "magic" rolls that do absolutely nothing.
-Also, +10 to any speech rolls in which you claim to be a wizard.
+5 to all Stealth rolls when worn.
+Opponents must pass a Perception roll DC of 35 + your Stealth Skill to spot you in the dark.
-3 to injury rolls when worn.
-Anyone that sees you must make an Intimidation roll while wearing this armor.
-Infamy is very high while wearing this armor.
Might change the stats if its too strong.
You found a strange heart-shaped locket in your Pocket. While that in itself is very odd...The locket gives off a strange feeling. You can feel that whatever effect it is imbued with won't work on you. In fact, you can tell it only works on humans... Maybe you should give it to someone else? At the very least, you can tell it's not a harmful enhancement.
Requirement: Must be human.
+1 ???
+Breaks after trigger is met.
+Currently in possession of Ruby Rose.
Golden clothing which provides little protection. An aura of power and sovereignty can be felt from it.
-Long ago, there existed a king, one that had an item for every situation. He partook in all of life's pleasures and brought his countrymen into a world of prosperity, joy, and peace.
Those that opposed him would forever curse his name and seek to crush all that he accomplished.
+15 to all attacks "launched" from another dimension.(Like your pocket )
+15 to all Storage Domain training rolls.
+???
Clothing worn by a long dead princes of a fallen empire. The pink frills denote a love for cute things and other people.
The princess loved to dance, to captivate others with her movements. Perhaps this is why, one day, an admirer decided that if he couldn't have her, then no one could.
+15 to all Dancing Rolls.
A dress worn by a famous queen. Its red design paints a story of love, strife, and growth.
Once upon a time, a red queen challenged all across the land to come for her hand. If they wanted to be her king, then they had to prove themselves by besting her in a contest of might.
Unarmed, she crushed almost all that took up the challenge. It was not force that won her heart in the end, but, the words of a sweet man. And so did her face match the color of her dress.
+10 to all unarmed combat rolls.
+10 to all unarmed injury rolls.
-1 to injury rolls when worn. Worst that can happen during spars is broken bones.
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
+Grants the user total immunity to Semblance-based illusions as long as the semblance is weaker than the enchantment on the monocle.
+Allows you to see places hidden by certain Semblances (again, the semblances have to be weaker than the monocle's Enchantments).
+Can reveal opponent's Semblances to you.
+???
+Can be used to boost any non-combat roll by an amount based on how unlucky/lucky a person is.
+The luckier the user, the less the bonus.
+Mordin will receive a +5 to any non-combat roll when used.
+Blake and Talitha also only get a +10 to a non-combat roll.
+Depending on the user, the bonus can reach a maximum of +300 on any non-combat roll.
+20 to "looking Cool" rolls, only affect people that find roller blades "Cool".
+1 Learning Action Slot for Weekly Actions as long as it's worn.
+Doubles as a lighter.
Sadly, due to some bad publicity, it's price plummeted.
Still, you quite like it!
+1 Weekend Exploration action
+25 to encounter rolls during dungeon visits.
Oddly enough, you found it by your feet after allowing the voices to invade your boty.
What could it mean?
+???
+It has Weiss Schnee's Face on it (You pick)
+Squeezing it helps Mordin Relax.
+Putting dust in it makes it say pre-recorded voice lines.
+5 to all persuasion rolls on Schnees. (If used before the conversation)
(1x) Gravity Dust (High) : Dust that controls one of the fundamental forces of the universe. While it only slightly alters gravity, that is often enough to tip the scales in a fight.
+When equipped on a weapon with an appropriate socket, multiply its base injury roll by 3.5
+Can only be used a total of 3 times before it runs out of charge.
+Unknown Tank? : One day, this seemingly armored vehicle with a turret appeared in your pocket. What exactly is it, you wonder?
+An old Gas mask.
+ A Vacuum Cleaner, it looks quite friendly. You found it abandoned, you have no idea why, it looks so.....unique. Maybe you'll find a use for it?
+Scroll (the phone type).
+Shirts. Gifts from Taiyang, Summer, and Qrow. (#1 , #2, # 3)
+Makeshift Clothing.
+Taily The Tail =)
+Some very poisonous miasma and corrosive blood (Wellboro).
+1 Mimic Corpse(Possible Loot Dimension???)
+Dancing For Idiots (0% Done).
+How To Avoid Being Swindled by Random Voices (0% Done).
+How To Give Massages With Tentacles: For Dummies! (0% Done)
+How To Awaken Your Soul Drive: For Dummies! (70%)
+101 Tips For A Healthy Relationship With Lower Lifeforms (0%)
+Maidens, Wizards, and The Devourer (0%)
+"Debating: For Dummies" (35% Done)
Finished
+How to Burn Water in 42 dways (100% Done).
+The Man With Two Souls (100% Done).
+Dust For Dummies and Other Inadequate Individuals (100% Done).
+Scroll Manual (100% Done).
+Reading for Dummies (100% Done).
+Basic Outdoor Survival Guide (100% Done).
+Swimming For Land Lovers (100% Done).
+The Four Kingdoms And You (100% Done).
+Kamasutra: Or How To Become Extremely Flexible (100% Done).
+A Journal Of The Forgotten (100% Done)
+The Curse Of Roses (100% Done)
+The Shadow Of My Soul, Us? (100% Done).
[ A Scarf ] : A Gift from Ruby, you'll make sure to wear it all the time.
[ A small sprout ]: Raise it with care and who knows what will grow! It now looks like a tentacle.
[ Vial of blood ] : A Small vial of your blood. It was mixed with a verity of unknown substances. Talitha believes it might have been a drug to boost a person's Soul. You found it inside a pharmaceutical compound.
[ Basin Of Awakening? ]: Evolves Your Sword
[ Ancient Map ]: Leads to a ruin in Val
[ Mirror Of Erised ] : A Mirror you found in the Forgotten Cathedral. Holds a prison inside it.
[ Wooden Pocket Watch ] : A Carving Hazel made for you. You love it!
[ Calling Card ] : A strange calling card you found in your pocket. Oddly enough, you see a series of number on the card that appear in your given "memories". You wonder what will happen if you call.....
[ Black Orb ] : A strange little orb that holds darkness within. Given to you by Lost Light.
[White Orb] A strange little orb that functions as a inter dimensional transmitter. Currently in your pocket. Given to you by Volts Merlin.
[ Soul Gem ] An item used in certain rituals.
[ Dust Converter ] : A tiny that covers small quality of fire, ice, earth, wind, and lightning dust to another of the 5 basic types.
[ Tickets! ]:2 tickets to 'Food Land'
[Time Egg] : A small little egg that suddenly showed up in your pocket. You get a very odd feeling from it. What could be inside, you wonder?
[ Third Eye Pill ] : When consumed, unlock's the user's 'Third Eye'. It's not harmful and quite beneficial to some people. You're not sure if it'll really do anything to you.
[ Orb Of The Silver Eye ] : An orb that supposedly helps someone of the Rose Clan improve their Silver Eyes. It currently only has one charge left. Alter Ruby seems to want to use it. She hasn't said
While in your possession, no space can remain locked, so long as you're strong enough to bind it to your will.
It is said that domains are not a special power, not a Solus' will made manifest.
Some theories that Domains are, instead, simply another "limb" that acts upon the world.
As humans breathe without thinking, then, so too is it theorized that Solus move these "limbs" without conscious thought.
Perhaps "unlocking" Domains is simply a Solus realizing that they can manually "breath?"
Then again, this is simply one theory among many others that are pursued within the Grand Library.
--When used, you can connect this key to any pocket dimensions/realms/spaces/and other such things.
--Can currently only connect to one "space" at a time
[Allied/Consenting Spaces]
+When paired with your own "pockets" or "spaces", it bridges the gap between the current world and your pocket.
+In other words, storing and summoning become instant.
+You and anyone you wish can take or store items within it.
+People can literally walk into your dimension if you let them!
+A plethora of other effects are waiting to be discovered!
+And if you so wish, you can launch items out to strike opponents. There is no limit to the number you can fire.
+You receive a +13 to hit from Pocket (LV5)
+Each item you launch receives a debuff to its hit rolls based on the level of your pocket dimension. (Currently -17% to total roll)
+For each item you "launch" the debuff increases by 1%
+You receive a -1% to dodge rolls per 2 item launched. (Based on your pocket)
+The items retain their individual injury bonuses and special effects.
+More abilities will be unlocked based on your total Key Domain Level.
[Hostile/Non-Consenting Spaces]
+If used on a "protected" space, you must beat a Soul DC for this item's effects to work.
+If you pass, you can freely invade and walk around the "hostile" space.
+In other words, should someone run into their pocket dimension, you can follow them in, no matter the distance!
+This also removes any debuffs you might receive. (Aka: A pocket dimension that makes everyone inside weaker)
+This does not protect from environmental hazards, though. (A pocket dimension full of lava)
[Miscellaneous]
+While holding the key, you feel like monologuing.
+It's an easily ignored feeling, though.
+Also, this key allows you to unlock certain, ancient locks. There are a few on Remnant that can only be opened by this key, good hunting! Who knows what could await inside!
++++++++
+It comes with an art book!
Felicia: A Tea Set
Weiss: A Snowman Key Chain
Blake: The book "Writing A Book: For Dummies"
+ Brick suggested: A Subscription To "Tuna Monthly"
Yang: Bumblebee shaped sticker for her bike.
+It glows in the dark!
Jaune: An X-Ray and Vav Comic Book(Issue# 626)
+ Brick suggested: Condoms
Nora: "Make your own pancake kit"
Pyrrha: A Nice Magnetic Bracelet
Ren: The cook book: "Cooking With Silence"
Cardin: A picture of the both of you
Brick Suggested: A faunus encyclopedia
Alicia: A Sword Polishing Kit
Hazel: A Nice Pendant
+Brick Suggested: A Cool Book and an Informative Book
Brick: Pepper spray, a baton
Saffron: A Kitchen Knife Set
Odol: A novelty Blood Bag juice container
Penny: A new Nail Painting Set
Ozpin: A new Chess Set
Neo: An Ice Cream Maker
Blake(Cat): A little Bell for her bow
Talitha: A new Telescope
Hesperides: 24h control over your body(coupon) and a hat.
Summer: Raspberry ice-cream
+It's super rare, apparently?
Taiyang: A new family sized Photo Frame
+ Brick Suggest: The receipt for Jaune's condoms. Something didn't feel right about this one, so, you threw it out.
Brown's Bakery: "Mordin" action figures
+Everyone gets a different type!
+Winning photo of you and Nora at Spring's End's food contest.
+A Very Nice Picture. +10 To Intimidation Rolls when used (only Works on those weaker than a Deathstalker).
+Picture Frame.
+Team Photo.
+ A Team Picture(RWBY) = There will always be an option to visit the canon timeline during rift events.
+Pictures of John Torchwick and Salem!
+Picture Of the Belladonna Family
+Picture Of Alter Yang, Yang, Roman, and you surrounded by angel statues.
+A Better Camera!
+A Map
+A Fancy Comb
+Scroll Contacts: Hazel, Ozpin, Neo,Team RSBC.
+ Unique Alcohol - From Hazel, a gift.
+ Social Flash Cards - From Talitha, Blake and Hesperides. A Gift.
+Medical Supply Crate.
+Fire Dust Crate. (Enough to level 1/3 of Beacon)
+Empty Vial (Serum: 137-B)
-"When The Time Comes, Take The Golden Flower, Mr. Solus - F"
-40 Beowolfs
-?Ruby x 10
-Food and Water 10 Lien
-Normal and Portable Food/Water Containers 35 Lien
-Vaccinations 200 Lien
-Treats 15 Lien
-A Bed 25 Lien
-Scratching Post 50 Lien
-Toys 5-20 Lien
-An Assortment Of Brushes 70 Lien
-Collar With Your Information 20 Lien
-Other ??? Lien
Take care of your cute cat, you hear!
Total:255 Lien
XP is separate and is earned every week by doing actions and fighting things. XP is used to LVL Up Mordin. A LVL increase gives you a few choices, such as increasing a stat by one, increasing a skill depending on it's current LVL and much more. Cost list is below.
Just letting you know these prices aren't fixed and can change at any time.
Stats
1-11 = 3 EXP
12 =6 EXP
13 = 6 EXP
14 = 16 EXP
15 = 23 EXP
16 = 28 EXP
17 = 33 EXP
18 = 37 EXP
19 = 44 EXP
20 = 50 EXP
21 = 60 EXP
22 = 70 EXP
23 = 80 EXP
24 = 90 EXP
25 = 130 EXP
26 = 140 EXP
27 = 150 EXP
28 = 160 EXP
29 = 170 EXP
30 = 200 EXP
31 = 210 EXP
32 = 220 EXP
33 = 230 EXP
34 = 240 EXP
35 = 270 EXP
36 = 280 EXP
37 = 290 EXP
38 = 300 EXP
39 = 310 EXP
40 = 360 EXP
Skills
Ranks go from [EX, X, SS, S, (A++ to F--), Z]
For ranks F to A, each rank stars with two (-) and ends with two (+). Example: F--, F-, F, F+, F++
Raising each level(+) costs EXP.
So, going from F-- To F++ would cost 4 EXP (1 EXP per (+)) or 5 EXP if you don't have the skill.
Cost
Rank Z = (-10 EXP)
Rank F = (1 EXP/LVL)
Rank E = (2 EXP/LVL)
Rank D = (4 EXP/LVL)
Rank C = (10 EXP/LVL)
Rank B = (30 EXP/LVL)
Rank A = (70 EXP/LVL)
Rank S = (400 EXP)
Rank SS =(800 EXP)
Rank X = (1600 EXP)
Rank EX = (3200 EXP)
People get a +10 to combat rolls for every rank they are above you (A, B, C, D, etc.). They also get a +2 for every (+) they are above you.
Roll Bonuses
With your new abilities, you can convert EXP into a roll bonus that can be used for something at a later date.
+01 = 02 EXP
+02 = 03 EXP
+05 = 07 EXP
+10 = 15 EXP
+15 = 23 EXP
+20 = 30 EXP
+25 = 33 EXP
+30 = 40 EXP
+35 = 45 EXP
+40 = 50 EXP
+45 = 55 EXP
+50 = 65 EXP
+55 = 75 EXP
+60 = 85 EXP
+65 = 90 EXP
+70 = 95 EXP
+75 = 100 EXP
+X = Depends
Someone attacks and rolls a d100, any bonuses are added.
The target rolls to dodge and adds their bonuses.
If the defender wins, they take no damage.
If the Attacker wins, the defender must roll an injury roll.
Bonuses and negatives are added based on the defender and the attacker's skills/stats/traits/etc. Depending on the total, the target will take a wound, or be killed
Combat Bonuses
{Tiers}
DEX A "Tier" is section that separates the "Value" of stat points. Tiers are measured in 5s.
AKA: 5 Dex, 10 Dex, 15 Dex, 20 Dex, 25 Dex, 30 Dex.
Being a "Tier" above your opponent grants you bonuses.
Tier 1 = +15 to all combat rolls
Tier 2 = +30 to all combat rolls.
For every "Tier" of strength, a person is above an opponent, they gain a flat bonus to their opposed Strength rolls.
Tier 1 = +15 to all opposed Strength rolls.
Tier 2 = +30 to all opposed Strength rolls.
A flat bonus to Melee injury rolls is also granted depending on a characters current STR stat.
15 STR = +5
20 STR = +15
This works even if say, you have 14 Dex and they have like 24 Dex.
Since they would have 24 Dex, they are 2 "Tiers above you".
[15] and [20].
If you had 15 Dex, they would only be 1 Tier above you (20).
Also, once you breach 15 Dex, the standard +5 to combat rolls per 3 stat points higher becomes a +3 per 2 points of Dex your opponents is higher.
At 20, it becomes + 4 per 2.
And so on.
The flat bonus increases with each "Tier" you are above your opponent.
All of this is when your opponent is "Seriously" trying to fight you.
So, since this opponent's Dex would be 24 and yours would be 14-
16 +3
18 +3
20 +3
22 +4
24 +4
Total= 17
So, since they would have a 24, they would get a +17
Stat Advantage
Having higher stats than your opponents gives you combat bonuses depending on what "Stat Group" you're in.
Group 0 (1-14) = +5 Per 3 points that you are higher
Group 1 (15-19) = +6 Per 2 Points
Group 2 (20 -24) = +7 Per 2 Points
Group 3 (25-29) =
"Average" Non Awakened People: They have ave around an average 6-8 in most things.
"Average" Beacon Student: Maximum of 12 in one or two stats.
"Average" Hunter: Maximum of 15 in one or two stats.
"Average" Veteran Hunter: Around 20-25 in most stats.
"Average" Genius Hunters: Around 26-35 in most stats.
"Average" Legends: Around 40+ in most stats.
"Average" Ozpins: My my, that's not very nice, Mr. Solus.
"Average" Other Stuff: You probably shouldn't try to fight these until you can mass-scatter planets casually.
"Average" Solus: Your soul is too low to see this.
Stats
Raising these high enough will unlock special traits/converters/etc.
Strength: This determines how hard you hit and how easily you can overpower others.
Dexterity: How nimble and fast you are.
Cunning: How good you are at making plans, thinking quickly, and deceiving others.
Soul: How strong your will is and how resistant you are to most supernatural effects. Affects everything in one way or another.
General
Lekrotors, also known as the universal parasite.
Often drawn to places rich with grief, despair, and negativity.
No one knows exactly what they look like, as they take on a mundane form when observed.
One might see a little girl, hear the wind, feel a soul, or even taste chicken.
And so, when they least expect it, the Lekrotor strikes
When not observed, the Lekrotor takes on its true form.
Not much is know about this form, but, it is said to be unimaginably strong and fast.
Should you kill the Lekrotor's mundane form, it will continue to act as a copse until it is no longer under observation.
At this point, it will vanish.
No one is certain why the Lekrotor doesn't simply stay in its true form at all times to feed, but, there are theories.
Some suggest that they cant feed while in this form.
Others think it has something to do with being vulnerable.
Yes, not much is know of them aside from the basics.
BehaviorA Lekrotor's behavior depends on their pray.
Some might live out entire lives as "friends" of the target and slowly feed on a minuscule amount of their life energy. The taget never notices and no one is harmed in the end.
Indeed, some Lekrotors even form romantic relationships with their targets. Eventually, when their target dies, they capture the soul and feed on its energy.
Others might simply get close and strike them down in one attack.
Often, there is only one Lekrotor per planet, but, it is not uncommon for traveling packs to infest a planet.
AbilitiesShape shifting
Monstrous Body
Soul Sucking
Sapience?
Unknown?
???? Organization
+++++++++++++
Organization Name: ???
Symbol:
Leader: H
Current Bases: One main one. Probably more, not enough info
Diplomacy: Amazing!
Martial: Excellent
Learning: Amazing!
Stewardship: Excellent
Intrigue: Amazing!
Luck: Just As Planned!
Loyalty: Would gladly die a a second time!
Threat Level To You: Minuscule
------------------------------------------
Current Project:
Something to boost a person's combat potential.Organizations Biggest Threats: ???, ???, ???, ???, ???. ???
Knowledge About Your True Form: Minuscule
Allies: A Lot
Enemies: A Lot
Frienemies: A Lot
Subjective Evilness: ???
Base Mascot: Kat
+ Pay up 50 EXP for more info (still won't give you everything. )
Nice Guy
+++++++
Basic Semblance Information:
+Lets him acquire the trust of others after enough socializing and exposure.
+Eventually, others will gladly die for him.
+The more people trust him, the stronger he becomes at gaining others trust.
+Gives slight buffs to those heavily affected by his semblance.
+Power has limits and can't affect people that really don't like him all that much.
+Power doesn't work on those that know exactly what his semblance does.
+Automatically gains your target's highest skill at a a 1 Rank Penalty.
+This only works if your target is within a certain range of you.
+Can only have a maximum of 10 individuals granting you skills at a time.
+Can grant your targets your highest skill at a 1 Rank and (+) penalty.
+Can only do so to 3 individuals.
+If an already influenced target learns of your semblance, you automatically lose all bonuses associated with them until you can repair their relationship.
+If a target is exposed to your semblance for a very long time, rescue is impossible and they will have their mind permanently warped.
+Pay 20 EXP to unlock a picture.
Appearance:
Handsome, wears glasses, has a friendly smile, NOT Havel.Personality: Is a nice friendly guy. He doesn't want any trouble. Wants to help people and dislikes that his power automatically makes other like him. Is glad he found people that accept him for who he really is and don't mistrust him for his semblance.
Likes: H, Other people in his organization, cats, coffee beans, Lima beans, coco beans, fava beans, black beans, other beans. Likes "The Ageless". Likes Soap operas and "Anime".
Dislikes: Elrditch Abominations (from books he's read), Wolf/Fox Faunus that act like stuck up pricks, Ice cream that tastes bad, Evil People, Racists, the color purple. The White Fang, Greatsword users, gluttons, people who treat others like objects.
Weapon: "A Gentle Poke"
+A pair of aura piercing pistols.
+Usually relies on surprise attacks to win fights.
+Usually uses a large group of his followers when attacking.
Current Location and Mission: Vale. ????
-------------------------------
A Splinter Of The Traveler
-------------------------------
Basic Semblance Information:
+Still Learning
+Possible manipulation of cause and effect.
+Currently undergoing training in which they must cut a bullet in half before it's fired from the gun.
+Possible manipulation of unknown resource.
+This unknown resource can be used to temporarily boost the properties of things.
+Things like strength or speed.
+Very difficult to gather this resource.
+There is a cap on how much of the resource can be held at once.
+Surprisingly large Aura reserves.
Appearance: Young, Wolf/Fox Faunus, has a nice tail and fluffy ears. Male. Short, about 5'2''. Brown hair.
Personality: Likes learning new things and visits from his "friends". Wants to grow stronger, explore the world and help his parents. Wants to find out about his past and make it up to his previous family. Wants to learn about who he was and what he did.
Likes: H, Other people in his organization, His parents, The nice scientists, Food, Playing, Sharp Things, Food, Trees and Dirt, Food, The Outside, Food. Talking to people, playing games, reading books, cutting things, experimenting with aura.
Dislikes: Mean people, Grimm, People H doesn't like, People his parents don't like, People his friends don't like, needles. Does not like being smothered/covered/surrounded by (water, blankets, group hugs). Is afraid of severed arms.
Weapon: Swordy Mc Staby and Shieldy: Names given by the current owner.
+A Sword and Shield.
+Can combine into a great bow.
+. Has very good eyesight for sniping with large and small arrows.
+Shield is very strong.
+Shield can transform.
Titles: The Lucky And Happy Accident. The Unfortunate One.
Current Location and Mission: ???. Learning and training for upcoming events. Making friends, preparing for next outing to closest town.
-A member of a certain organization.
Quite strong.
-Semblance allows a fight to be "Balanced" once certain conditions are met.
-AKA: Everyone becomes equal in all thngs.
-Lots of restrictions.
-Currently lounging in his room, playing League Of Smite Dota Legends
-Gaming Skill of A
-Favorite drink is orange juice
-Hates "lag" of any kinds.
-Thinks Faunus are too whiny.
-Is a cockroach Faunus.
Name: "Blake" Solus .
Gender: Female
Age: 6+ months
Theme:A Cat's Hopeful Dreams
Attributes:
Strength: 7 + 11 (Awakened) = 18 (24K) You can now beat a very fresh hunter in a n arm wrestling competitin, with your tail!
Dexterity: 7 + 1 (Cat) + 11 (Awakened) = 19 (21K) (24A)(29G) Mordin uses you as his personal taxi! You love it!
Cunning: 3 + 11 (Awakened) + 4 (Intelligent Mind) = 18 (21 C) You are still the smartest cat in your room. Having held a survey, 1/3 cats agree!
Soul: 7 + 11 (Awakened) +5 (A Tiny Flicker ) +1 (Feather)= 24 (26C)(28A)(34G) You litterally have a bigger soul than most huntsmen. How?!
(#)= When a temporary ability is used.
]_____________________________ {20/30}
Bond : ▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Awakened Limit)
++++++
Inventory
++++++
+A bow Mordin gave you. You'll treasure it always.....
+A Toy Mordin gave you. You quite like playing with it.
+A small accessory for your fish toy, Talitha made it for you. She's so thoughtful.
+A small Bell. Mordin gave it to you. Should anyone but him touch it, they will meet the sharp end of your claws.
+++++
Skills
+++++
Unarmed Combat (B-): You can use your natural weapons some what decently. I know Cat Fu! + 15 to all related rolls.
Beast's Instinct (C++):
You fight like a beast, namely, you follow your feline instincts when in a bestial form. + 9 to all related Rolls{Utility}
Electronics (C): You quite like messing around with electronics. Your tail works as a great stylus and you're quite savvy at most simple devices. + 7 to all Electronic Rolls
Stealth (C-): you're quite sneaky, maybe not the sneakiest cat, but you're getting there! +6 to all stealth rolls
Singing(B): Your voice is quite good, a lot of people would pay to hea you sing. Perhaps you could even use it to calm people down? +18 To persuasion checks with anyone that hears you sing, +9 to 1st order crits.
Acting (C--): With your new form, you've been practicing acting as a regular faunus. Surprisingly, you can do the part better than Mordin. + 5 to all acting rolls
Hairstyling (C++): You've been taught how to style hair, surprisingly, you managed to get to around the level of an average hairstylist. Who knew you could do so well with only your claws and tail!
{Life}
Mathematician (C+): You know a lot of math, more than most students. Paying attention during all those lessons payed off. You're still better than Mordin :3 + 8 to all related rolls
Reading (C): You've managed to learn how to read by yourself. Good Job! + 8 to all related rolls
Writing (D): It's quite hard to write when all you have is a tail. Still, you're writing is somewhat legible.
+When used, all unarmed combat attacks lower your opponents soul by 2.(Can stack)
+These attacks strike directly at the soul, so, they ignore armor most conventional armor.
+Once per day, you day, you can attempt to permanently lower your opponents Soul Stat by mutilating part of their soul.
+If next unarmed attack lands, your opponent must beat a Soul DC of Your Soul x1.5 (36 ) + (2) Tech Level x2 = [40] or lose 10% of their Soul Stat permanently.
+Should your opponent's Soul Stat fall below 10 (permanently or temporarily), they lose access to their semblance. At 5, their aura vanishes, at 0, they fall unconscious. Finally, should their total soul go negative, they will die.
+Supposedly, it has the potential to bend cause and effect when properly mastered.
+???
+++++
Traits:
+++++
Some might say cute things are harmless, but, those people often die with a shocked expression on their face.
Anything can be a weapon and you think you've just found your newest one.
+As long as you have a feline form, you gain bonuses.
+10 to all combat and injury rolls.
+10 to all social rolls. Dexterity 15 = Nimble (I)
Most of your friends think that your "nimbleness" defies physics. Personally, you think they are just a bit too heavy, after all, you're certain they would be able to fit under a door's crack just fine if they try hard enough.
+You can add your Dex to all non-combat skills that would require it. (Pickpocket, Acrobatics, Dance, Etc.)
+15 to all Reflex Rolls. Cunning 15 = Eyes Of Mewind (I):
You're rather good when it comes to physical combat. After all your training and constant dedication to grow stronger, you've managed to gain a rather useful eye for high-speed combat.
Sometimes, you can even "predict" where your enemy will strike.
+Add Cun (15) to all crit rolls up until the 2nd Order. Soul 20 = A Tiny Flicker (II)
Every Week, during your actions, there is a 55% chance of ??? happening.
+???
+5 Soul
////////////////////////////////////////////////////////////
Awakened Soul: After having your eyes opened, is it not common to look around in wonder and see all that the world holds? As a follower of infinity, your paths are rightly infinite as well.
+ 11 Soul, Cun, Str and Dex.
+ 8 to all domain training Actions.
+ You can now devour the souls of your slain enemies to permanently give yourself small boosts. This process is fatal to your enemies!
One Who Follows The First and Last:
You follow "The First and Last", let all that oppose him know our wrath!+10 to your combat rolls when fighting along side "The First and Last".
+Know the location of "Mordin" as he knows yours.
+Mordin and you can now see through each others eyes
Cat: You are a cat. "Meow".
-Stats rolled at 1d4.
+1 to Dex.
Gambler's Spirit: Your luck in any and all games of chance is unprecedented. Without a doubt, you are the best cat at gambling. Take that other cat!
+20 to all rolls that involve "Gambling" or games of chance.
+25 To poker, +30 to Blackjack.
-These do not stack.
Intelligent Mind: You've evolved from your primitive mindset, you can truly say that you are smart.
+4 Cun
+Have gained Sapience.
Teacher: You always seem to bringing out best in those you teach. Who says cats can't be teachers!
+12 to the rolls of anyone that tries to learn under you.
No Love For Animal Cruelty: You hate any and all forms of unnecessary violent and cruel actions directed at animals or Faunus. You won't just stand by and watch!
-You are compelled to act if you spot any Animal/Faunus cruelty, you gain a +5 for all rolls/checks involving the offender.
Leader: Apparently, you're a natural born leader. Meow!!!
+Everyone weaker than you and under your commandgains +10 to combat rolls.
Experienced : You've managed to finally get over your inexperience!
"Meow!"
+8 to combat rolls.
A Will To live: Even at death's door, you won't just lay down and die! Hopefully, someone can heal you with the extra time this gives you. "You've got no arms!" "Tis but a flesh wound!"
+When you've taken an injury that would other wise kill you, Roll 1d100. If the roll is higher than a 50, you continue fighting until you are physically incapable of doing so.
Undine: You tried to bathe in Water Dust. It went surprisingly well.
+10 on all Water Dust Checks.
The Voice Of Tranquility: It is but a sliver of knowledge, yet, it is enough for you to mimic the appearance of another evolution. What does it mean? How did you attain this? You have no idea, still... It feels like there could be more?
+Can mimic the appearance of Clotho.
+Your stats/powers are those of your base form (Cat).
+The road to tranquility is a steep and arduous one.
Kind Soul:
Some say that you're rather serious most of the time, you agree. While relaxing is nice, you must always keep constant vigilance over Mordin, lest some fool attempt to hurt him. While you know he is the strongest, that doesn't mean you're fine with him being hurt. Still, you believe that most disagreements can be solved through talking, after all, no one is born evil, rude, or stupid.+3 to all social rolls.
Black Devil:
You are one who relishes darkness. Night time is your favorite time of day, aside from bathing and sleeping time.When you are shrouded in darkness, your adrenaline starts pumping and you can feel your instincts singing in joy.
With a full moon at your back, you pounce and strike like a devil covered in pure black.
+ 10 to all combat rolls at night time.
+ All stats count as 2 higher for combat-related rolls during night time.
+ If in the light of a "full" full moon, stats gain another + 1 towards combat related applications. Alas, Remnant's moon doesn't count, as it is "shattered"
+ 2/+1
Animal Information Network : You've somehow convinced all sorts of critters to spy for you! Very good!
+Every week, you receive a "report" from your "agents"
+A good way to learn what's happening in the town.
+15 to all information gathering rolls in Spring's End.
+20 to all information gathering rolls in Vale.
Learning To Learn
+You have a total of 2 choices for rewards when you level up!
Amalgamation:
You are what you eat, or so they say.+When you eat a small part of an opponent (finger, ear, ect), gain a permanent combat boost against this opponent.
+Currently, this bonus is a +10.
+If you continue after this point, you will start to get random temporary traits that will disappear when combat ends.
+If you eat the opponent whole, you receive one permanent random trait.
Perks
++++
You've managed to attain a certain... Endurance that you didn't have before. Where once blows would cripple you, now they only bring you to your knees. Where once blows would kill, now they leave you incapable of action. Really, this power fits you just fine. You won't fall, not when you stand in front of him.
+ The First injury roll that hits you is ignored if it is below 100.
+ the Second is ignored if it is below 75.
+ Should your true body take a hit that would instantly kill you, instead, you are knocked out and gain a metal-like a shield that grants bonuses to your defense.
+ The shield can be overpowered and can run out if too much time elapses.
+ Mordin instantly knows this perk has activated and receives a massive bonus to reach you should he be far away.
+ The bonus is lost once he reaches you.
Domain Mastery Tier 2:
{Reach LV5 in any Learning Domain Power} {Reach LV10 in any Learning Domain Power}Domains are incredible, you think. After increasing your mastery over the Learning Domain, you managed to catch another glimpse at the scale that they operate at.
All you managed to see was the effects of what a "Defective" Solus could do.
You doubt anyone will ever call it defective again. So what if he could only use the "Pickle" domain?
From the small glimpse you saw, it managed to turn universes, people, and even other Solus' into ordinary pickles.
The fact he could summon pickle "warriors" bigger than galaxies was also a rather somber thought.
While the glimpse might have been terrifying, at the very least, you managed to work out a more efficient way to increase the potency of new domain powers, if only slightly.
+ All New Domain powers start out at LV3 rather than LV1
A Member Of Mordin's Family: {Reach LV5 in any Beast Domain Power}
You sometimes wonder what life would have been like if the events before Moridin's arrival were different?
What if you hadn't been alone? What if your family was still alive? You try not to think of these questions, as that will no doubt worry Mordin.
Still, it's been a few months since that rainy day, and honestly, you can't say you don't miss them.
None the less, Mordin is your new family, and you know he views you the same way.
You're sure your mother would be proud of you, even if she was only a mundane cat.
When you get a chance, you'll have to introduce Mordin to everyone.
You have no doubts Mordin will someday find a way to make this possible, after all, nothing will be out of his reach, eventually.
You'll make sure to stay by his side for as long as you can.
Family sticks together
+Use Mordin's Soul stat in place of yours in certain situations.
+Mordin must be within a specific range of you for this to apply. (About the size of Vale[City])
+Applies when you are targeted by someone else's powers. AKA: Someone tries to mind control you, the DC acts as if you had Mordin's Soul stat and you also get his Soul stat bonus.
+Does not affect your own Soul rolls for specific powers or skills you might unlock.
+???
Summon Booster
{Reach LV5 in any Summon Domain power}You are adept at manipulating summon essence, allowing you to derive greater effects from their use.
+The Essence cost ranger for summon upgrading is extended!
+ Aka: Summon upgrade cost ranges increased by one. (1-3) -> (1-4) and so on.
+Essence cost stays the same. 1 Essence from (1-4) and so on.
Minor Domains
++++++++++
Enter The Beast (LV5)
-------------------------
One of the fundamental powers of the beast domain, Enter The Beast allows for the cultivation of several transformations, each of which must be trained separately, and each have their own skill levels and characteristics.
-Combat Form "Big Kitty" (LV4)
A large, powerful form focused on combat.
After the 3rd lethal wound, you receive a -10 to all rolls.
Will revert to base form after 7 Combat Turns.
+23 To Combat Rolls.
+23 to opponent's injury rolls.
+6 STR while transformed.
+2 Dex While Transformed.
-13 to your injury rolls.
---------------------
Spark Tiger (LV1)
---------------------
+You receive less damage from electrical based attacks.
+You can now eat lightning or electrical energy.
+Eating electrical energy will allow you to heal yourself somewhat.
+Eating a sufficient amount of electrical energy will prolong your transformation.
A slighter, subtler form, focused on being able to hug Mordin! And throw miniature suns, but clearly hugging Morin is much more important.
Can Equip Armor/Weapons.
Will revert to base form after 7 Combat Turns.
+16 To Combat Rolls.
+15 to opponent's injury rolls.
+5 Dex while transformed.
+4 Soul While transformed.
-6 to your injury rolls.
------------------
Star Child (LV3)
------------------
-You can make miniature suns in your hands.
-Not very strong at the moment, but still very hot.
+65 to injury rolls when used, can only be used twice in a fight.
-----------------------
Night Mother (LV1)
-----------------------
-You can go semi-invisible while it is nighttime.
-Only works for about a minute
-Cooldown of about 30 minutes
+Substantially decreases the difficulty of visual based perception against rolls.
+Somewhat decreases the DC of all perception against rolls.
Can Equip Small Armor/Weapons.
Will revert to base form after 10 Combat Turns.
+5 To Combat Rolls.
+2 to opponent's injury rolls.
+3 Cun while transformed.
+2 Soul While transformed.
-3 to your injury rolls.
--------------------------------
These Hands Of Mine (LV1)
---------------------------------
You gather information abut someone and slightly make them like you more with a simple handshake.
+5 to all rolls against someone as long as you've shaken their hands and haven't acted hostile towards them in any way.
+You gain short snippets of a person's day with a simple handshake.
+Holding hands with a friend gives you +3 to all rolls as long as you maintain contact.
+Holding hands with a friend makes them happier.
------------------------------
Voice Of Diplomacy (LV1)
------------------------------
If words have weight, then you can easily crush the minds of those with weak wills.
+When activated, grants +15 to your next persuasion roll
+Can currently only be used 2 times in a day.
A faunus like form, though, the similarities end there. The species has an innate affinity for controlling gravity.
Can Equip Armor/Weapons.
Will revert to base form after 12 Combat Turns.
+25 To Combat Rolls.
+25 to opponent's injury rolls.
+10 Dex while transformed.
+10 Soul While transformed.
-15 to your injury rolls.
----------------
Evil Eye (LV2)
----------------
-You can create small, highly dense black orbs that surround you. (Current Max=1)
-If summoned and left alone, these orbs will alter gravity passively to help you in combat. (+8 to combat rolls | +8 to injury rolls)
-The user can also use target an individual or a small area and alter the gravity surrounding it, the passive is removed while this is in effect. (Remove gravity or make it heavier/lighter)
-Boosts all gravity abilities you might have.
Command Lesser Beasts (LV2)
------------------------------------
All beasts are yours to command... Once you reach mastery in this power.
+Can command any animal you've seen.
-Must make eye contact and has a 4-hour time limit.
-Awakened animals get an opposed Soul Roll with a -10 on the roll.
-----------------------------
Wings Of A Hunter (LV1)
-----------------------------
The sky is your domain. Let these wings free you from the grounds below.
+2 Wings
+Can be added to specific Enter The Beast transformations.
+3 To all combat rolls when in use.
+Opponent must use a ranged attack or have a (very) long reaching melee weapon to hit you.
------------------------------
The Queen's Cloak (LV3)
------------------------------
Your fur or hair becomes the most enjoyable material to pet in the world.
Those who've laid their hands upon your royal coat will forever be unable to enjoy petting any other animal.
Oh, it also allows you to grow a rather tough fur cloak to cover your body.
- 18 to all injury rolls if transformed into a bestial combat form.(Non-Humanoid)
- 9 to all injury rolls if transformed into a humanoid combat form.(Grows a beautiful cloak to wear)
- Grants an armor HP pool of 80 that opponents must breach before they can damage you.
- Once broken, you must wait an hour before you can reapply it.
- AKA: they must get a total injury roll of 80 before they can damage you.
- Think of it as an HP bar, the amount of damage stays constant through combat, injury rolls decrees it until it reaches 0 and disappears for a few hours.
------------------------------
The Queen's Claws (LV2)
------------------------------
You conceptually make your claws sharper than physically possible.
While currently weak, in the future, you will be able to sunder even the concept of "defense".
+15 to injury rolls against unarmored opponents.
+8 to injury rolls against armored opponents. (Does not stack with the above)
+On injury rolls above 140, you have a small chance to completely bypass all armor, thus, denying your opponents their armor bonus.
+The ability currently does not work on aura.
Quick Learner (LV10)
------------------------
You learn most things a lot faster than others.
+Skills receive a .48 multiplier to their cost and start out 3 ranks higher and (+) once you learn them (C+).
+40 to all personal learning and Domain Rolls.
+Domains cost 75% less to learn.
-----------------------------------
Memories Of The Fallen (LV2)
------------------------- ----------
Those that learn from the dead have access to forgotten knowledge!
+Can view the last 30 minutes of a person's life.
+Can only be used 5 times a day
+Can only be used 2 times on the same body.
+They have to be dead.
+You must have a part of their body.
+Currenlty only works on those dead for a maximum of 500 years.
+You see their death in 3rd person.(You can see directly behind them even if the victim could not)
+There's also a small chance that you'll learn one of their skills.
-------------------------------
Knowledge Is Power (LV2)
-------------------------------
Applying knowledge to increase your basic combat prowess is something most do.
You, on the other hand, convert actual knowledge into combat bonuses.
+1 times per day, you can select 1 Life Skill.
+Doing this grants you a bonus to combat rolls equal to that skill's bonus.
+Currently, the bonus is limited to a maximum of B- (+15)
+Probably gonna have to really watch this one.
-------------------
2+2=Fish (LV??)
-------------------
You can go into a "trance" which allows you to rapidly process information.
Unfortunately, this leaves you quite tired after use and requires EXP.
+ 1 action for you to spend. (Acts like borrowed time)
+ Costs 4 EXP
+ -3 to a random action for your following week.
+ Negatives stack with continued uses.
+ Resting for a week resets the negatives.
Enduring Flesh (LV6)
--------------------------
You increase the amount of damage your skin can withstand before you are wounded.
+Grants a -30 to your injury rolls.
+Melee attacks done by anyone with less than 15 STR grant you another -15 to injury rolls.
+Decent healing factor.
+Most 'Average' firearms can't damage you (Pistol, SMG, hunting rifles.)
+Minor resistance to poisons(+15 on the roll).
Summon Fish! (LV5)
------------------------
The most useful utility power, bar none.
No longer will you have to leave the comfort of Mordin's head to acquire tuna!
So what if Felicia calls you fat and lazy? you know you are not, she's just jealous!
Truly, the power to summon any kind of fish is wonderful!
+Can summon any type of fish.
+Currently limited to fish around the size of 2 Elephants.
+Can summon most (non-magical) poisonous fish.
+Can summon small selection of magic fish.
+Land Shark (Shark that grows legs and can breathe on land.)
+Sword Fish (A fish that can transform into a sword when poked in the eye.)
+Ether Fish (Can swim through all 'basic' matter as if it were water.)
+Can summon the fish cooked.
+Can summon about 10000 lbs / 4500 Kg of fish per day
+Can only summon 3 Fish at a time.
+Summon time depends on the fish.
----------------------------
Summon Monster (LV3)
----------------------------
Monsters, beasts, creatures, your minions have many names.
This power allows you to temporarily summon forth beings from other universes to fight for you.
+Currently, you can a summon a total of 1D2 (Highest Tier) random creatures per day.
+Every tier you go down, you add 1 Dice to the number of creatures you can summon. (AKA: T3 = 1D2, T2 = 2D2, T1 = 3D2)
+What you summon is a copy, not the real thing, thus, it is weaker than the original.
+What you summon is random.
+Currently, you have access to Tier 1-3 Monsters.
------------------------------
Summon Summons (LV6)
------------------------------
Summon Essence: [2/2]
Summon Upgrade Cost: 1 (+1 - +4), 2 (+5 - +7), 3(+8 - +10)
'New' Summon Cost: 4
'New' Summons Start At +1
-Sign: A Gem|A Gem Encrusted Gauntlet|A Red Gauntlet + 3
Across the very fabric of time and space, this small and form fitting gauntlet answered you and appeared.
Can be summoned for 50 minutes before it must be dismissed.
STR: 0
DEX: 0
CUN: 0
Soul: 0
Total Bonuses For Wielder
Bonus to hit: 15
Bonus to Dodge: 15
Bonus to injury: 15
Bonus to Durability (Penalty to Injury rolls caused by the enemy): -15
---------------------------
Twice As Critical (LV4)
---------------------------
When you pour a tiny amount of your soul into the gauntlet, it responds by enhancing your power.
Oddly enough, you feel like there's something inside it waiting to be released.
Sadly, at the moment, the gauntlet does not respond, though, you can sometimes feel the bright, red gem "staring" at you, for a lack of a better term.
[Current Limit: +8 above base stats]
[Bonuses Per Activation: +1 to stats, +7 to combat rolls, +7 to opponents injury rolls, -5 to your own injury/durability rolls.
+When activated, grants the user a Flat +1 to all stats and then a +1 to all stats and a bonus of +7 to combat, injury and durability rolls.
+A +1 is applied to all of your stats from then on every one of your turns for a total of 8 turns and the effects stack.
+Once the user has reached the "Limit" of the boosts, they must them beat an ever increasing Soul DC to maintain the effect.
+Should they fail this roll, the buffs turn into debuffs of the same order until combat has ended.
AN: I'll totally change the numbers if I decide it's too much.
----------------------------------------
The Tiny Beast Of Escalation (LV5)
----------------------------------------
[Current Progress: 130%]
You can feel something sleeping withing the gauntlet. Every time you fight something stronger or of equal strength to you, you can feel it slowly approach awakening.
+Fighting strong opponents slowly power up the gauntlet!
Attacks
Crimson Roar!: Wide area beam shot from the finger. +80 to injury rolls, -10 to hit rolls. Can be used 3 times before a short rest is needed. Injury roll halved each time it's used. No other injury roll bonuses can be used with this.
--------------------------------------
The Power Of Domination! (LV2)
--------------------------------------
The power to snatch victory from the jaws of defeat is at your fingertips.
But, like all great powers, it comes with a cost. Perhaps if you train it, you can overcome this hurdle?
+When activated, double all your current stats for 1 Turn/Action/Attack.
+After this that specific turn is over, all your stats are debuffed by 60%
+This lasts until the end of the battle.
+Can currently only be used 1 time per week.
Name: "Talitha" Solus.
Gender: Female Robot...
Age: Less than a month.
Theme: A Puppet Of Steal And Wires
Attributes:
Strength: 9 +5 (Awakened) + 1 (Core)= 15 For once, you can claim to be stronger than a hunter in training!
Dexterity: 10 + 5 (Awakened) = 15 While you're very precise, that only accounts for crafting. You're usually quite slow in combat.
Cunning: 22 +5 (Awakened) + 3 (Kuramon) = 30 You are smarter than some of the smartest people that have lived in the world.
Soul: 2 + 8 (Awakened) + 2 (Mordin) +2 (Core) +1 (Feather)= 15 Starting out with a 2 and reaching 15, what an accomplishment!
]_____________________________{17/30}
Bond: ▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Awakened Limit)
Current Craft Essence: [1/1]
Atlas/Vale Attitude : Very Happy +
Lab Upgrades :
Upgrade Capacity: [3/3] Debuff:
Need A Medic!!: -2 to all Crafting and Learning Rolls until Talitha stops healing(soul) people in the mirror.
++++++
Inventory
++++++Materials And Crafting Related
+Proto-Human Body x2
+Med-Quality Materials x1(+20 to a crafting roll of your choice)
Variable Armor Mk.I - A Versatile and modular suit of power armor.
------------------------
Armor Stats
*When equipped, the armor brings its user's stats up to the armor's own stat values.
*If the user's stats are higher than the armor's, the armor has a chance of breaking, increasing as the difference between stats raises.
*If the armor stat has a +y/X next to it, the user's current stat is raised by y amount, up until a cap of X.
*AKA: +2/11 will grant a +2, only if the user's stat total would not exceed X, other wise, it caps out at X.
*The Armor bonus replaces any other "armor" related bonus (Wearing armor underneath makes the suit too tight.)
//////////////////////////////
_____________ [Melee]
//////////////////////////////
Strength: 10
Dexterity: 10
Cunning:
Soul: +2/15
Special Ability [Power Attack]:
Once every few minutes, add a +10 to your next injury roll.+(Requires 10 or Less STR)
+(Uses a small percentage of your suit's power)
-"This module carries with it the ability to momentarily enhance the users striking force." Combat Bonuses:
Armor Bonus: - 30 to (1st) injury roll | - 17 To every injury roll after
+15 to all melee combat rolls
+5 to all ranged combat rolls
+15 to all melee injury rolls
+3 to all ranged injury rolls
//////////////////////////////
_____________ [Ranged]
//////////////////////////////
Strength: 8
Dexterity: 11
Cunning:
Soul: +1/13
Special Ability [Eagle Eye]:
Once every few minutes, add a +10 to your next Hit-Roll.+(Uses a small percentage of your suit's power)
-"This module has a built in targeting program that helps the shooter find the most optimal shot."
Combat Bonuses:
Armor Bonus: - 15 to (1st) injury roll | - 10 To every injury roll after
+15 to all ranged combat rolls
+3 to all melee combat rolls
+15 to all ranged injury rolls
+3 to all melee injury rolls
//////////////////////////////
_____________ [Infiltration]
//////////////////////////////
Strength: 8
Dexterity: 8
Cunning: +3/20
Soul: +3/12
Special Ability [Gentle Step]:
Once every few minutes, add a +15 to your next Stealth or Perception Roll.+(Uses a small percentage of your suits power)
-"This module has small built in scanners and a program that uses the data gathered to search for signs of life, Grimm, traps, and other such things."
Combat Bonuses:
Armor Bonus: - 8 to injury rolls
+5 to all ranged/melee combat rolls.
+5 to all ranged/melee injury rolls.
+25 to all stealth rolls.
+20 to all perception rolls.
+Allows you to survive without Mordin's help.
+60 minutes of combat per day before you risk the core destabilizing.
+Requires the user to have a soul.
+Would probably sell for a lot.
With the limit's placed upon it, a city the size of Vale is its current limit.
+Enough energy to power Vale by itself.
+Mordin made a little picture about it.
+ Blake doesn't find it all that funny.
While it's output is limited to less than infinity, that is still quite a lot, you think.
+Enough energy to power almost anything you can imagine as long as you find a way to make it work.
+Mordin made a little picture about it.
Stats
STR: 30
DEX: 29
CUN: 25
SOUL: 30
+Can gain multiple semblances. Unlocking first one is much easier. (Special tasks must be accomplished to unlock the next. Max of 3.)
+Stronger Aura barrier.
+Offspring have stats rolled at 1D10 + 5.
+More resistant to poisons and toxins! (+20 to these rolls.)
+More durable than normal humans! (-15 to all of your injury rolls.)
+More connected to souls! (+10 to all soul related rolls and other bonuses when fighting in soul rich areas.)
Shielder Mk.I: A small energy shield you made for Mordin.
Weapons:
Versatile S.C.A.R.F
+5 To combat Rolls
+14 to injury rolls
(-2) to personal injury rolls
+Useful functions for "main" objectiveUpgrades:
+1 Str
+Total of 160 Minutes for combat/day before you risk the core destabilizing.
+ Costs 3 EXP
+ Overheats your brain when used.
+ -1 to cunning every time it's used
+ Resting resets the negatives.
OTHER:
+Flash Drive from the future.
+A spaceship schematic.
+A pendant Mordin gave you. Your first gift.....
+ A phone strap. Nimbus Corde gave it to you. (The guy who's toe you broke!) It looks cute.
+A telescope Mordin gave you. Maybe you can see the stars together..
It can change to a stiff solid in a very short time.
It can also shift it's "muscle" into any form you can think of.
Certainly, it takes time to "train" it so it can transform correctly, but once it's "learned", you can call up that transformation any time.
+Makes an excellent concealed weapon. (Shift it into a ring)
+Possible armor?
+???
D-Card (Blank) - A card that appeared with the D-Power. Swiping it through the card slot does nothing, maybe you have to find a way to fill in the card?
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
+++++
Skills
+++++
Unarmed Combat (C): Mordin had some very useful tips. Aiming for the groin also works wonders! +7 To all Rolls using this skill.
Firearms (D++): You at least know how to not shoot yourself. +3 To all Rolls using this skill.
Scarf Weapon (B-): You know how to use your self defense weapon. +15 To all Rolls using this skill.
{Utility}
Astronomy (A-): Your knowledge about the stars is nearly unmatched. +80 to related roll, +40 1st order crit rolls, +20 to 2nd order crit rolls.
Exploring (A-): You are very good at exploring. +80 to related roll, +40 1st order crit rolls, +20 to 2nd order crit rolls
Electronics (B+): You know just about everything when it comes to consumer electronics. You find pride and joy in fixing the little issues your new friends have with their devices. +21 to related rolls, +12 to 1st order crits.
Hacking (B): Being a robot, you're quite good at hacking, even though you weren't created with that in mind. +18 to related rolls, +9 to 1st order crits.
Mechanic (B): You're quite good at fixing all sorts of machines. +18 to related rolls, +9 to 1st order crits.
Dust (B): Dust is Remnant's main power source, so, you obviously know a lot about it. +18 to related rolls, +9 to 1st order crits.
Medicine: (B): You've mastered the art of chicken scratch! The head-nurse thinks you're doing alright now. +18 to related rolls, +9 to 1st order crits.
Riding (C+): You know how to handle most vehicles. +8 to related rolls
Biology (C): You know the basics. +7 to related rolls.
Acting (F++): You're surprisingly bad at pretending to be other people when you're not pretending to be them. -9 to acting rolls
Clothes Crafting (B): This was uploaded into your memory so you'd be able to properly cosplay. +18 to related rolls.
Massaging (C+): You're quite decent at relieving stress with a massage. +8 to related rolls
Rapping (C): Why? +7 to related rolls
Speech (C): You're quite decent at getting your point across. Still, some people don't like listening to logic. +7 to related rolls
{Life}
Cosplaying (A--): Your creator had some odd tastes... She made you quite good at this. +40 to related rolls, +20 to 1st order crits, +10 to 2nd order crits, +5 to 3rd order crits.
Cooking (C+): You're decent at cooking. +8 to related rolls
Writing (B): You're also very good at writing.+18 to related rolls, +9 to 1st order crits.
Mathematician (B): Numbers are your thing. +18 to related rolls, +9 to 1st order crits.
Reading (B): You know how to read quite well. +18 to related rolls, +9 to 1st order crits.
+ 1 to unarmed combat/injury rolls when using this style.
+ Cannot be used with other unarmed "Styles"
+ Can be used with other unarmed "Techniques"
+++++
Perks:
+++++
Everything dies eventually, but, not everything has to die.
You've attained the ability to survive one fatal blow without question.
While it only affects physical matters, you think that's enough.
+Total Charges [1/1]
+Once every 2 weeks, you gain a "charge".
+This "Charge" is an exact, lifeless copy of you that rests outside of the universe you inhabit.
+When killed, your death is transferred to the charge.
+You are then instantly healed to full vitality.
+If chosen, you can delay the revival for another time.
+This is always active unless you specifically decide to stop it.
+Does not prevent something from devouring your soul.
+If someone drops you in a dimension of lava, you'd revive and then instantly die again.
+In other words, this only functions as an instant revive/full heal.
Hot Fix: {Reach LV5 in any Crafting Domain power}
Time, this is often the greatest challenge that most employed researchers have to overcome.
They have deadlines that must be met, but, true science takes time.
Thankfully, you've gained an ability that helps you combat this issue!
If time were personified as a cute girl, this power would allow you to distract her by throwing something she likes her!
+You can trick reality into thinking you started crafting sooner than you had. So, to adjust itself, it gives you the memories and materials of the "Fake" time you spent working on your project.
+Allows you to cut crafting times by 50%
+Only works for the purpose of crafting.
Medic! {Obtained through LVL Up}
Your first aid kits always seem to have exactly what you need to treat the injuries of your patients.
+So long as you carry a first aid kit, it will always have any readily available medical equipment that need to treat your patient inside.
+Doesn't work on dead patients or patients that require medicine that doesn't exist.
+You can even pull out a full sized X-ray machine if your patient really needs it.
Named Legendaries {Obtained through LVL Up}
Charges: [1/??]
To name something is to give it an identity and to inscribe this identity on their soul. You can now name certain creations that you craft.
+When crafting weapons, armors, or accessories, you can 'name' them.
+This name is unique and gives special properties depending on what it is.
+Two items with the same name might get different effects!
+You get 1 charge every week.
+These can stack up infinitely, though, you only need 1 charge to name a weapon, armor, or accessory. Using more than one only enhances the effect of the name.
+Cost 10 EXP x Number of charges used to name something.
Traits:
+++++
/////////////////// Stat Milestone Traits ////////////////////////
Strength 15 = Iron Giant (I)
You may be small, but your dreams are grand! Let your steel flesh act as a barrier to deflect all harm! Flex them muscles!
+1x STR (15) is added to your defensive injury rolls.
Dexterity 15 =
Mathematical Precision (I)By using your vast processing power, you can use math to account for all sorts of variables and guide your movements with inhuman precision.
+ 1x CUN (30) is added to al Dex/Reflex and combat rolls.
+ .5 Dex (7) Added to all crafting rolls.
Soul 15 =
An Artificial Reality (I)Though the use of your Soul, you can slightly alter probability in your favour. If the world were a simulation, you'd be a hacker that makes everything tilt in your favour.
+ Soul (15) Added to all combat rolls.
Cunning 30 = A Mechanical Perspective (IV)
- Information is power and as someone who swims in it, you can be very powerful
+ 20 to all learning action rolls
+ 30/20*/15**/5* to all crafting rolls.
////////////////////////////////////////////////////////////
Awakened: You have gained a shard of the infinite, you have been awakened.
+8 Soul
+5 Cun, Str and Dex.
One Who Follows The First and Last: You follow "The First and Last", let all that oppose him know our wrath!
+10 to your combat rolls when fighting along side "The First and Last".
+Know the location of "Mordin" as he knows yours.
+Mordin is feeding you a bit his soul to keep you alive. + 2 Soul
+ If ranked, your "aura" appears as "Low".
Body Of Steel: Your body is one made of steel and iron. It helps protect against most mundane threats.
-8 to injury rolls.
+Most mundane weapons won't harm you. While a single attack won't damage you, a large quantity will (Knife, clubs, very low caliber handguns).
Mind Of Steel: Your mind is naturally good with electronics
+11 to all rolls involving electronics.
Slightly Inexperienced Combatant: Up B Left A Down B Paaaaaunch!!!!! -1 to combat rolls
Not So Mad Scientist: You like tinkering and making things. While most might call you a bit odd, you don't really care, making and experiencing new things is fun! Now... Maybe you can finally make Mordin that 6th dimensional ice cream cone you promised him.
+4 to all craft related rolls.
Power Core Robotics: You're surprisingly good at making power cores, specifically those for robots like you. This should help you out when you finally make one for yourself.
+10 to all craft rolls that involve making Power cores for Humanoid robots.
Crafting Focus (Robotics):
It's quite surprising how good you are when working with robots, some might say your skill is inhuman. That thought only makes you giggle.+30 to all craft rolls that fall under the "robotics" category.
+25 to related 1st order crits .
+10 to related 2nd order crits.
Crafting Focus (Biology):
At the end of the day, biological life is the same as mechanical life. Well, you know a lot about machines and now you know a lot about biology.+30 to all craft rolls that fall under the "Biology" category.
+25 to related 1st order crits.
+10 to related 2nd order crits.
Math and Mechs!: You have a friend to actually give you new angles to look at your own work from!
+5 to all crafting rolls when You and Veritas are in Spring's End
Building A Foundation
+You have a total of 2 choices for rewards when you level up!
Data Miner:
You're rather good at obtaining all that you can from single piece of information, allowing you to get the most you can out of training sessions. Sadly, you data mining doesn't actually use pickaxes :C+10 to all training rolls.
Heal Bot : Healing people without your Recovery Domain is both stressful and challenging. Nevertheless, you won't allow yourself to be limited by charges anymore. You will become a healer through effort and skill!
+All 'Healing' rolls gain a multiplier of 1.5
+This only applies to rolls that do not use Recovery Domain.
+Medicine Skill increased by (+) (+)
Mechonomicon : Whenever you create mechanical infantry, they gain special bonuses/enchantments on creation. (You choose.) If they have 0 legs, they gain another bonus!
++++++++++++
Minor Domains
++++++++++++
Recovering Touch (LV7)
-----------------------------
You command the world to return a person to a "safe" condition.
+If they are not majorly wounded, it fully heals them.
+Lost limbs will be regrown, but the patient will very weak for a few days depending on the severity of injuries.(Max 1 Week)
+Requires you to touch them.
+Constant contact for 2 seconds.
+Can only be used 6 times on the same person in a day.
+Can only be used 16 times in a day.
+Cannot bring back the dead.
+Can keep those you cannot heal alive for 1 Hour.
+Some injuries are beyond this power.
+Can cure all illnesses.
+Can fix mi ld genetic disorders.
+Can heal a few instantly fatal injuries if used within 2 seconds.
----------------------------
Concept: Broken (LV1)
----------------------------
You can restore the concept of "Broken" to "Working" for a very short time.
+Time limit of 1 minute.
+The object is not fixed, it merely acts as if it were in proper working condition.
+Cooldown of 10 minutes between uses on the same object.
+This power does not work on some things at the moment (Giant structures, Semblances, other weird stuff).
+It does not work on something that does not count as "Broken" (Car without gas, canceled credit card, etc).
------------------------
Soul Recovery (LV5)
------------------------
A soul is surprisingly easy to fix if you know what you're doing and have the required resources.
+You can speed up a soul's natural recovery process.
+Should the soul be damaged, you can slowly heal it by using this power on it.
+If the soul is too damaged, you can't heal it or most likely, it will take a very long time for the healing to be meaningful.
+Time required for the above has been decreased.
+Can only be used 5 Times per day.
+Can only be used 3 times on the same person in a day.
+Restores 45% of a target's aura.
+Requires physical contact.
+Can instantly heal minor soul damage.
--------------
Revival LV2)
--------------
Death, it comes for all, but, you can stall it as long as you are nearby.
While all things die, that doesn't mean they don't have a choice as to when they die.
+Can resurrect the recently deceased.
+Can only be used 2 times/2 weeks.
+Can only be used 1 time on the same person in a day.
+Currently can only revive those that have died in the last 12 minutes.
+Must make physical contact and not be disturbed for 5 minutes.
+Interruption has the attempt fail.
+A Somewhat intact Body is required. (At least 75% of original mass)
+Forcefully drags back the soul into the body and then heals it to "safe" levels.
+The revived will be disoriented and exhausted.
+Has a decent number of temporary side effects. (Temporary memory loss, altered personality, sudden love of cheese, etc.)
+Totally gonna keep an eye on this and nerf/buff it if I think it's too much/little.
With These Hands (LV5)
----------------------------
You can attempt to build anything.
+You can choose anything and try to build it.
+Maluses will be applied depending on this power's level and the complexity of your choice.
+Some things will be too difficult to create, but you won't know until you try.
+Requires material and time to complete, the amount depends on the size and complexity of your build.
+ 10 to all crafting rolls.
+ (8) = 25% of CUN (30) added to crafting rolls
+ Total of +18 to craft related rolls.
--------------------------
Hands Of God (LV1)
--------------------------
All matter is your plaything, sadly, you still need to pay for stuff...At least for now.
+You can turn a very small amount of "anything" into "anything else".
+Must know the composition of both things.
+Must make a CUN roll to succeed, difficulty based on how different the things are from each other and the abilities LVL. Some things are instant successes (Iron, etc).
+Must be touching it.
+Only about 1cm^3 of matter can be turned into other stuff.
+Can only be done once a day.
+You have to literally burn a base amount of your money or soul (based on what you want) as a requirement to create some materials (Plutonium, other crazy stuff).
+Sadly, it is very ineffective on people with an awakened aura/soul, though normal people don't get a save.
------------------------------
Innovation Master (LV1)
------------------------------
You're can improving already existing things.
+After studying a piece of work, you can build a version that is 15% better.
+Does not stack with itself, no infinite loop for you just yet.
+This does, in fact, work on anything you can study (techniques, languages, ideas...), although difficulty and time required increases with the targets quality and complexity.
----------------------------
Walking Toolbox (LV1)
----------------------------
Tools? Who needs tools? You can easily make a space ship with nothing but a toothpick. To be honest, you don't even need a toothpick. Your fingers are all you need, or at least, they will be.
+Penalties reduced by 30% for crafting anything without the required tools.
+You receive a +10 to all maintenance rolls.
+You receive a +3 to all craft checks.
+If required, you can summon a copy of any tool you've ever seen.
-----------------------
Craft Essence (LV1)
Current: [1/1]
-----------------------
You gradually gain and store the "Essence" or "Concept" of crafting in a "pool".
When you have enough in your "pool", you can use the essence to boost your crafting attempts.
+Starts out with a maximum limit of 1 Essence.
+Using 1 Essence on a project will grant it a +10 to its success chance
+You can gain Essence by crafting or attempting to craft things. How much depends on the difficulty of the project.
----------------------------
Clockwork Soul (LV1)
----------------------------
You can borrow the concept of "Time" from nearby time energy.
Sadly, this requires immense "Time" energy, so, Mordin is the only one you can currently use it on.
Thankfully, Mordin's major domain is time, so, he has plenty to spare!
+ Unlocked the "Time" concept research tree for projects.
+ 5 to all crafting rolls when working on the "Time" concept.
+ Currently "Time" projects available for crafting
Enduring Flesh (LV1)
------------------------- -
You increase the amount of damage your "skin" can withstand before you are wounded.
+Grants a - 3 to your injury rolls.
-----------------------
Flesh Smelter (LV1)
-----------------------
You've gained the power to...smelt flesh as it were.
All it requires is a touch and a bit of consent, but, you can work wonders with just a touch.
+Can now alter the body structure of yourself and others with just a touch.
+Requires consent.
+Must touch them and concentrate while working.
+Can currently change someone's high by a total of 12 inches or 30 cm
+Can reorganize a person's flesh. Currently limited to 10 lb or 4 Kg of flesh per hour. (Making them thinner, fatter, slightly more muscular, ect.)
+Can only use this power for a total of 1 hour in a day.
Summon Summons (LV1)
------------------------------
Summon Essence: [0/0]
- Sign: A Digital Egg| A Digital Friend
-Is Happy
When another gazes at our work, you can't help but vibrate in excitement. What will they think? How will they enjoy themselves? What mistakes will they find?
Truly, you love building worlds.
+As long as you are residing in a "world" you've created, you know exactly how to use it to crush the opposition.
+10/10* to all rolls when fighting in a world of your creation.
+Can instantly defeat weaker enemies without effort inside your "worlds".
+As your partner, Talitha gains +5/5* to all rolls when inside your "world"
+Digital Link give 1 Extra Cunning to Talitha.
+You love creation .
+???
Branded: You've been marked with a special symbol.
What could it mean, you wonder?
+2 to all Stats.
Somewhat Experienced Combatant: + 4 to combat rolls
Unarmed Combat (D): Your have stubby arms, but, they can pack a punch! If you hit them in the eye, t-that is. +1 To all Rolls using this skill.
The very first thing that responded to your call.
Across the very fabric of time and space, this little jellyfish-like digital life from answered and appeared.
Can be summoned for 1 week without cost.
After this time limit, Kuramon must consume data in order to stay summoned.
Currently, he must consume 10 MB of data a week, thankfully, Talitha can easily make programs to feed it.
STR: 6
DEX: 6
CUN: 22
Soul: 15 + 1 (Feather) = 16
Total Bonuses
Bonus to hit: 15 + 2 (Slightly Experienced combatant) = +17
Bonus to Dodge: +15
Bonus to injury: +15
Bonus to Durability(Penalty to Injury rolls caused by the enemy): -15
---------------------------
A Digital Monster (LV1)
---------------------------
As a digital life form, you can easily enter almost any electronic device's "Digital World".
The "Digital World" is the manifestation of an electric device's "Soul".
While inside, manipulating the device becomes much easier, though, should anything happen to the device, you will face some empathetic backlash.
+Can enter the "Digital World" of any electric device you touch.
+Some security systems require you to pass a DC or "Fight" the manifestation of the security system to gain control of the device.
+60 to all rolls involving the device. (Hack, Electrical, Ect)
+Currently, you are only strong enough to stay in one device and not travel through "The Net".
+Should a device be broke while you're inside it, you will instantly be dismissed from the world.
AN: I'll totally change the numbers if I decide it's too much.
----------------------------
Devourer Of Data (LV1)
----------------------------
Data is something that tastes delicious, your hunger for it will drive you to eat, eat, and fill yourself.
+You can "eat" data.
+Eating data allows you to delete it, analyze it, and absorb it into yourself.
+Eating enough data will help you evolve.
--------------------
Digital Link (LV1)
--------------------
As a digital entity, you can "link" yourself with other such beings in order to augment their processing power.
+You can link yourself to other digital/synthetic lifeforms.
+Talitha and Penny count.
+Grants 2 + 1(Kuramon Trait) = 3 to partner's cunning.
+Grants +10 to all of your partner's Electrical, Computer, Hacking, etc rolls.
---------------------------
Evolving Beyond (LV1)
---------------------------
The power of evolution is a strong one, so, use it responsibly!
+Chance of ally Digimon near you evolving temporarily.
+Small chance of all allies having one random stat raised by 1 if you participate in the battle.
+When participating in battles, enemies are slightly more likely to target you.
Name: Hesperides Rose
Gender: Female
Age: ~450-600
Theme: A Family Of Thorns | A Wilted Rose
Attributes:
Strength: 30 + 5 (Awakened) = 33 Ah.... you're very strong now. Almost as strong as before.
Dexterity: 29 + 6 (Awakened) = 35 Your hands move like lighting. So close, yet so far from your original speed.
Cunning: 25 + 5 (Awakened) - 2(??) = 28 Your mind is faster than most humans alive today.
Soul: 30 + 6 (Awakened) + 2 (Soul Affinity) +1 (Feather))= 39 Your soul pulses with power.
(#)= When a temporary ability is used.
]_____________________________{15/30}
Bond: ▉▉▉▉▉▉▉▉▉ ▉▉▉▉▉▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Awakened Limit)
++++++
Inventory
++++++
- Nada
- A hat Mordin gave you. It feels...familiar? Either way, you rather like it. Such a thoughtful boy.
Description
A knife Talitha created while in one of her "Inspired" moments.
Is quite sharp on its own, though, the reach is very short.
When dust is applied, the blade channels the crystals power through various "paths" along its edge.
Once fully charged, the blade vibrates at such frequencies that it can easily cut through most mundane material.
It can cut through an unawakened human as easily as it cut through a leaf.
The vibration even manages to deal more damage to aura than normal.Stats
+1 to Combat Rolls
+9 to Injury rolls
+Ignores all "Mundane" physical armor below High Quality
+More easily deal damage to Aura.
+Extremely lethal to anyone that is unawakened.
+Requires 1 High-Quality Dust Crystal for about an hour of operation.
+Requires 3 Medium-Quality Dust Crystal for about an hour of operation.
+Requires 10 Low-Quality Dust Crystal for about an hour of operation.
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
++++
Traits
++++
Strength 35 = A Rose With Thorns (V)
-Brute force can be useful at times.
+45 to all injury rolls
Dexterity 35= A Sleek Rose (V)
- Precision, nothing more deadly.
+35 to all combat rolls
+35 to all reflex rolls.
Cunning 25 = An Assassins Mindset (I)
-Strike after you've studied your oponent. Learn all you can and them finish them in a single, swift strike.
+30 to all injury rolls after 3 rounds of combat.(Does not stack)
+35 to interrogation rolls.
Soul 35 = A Wilted Soul (V)
-A soul, the very thing that defines someone. You only hope your's isn't stained red.
+45 to all rolls against illusions and enemy persuasion rolls.
////////////////////////////////////////////////////////////
Awakened: You have gained a shard of the infinite, you have been awakened.
+6 Soul and Dex
+5 Cun and Str
Soul Affinity: As you slept and waited to awaken, you dreamt of the past, present and future.
Blissfully unaware, you started to wrap yourself around the nearest soul for comfort.
In away, developing an affinity for the soul arts wasn't that unexpected.
+ 2 Soul
+ 6 to all soul related training rolls.
One Who Follows The First and Last: You follow "The First and Last", let all that oppose him know our wrath!
+10 to your combat rolls when fighting along side "The First and Last".
+Know the location of "Mordin" as he knows yours.
+Mordin and you can now see through each others eyes
Hardened Veteran Combatant (Deteriorated): You've experienced more than most will ever hope to achieve. If only you hadn't forgotten so much in your time within the mirror.
+20 to combat rolls, +10*, +5**, +5**
Master Of Murder:
You've....killed a lot of people. The act of murder is forever engraved into your very being. You know how to kill. +10 to injury rollsThe Crimson Thorn:
You were known as the brightest Rose in your generation. Yes, even your mother had trouble fighting you.+10/+10*/+10**/+10***/+10**** to combat rolls.
+15 to injury rolls.
Silver Eyes: ???????
Planting A Garden
+You have a total of 2 choices for rewards when you level up!
Beyond Human: Your body is humanity evolved to near perfection.
+Offspring have stats rolled at 1D10 + 5.
+More resistant to poisons and toxins! (+20 to these rolls.)
+More durable than normal humans! (-15 to all of your injury rolls.)
+More connected to souls! (+10 to all soul related rolls and other bonuses when fighting in soul rich areas.)
A Thorn At Your Side: To cross an assassin is to be marked for death. Should you wish to end the life of one, do remember not to leave the job half finished.
+Everytime someone tries to kill you, but fails, permanently gain a +20 to all combat rolls against that person.
+Activates when you are in a life or death battle and lose, but, aren't finished off by your opponent.
Perks
++++
Gazing into flame, what do you see? Some see great achievements, others see nothing but ruin.
But you, all you see is a tiny ember that rests within your hands.
You feel the great amount of change it can bring, but, will you be strong enough to guide it to its eventual end?
Eventually, the flame will fade and only darkness will remain.
Still, how will you shape this tiny, insignificant spark? Will it become a raging inferno that will devour all?
Or, perhaps, will you shape it into a soothing flame that will warm and comfort all it touches?
+ [ 100 /1] A Raging Flame
+You can summon a very small ember in the palm of your hand.
+You can feed it the souls of other things. (Inanimate objects, plants, animals, people, Ruby, Jaune, Mordin, Remnant, The Universe, The Multiverse, The Strongest, Lost Ghost)
+You can "push" the flame into your own or other's soul.
+Depending on your intent, you can either feed their soul to the flame or grand them a small boost determined by how much "Soul" the flame currently has stored.
+Depending on what you feed it, the flame will evolve and grant you new abilities.
Pass: Can deposit all stored souls into another's soul. (Grants bonuses based on the amount.)
------
A Shark Among Goldfish {Obtainded Though A Level Up}
Among a crowded street, not even the best detectives could track you down.
+So long as you are within a crowd of 10+ people, your face and appearance blend to the people around you, making you fit right in.
+No one will be able to recognize you as Hesperides Solus.
+This effect breaks after you attack, but, it can be used again after leaving your enemy's line of sight.
+This does not prevent people from attacking the crowd or you, though.
------
A Flour ishing Garden {Obtainded Though A Level Up}
You love gardening. Instead of taking away life, you give it to tiny plants.
+You can now grow supernatural versions of regular flowers.
+If you're lucky, you might even be able to grow a plant that can think for itself!
+The more you care for your flowers, the stronger and greater they become.
+Examplea of flowers: Roses that shoot out poisonous thorns. Or Roses that have razor sharp petals. Or Roses that smell really nice. Or Roses that sing lullabies.
++++
Skills
++++
Whip
+25 to related roll, +15 to 1st order crit rolls.
Dagger
+21 to related roll, +12 to 1st order crits
Archery
+18 to related roll, +9 to 1st order crits.
Stealth
+21 to related roll, +12 to 1st order crits
Unarmed Combat
{Utility}
Poison (B+) : You know quite a few mixtures that could end a man's life in a few seconds or a few weeks.
+21 to related roll, +12 to all 2nd order crits.
Clothes Crafting (B): You fondly remember the time's you had to fix his ruined pants. You'll always remember those moments, even with your fading memories.
+18 to related roll, +9 to 1st order crits.
{Life}
Cooking (B+): You really enjoy cooking, specifically, Pie. He always liked pie....
+21 to related roll, +12 to 1st order crits
Family Loving (A++) :
You love your husband very much. You'll live on.....for him and your child.Sneak Attack{Degraded} (LV6)
-------------------------------------
When not perceived by your enemy, you can deal a devastating blow.
+ (36)/36* If not detected by target, add your DEX x 2 to your next to hit strike up untill the 2nd Order.
+(18) If the hit connects, add STR to your injury roll
+ Will reveal you unless invisible.
Rosen Maiden{Degraded} (LV4)
--------------------------------------
Your personal combat style. It focuses on using your weapon, the environment, and anything within your reach to cripple, maim, or kill the target. While you would normally end everything with one strike, sometimes you had to actually fight.
+(27)/27*/27**/27*** Add a bonus equal to Dex x 1.5 to all combat rolls up to the 3rd order.
+(27) Add a bonus equal to STR x 1.5 to your opponents Injury rolls.
+ Will reveal you unless invisible.
Minor Domains
++++++++++
Hopes and Dreams Will Save the World (LV5)
------------------------------------------------------
Deep within you, someone ignited the spark of unending hope.
It's up to you to fully utilize it and bring hope to those long lost, to those drowning in despair and hatred, and to those that fear the darkness.
Don't give up!
+ Most Grimm within a small area of you turn non-hostile towards you.
+ Range for this is about the size of Beacon.
+ Lower level Grim (Beowolf, Borbatusk, Ursa) will not attack anyone within your range unless provoked.
+ Dampens the power of "negative emotions" that Grimm can sense in your range.
+ 2 Times every 3 weeks, you can enchant items of great sentimental value to imbue it with a "Grimm"-repellent like effect. This only works as long as the owner of the item does not get too close to the Grimm.
+ This "repellent" effect only works on Low-Level Grim.
+ Once -> 2 times every 3 months, you can imbue a site of great importance and positive emotions with "hope". Currently, the range of this "Hope" extends to something about the size of Patch.
+ It costs EXP to create this site.
+ "Hope" weakens all Grimm that enter the area and causes most Lower-Level Medium Grimm to avoid the area and any Low-Level Grimm will not enter the are unless specifically ordered to.
+ All of this only accounts for the natural and instinct-driven Grimm. Grimm being given specific orders by specific people can ignore most of the "flee" and "repelling" effects.
+You can fill one person with a surplus of hope , unlocking their aura and instantly awakening their semblance.
+You can only do this once a week.
An Acceptable Reality (LV3)
---------------------------------
While life might have been unfair, you still love your memories. You wouldn't trade them for the world.
And so, you will accept this harsh reality and move one, one day, you hope you can look back and happily laugh at the time spent in that desolate manor.
+ Everything you conforms to your "Reality" is enhanced.
+ Requires you to pass a Soul DC.
+ Everyone gains +15 to all rolls that abide by this reality.
+ Example: You know that should you cut someone, they will bleed, thus, everyone withing your range receives a +15 to their injury rolls.
+ This can only be activated for 6 turns.
+ Can only be activated 3 times per day.
+ Should your view on what you accept as "reality" change, so does what is enhanced.
+ Example: Someone convinces you that bullets are slow, so, bullet based weaponry receives a -5 to all rolls.
+ The effects of this power can be counteracted by those with a strong enough will that believe in their own "reality".
My Whole Life Was-(LV4)
------------------------------
Since the beginning, your life has been full of roses. You loved roses as a child, perhaps that's why you received your particular semblance.
Still, no matter how much you loathe your old semblance, it was still a part of you. While you liked roses, you came to resent them as time went on.
Even though this might be an opportunity to finally overcome your recent animosity toward roses, you can't help but feel bitter about it all.
+ You can turn into roses petals for an instant.
+ The first lethal attack you would take is avoided unless your opponent can directly attack the soul.
+You can turn your hands and feet into rose petals.
+ Tough and durable roses grow out of your skin to help protect against damage.
+ -15 to injury rolls
+ You can transform all rose related things you touch into weapons (A rose into a sword/whip/other. A petal into a throwing dagger/dart/knife. A rose drawing into a gun/rose/rapier).
+ The created weapons have the current combat bonuses to hit and damage: +8/+8.
+ "Roses Were Once My Constant Companions".
Enduring Flesh (LV4)
------------------------
You increase the amount of damage your skin can withstand before you are wounded.
-15 to your injury rolls.
-Very minor Regen.
+Low Quality Weapons will break on your skin.
----------------------
Bone To Pick (LV3)
----------------------
Your bones become denser while still maintaining their regular shape, size, and weight.
- 10 to your injury rolls.
+15 to unarmed injury rolls.
+Harder to break your limbs.
Summon Love (LV2)
-------------------------
You can summon "love" within a person.
- Present
+You can give someone a sudden feeling of "love"
+This feeling is focused directly on the thing presently in front of them.
+Due to the fixation, the person receives a -15 to all actions that oppose the target of their affection.
+Must pass a Soul DC of 65 to not be affected.
+Those with a locked aura automatically fail this DC.
+Every time the "Fixation" takes hostile action against the target of this power, the target receive a +10 to their save against this power.
+The "Fixation" receives a +10 to all social rolls against an affected target.
Gender: Male
Age: > 0
Attributes:
Strength: 7 + 4 (Aura) = 11
Dexterity: 9 + 4 (Aura) = 13
Cunning: 7 + 2 (Aura) = 9
Soul: 20 + 1 (Feather) = 22
(#)= when a temporary ability is used.
___________________{14/20}
Bond: ▉▉▉▉▉▉▉▉▉▉ ▉▉▉▉ ⎕⎕⎕⎕⎕⎕ (Advanced Human Limit)
[4/10] (1st)
+++++++++++++
Semblance: Memory
+++++++++++++
Remember Remember: With enough effort, even a memory can become real.
+Allows you to store a memory and use it's effect.
+Currently, you can only store one memory at a time.
+Even semblances can be stored.
++++++
Inventory
++++++
++++
Skills
++++
{Combat}
Throwing Weapon (B): Oddly enough, Ozpin is very good at throwing things. He once split a house in two by throwing a pebble at it, though, that was when he was much younger. Hopefully, you can match up one day.
+ 18 to combat rolls, +9 to 1st order crits.
Spear (B-): Huh, surprisingly, you know how to properly use a spear. Hopefully, you won't share the fate of all other "lancers". +15 to Combat rolls
Blunt Weapon (C): As Nora says, "I'ma break your legs!" +7 to rolls
{Utility}
Business (B-): Business, you know a bit about it. +15 to rolls
Speech (B--): You can talk well enough, also, common sense, it's a thing! +13 to rolls
Skirt Measurement (A-): You know exactly how long or short a girls skirt is with a single glance. You also know exactly what type of skirt would compliment them best.
+80 to rolls, +40 to 1st order crit rolls, +20 to 2nd order crit rolls
{Life}
Swimming (B): You're a very good swimmer. + 18 to rolls, +9 to 1st order crits.
Chess (B): You can play a mean chess game. + 18 to rolls, +9 to 1st order crits.
Coffee Brewer (C): You have a rather small love of coffee, with that, comes knowledge on how to brew it. +7 to rolls
Gamer (C+): Oddly, Ozpin knows quite a bit about games and video games. +8 to rolls
Cooking (C):Working in the cafeteria taught you a bit. +7 to rolls
+++++
Traits:
+++++
Unlocked Aura : You can now actually use your soul to defend! Yay!
+ 4 to STR, DEX
+2 CUN
??? Soul Milestone
Name: Blake Belladonna..
Gender: Female.
Age: 17.
Attributes:
Strength: 12
Dexterity: 13
Cunning: 13
Soul: 12 +1 (Feather) +1 (Covenant) =14
(#)= When a temporary ability is used.
____________{11/11}
Bond: ▉▉▉▉▉▉▉▉▉▉▉ (Basic Faunus Limit)
Evolution
[10/10] (1st)
[3/10] (2nd)
++++++++
Inventory
++++++++
+A bow that Mordin gave you. Looks quite cute...
+"Writing A Book: For Dummies" Mordin gave it to you. Maybe you can use it to write that fanfi...erm...never mind.
+Grilled Alaskan Salmon (When consumed by a Remnant native, their aura is maxed out and then doubled for a short while. Also gives other buffs)
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
No matter how much she shoots, her weapon will not run out of ammunition. She can be an action movie star now!
Semblance : Shadow, Cycle, Bond
+++++++++++++++++++++
The Other Self: She can create clones of herself. Very useful for dodging or surprise attacks. Can create a clone to attack or take your place, opponent must make a Dex DC to not get hit.
+Clones now interact with the environment and move around, making them harder to detect as "clones"
The Hidden Self:
You can expand your shadow to reach far off places. You can then teleport to any point in your shadow. If you so wish, you can leave a clone behind at your original location.+The teleportation is incredibly quick and difficult to spot.
+You can use this to teleport through doors and other places you can't see.
+You can grow "Shadow" eyes to scout through your shadow.
+???
++++
Skills
++++
Chain-Scythe (B): A very confusing weapon to use, why did you choose it again? +18 to combat rolls when using this skill, +9 to 1st order crits.
Firearms (B): The best choice for ranged combat, right? +18 to combat rolls when using this skill, +9 to 1st order crits.
{Utility}
Speech (D): You're not very good at making conversation. +1 to related roll.
Stealth (B): You're quite good at what you do, those you stalk must always keep an eye on their back. +18 to related roll, +9 to 1st order crits.
{Life}
Dance (D): Dancing is, well, something you should at least know how not to mess up. +1 to related roll.
+ 1 to unarmed combat/injury rolls when using this style.
+ Cannot be used with other unarmed "Styles"
+ Can be used with other unarmed "Techniques"
With your outfit, you can go invisible for a few seconds at a time. You can also use a charge to go invisible for a few minutes, but, this only works once.
+1 to all stats.
Traits:
+++++
(Evolution Trait) "At Journey's End, A New Path Awaits": All things come to an end, but, not all things have to end. Indeed, just because you've reached the end of your journey, that doesn't mean you can't keep walking or turn around. Life is only as exciting as you make it"
+All resistance rolls against mental effects are doubled. (The base roll, not the bonuses)
+Accomplishing something you truly deem "Impossible" grants a massive bonus to repeated attempts. (The Bonus is based on what exactly you accomplished. Minimum Bonus of +100 )
+When trying new skills or activities, you gain a +20. If you crit, this bonus becomes a +25 and is also permanent to the specific skill/activity.
+ 5/5*/5**/5*** to all rolls.
+Whenever you embark on a "Journey", things always seem to go your way. (Automatically re-rolls Encounter rolls under [25] 1 time per day. If your second roll is lower than your first roll, you use your first roll.)
Team R S B C : Fighting as a team can be quite useful!
+You gain a +7 to combat and injury rolls while fighting as a team.
Name: Ruby Rose..
Gender: Female.
Age: 15
Attributes:
Strength: 11
Dexterity: 15 (??)
Cunning: 13
Soul: 15 +1 (Feather) +1 (Covenant) + 9 (Two Faces) = 26
(#)= When a temporary ability is used.
____________{ 13/13}
Bond: ▉▉▉▉▉▉▉▉▉▉▉▉ ▉ (Basic Human Limit?)
++++++
Inventory
++++++
Crescent Rose Mk. I I I
+15 "Melee" injury Rolls
+ 25 to "Ranged" injury rolls
+Ignores 20/30 points of "Armor." 20 for injury roll bonuses and 30 from "Armor" DC's(Like The Death Stalker)
Awakened 'Power': Crimson Tide
+Ride into battle and drown all that stands.
+When heavily outnumbered, grants a combat bonus proportional to how large the number discrepancy is.
+Currently caps out at +500
+This bonus remains until the battle is concluded and all your enemies have been crushed underfoot.
Trait: Sapient!
-You gain stats!
------------
STR : 0
DEX : 0
CUN : 12
SOUL : 25
------------
+10 to "Melee" injury Rolls
+10 to all injury and combat rolls when facing Grimm, "Beasts", and Lekrotors
+???
+"Are you worthy?"
Other:
+A mini transforming pen-knife Mordin gave you. It's so cool
+Serene Music Box: Its little tune calms everyone around you. It makes you want to sleep and laze around.(Quest Reward)
+ "A Rare Pop-Up"Weapons Encyclopedia" You almost poked your eye out with the pop up sword. So cool!
+A Heart Shaped Locket Mordin gave you. It can apparently protect you? Your heart beats so fast!
+1 ??? Breaks after trigger is met.
+ Install: Dual Wield : A card. Increases your "Dual Wield (Faux) Skill " based on your Scythe skill.
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
Semblance : ["Red"]
++++++++++++
Scatter To The Winds : She can go REALLY fast, leaving behind rose petals.
+?? to Dex.
+Even more Dex when used!
Red Like Roses: If only i could be just a bit faster...
+12 to combat rolls.
+Can be activated to double the bonus, but it then goes on cool down for two turns.
Blossoming Bud: Everything starts here, your very own... Forest?
+ ????
+Can knock people out?
+Can spy on Mordin easier? Also, good for scouting.
+Can now change color!
Shade's Of A Red Bed: *Pomf* "This is a comfy bed!"
+You can mark one specific bed.
+Can change the mark every week.
+If the bed is red, the following bonuses apply.
+When you sleep on a Red Bed for 8 hours, all physical DC's you roll against decrease slightly for the following 12 hours.
+Sleeping on this bed with someone you really care about improves this effect further.
+"I feel really pumped! Ruby, away!" - A Certain Girl.
++++
Traits
++++
///////////////////Stat Milestone Traits////////////////////////
Dexterity 15 = ???
Soul 15 = ??
////////////////////////////////////////////////////////////
Team R S B C : Fighting as a team can be quite useful!
+You gain a +7 to combat and injury rolls while fighting as a team.
Leader R S B C, B, And Now With a T:
You've gotten to know a lot about your friends and team members, you're quite good at fighting alongside them.
+3 to all combat rolls when fighting alongside anyone from your team, Blake and Talitha.
+This does in fact stack for a total of +15.
Critical Eye:
You've trained quite hard to find the best angle for your shots to penetrate the enemy.+10 to ranged injury rolls when using "Rifle" and "Sniper Rifle" Classed weapons.
Reaper's Due:
You don't really like killing things, but, you're apparently very good at finding the most efficient way to kill something.+10 to injury rolls when seriously trying to "Kill" a target.
Silver Eyes: Your eyes are meant to strike fear in creatures that lurk in the dark.
PhasesLet your eyes absorb all light and learn. Analyze all you see and grow from it.
+Time limit = 3 Turns
+25/25*/25** to all rolls and Injury Rolls vs Creatures Of Grimm when activated.
+If you crit, add 1/2 of what you got over 100 to your next crit roll if fighting a Grimm. (Stacks up to 3rd Order Crits)
+3 to all stats when activated.
+15/10* to all rolls when activated. (Does not stack with Grim Bonuses)
+If you study your opponent for 2 turns and they do not attack you during this, your next attack gains +70/70*/10*
+1/4th of Mordin's Soul stat is added to your own when he is in range.
+Currently, this is not added to other traits, but, is for most techniques.
+Current bonus: +9
++++
Skills
++++
Scythe (B+): This is no hoe, boy, no hoe! +21 to combat rolls, +12 to 1st order crits.
Sniper Rifles (B+): I see you~ +21 to combat rolls, +11 to 1st order crits.
Firearms (B): Bang, Bang! +18 to combat rolls, +9 to 1st order crits.
Straight Sword (D++): You'll never ask Blake to teach you something. Ever!! + 3 to combat rolls.
Weapon Smith (B++): You're amazingly talented at making weapons. For someone your age, this is nothing but prodigious work! +25 to related roll, + 13 to 1st order crits.
Unarmed Combat (E++): You've somehow managed to go from horrible at unnamed combat to the level of someone just starting out. Good job! -2 to combat rolls using this skill.
Dual Wield (Faux): You can now handle two scythes at once somewhat marginally better than before! "Gee Ruby, why do you get two scythes?" Can attack twice when used. Second attack does not receive any bonuses and gets a -40 to hit and -40 to injury rolls. *Insufficient STR*
{Utility}
Speech (D++): No longer do you randomly shout about weapons in a conversation focused on food! Instead, now you only do it when they talk about anything even remotely close to weapons. Dust?! Did you know my Crescent Rose uses only the highest quality- Hey! Where are you going? -1 to related roll
Disguise (D-): You think this could be useful, but, it was a bit embarrassing having Mordin dress you up in different clothes... . + 0 to all disguise rolls
Seduction: (D-) -You can now actually seduce people, though, it only works on the type of people you would want to avoid. Counts as a (B) when used on Mordin. M-Mordin, do you want to practice your domain? W-Which one? Y-You, know which one!
{Life}
Dance (D++): Why would anyone need to know how to dance? Your school taught you enough, so w-what if you step on a lot of toes! They should just not let themselves be stepped on, probably, maybe, ok, you suck at dancing. +3 to related roll.
Knitting: (C++) You can knit better things now! All that practice was worth it! When Mordin wears the hand knit scarf you made him, your heart beats like a drum!
+ 1 to unarmed combat/injury rolls when using this style.
+ Cannot be used with other unarmed "Styles"
+ Can be used with other unarmed "Techniques"
+ The current range is about the size of Beacon.
With your new attire, you can wield weapons at (-)(-)(-) the original user's skill level.
+1 to all stats.
+++++++
Soul Links
+++++++
Mordin
1- A Punctual Scythe
+Weapon [Scythe]
Stats:
+20/15* to combat rolls
+35 to injury rolls
Special Attack:
+When the wilder feeds the weapon a bit of their Aura/Soul the clock on its head begins to tick down.
+If the blade is swung at empty air, a "rift" will appear.
+If the wilder jumps inside, they will be teleported to a simulation of 5 seconds into the world's future.
+The user can currently only attack the target within this world.(AKA: All you can really affect is your target)
+Can only be used once and then the Scythe vanishes.
+This effect can be dodged if the target realizes an attack is coming and gets out of the way.
+To others, it looks like a copy of the wilder appeared out of thin air and mimicked all of your "simulated" action.
+Counts as attacking twice in one Turn/Action for combat purposes.
Effects:
+Uses the highest wielders Scythe Skill for combat rolls.
+If the special attack is not used, this weapon lasts for 20 minutes.
+Makes Ruby Rose quite tired.
+Can only be used as long as Mordin Solus and Ruby Rose are holding hands.
Development:
+???
3-?Defense
1-?
2-?Support
1-?
2-?
Name: HFelicia Crescent
Gender: Female
Age: 17
____________ {13/13}
Bond: ▉▉▉▉▉▉▉▉▉ ▉▉▉ ▉ (Basic Human Limit?)
Evolution
[10/10] (1st)
[5/10] (2nd)
Attributes:
Strength: 15?
Dexterity: 17?
Cunning: 18?
Soul: 8 +1 (Feather) +1 (Covenant) = 10
(#)= When a temporary ability is used.
++++++
Inventory
++++++
+ A tie Mordin gave you. He's naive....You can't help but like him...
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
-This item has one of 6 effects when consumed. The effect is randomly chosen.
1. Summon 100 tons of cardboard 10 ft above someone.
2. Taste very delicious
3. Give the person small wings that can have them fly for 1 minute and 37 seconds.
4. + 25 to the next roll
5. Summon 2 "Flying Biscuits"
6. Induce vomiting.
+++++++++++++++++++++++++++
Semblance: God, Trickster, Deceive
+++++++++++++++++++++++++++
"A semblance of your very own, something thought impossible."
A Child Of Many Faces: "I like your face~"
+ Can shapeshift into anyone who's DNA you've consumed.
+???
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
++++
Skills
++++
Whip Sword (B+): Stab ya in the back~. + 21 to combat rolls, +12 to 1st order crits.
Stealth (B-): Sneaky, sneaky~ +15 to related roll
{Utility}
Speech (A-): You are one of the most persuasive girls in Vale. Don't let it go to your head. +40 to related rolls, +20 to 1st order crits, +9 to 2nd order crits.
{Life}
Tea Making (B): You've always liked tea since the first time you encountered it.
+ 18 to combat rolls, +9 to 1st order crits.
+ 1 to unarmed combat/injury rolls when using this style.
+ Cannot be used with other unarmed "Styles"
+ Can be used with other unarmed "Techniques"
Traits:
+++++
Silver Tongue: You're quite good at persuading other~
+10 to persuasion rolls.
One Among Many:
While you are your own person, in the end, you come from the same source as everyone else.+???
+Soul Stat does not increase unless ???
Addicted!: Oh No! You've become addicted to Mordin's Tail! What ever shall you do?
+ Unless you endure through withdrawal and beat the addiction, you must grab Mordin's tail whenever you can.
(Evolution Trait) "The Snake Who Charmed A God": Some say words have power, well, yours must truly be strong if they've managed to charm what most would classify as a god.
Truly, if you, yourself, knew this, you doubt you could keep your constant giggling in check.
+ 100% of your "Speech" skill bonus is added to your combat rolls. = [+21]
+ 40 to all speech rolls.
+ 40 to 1st order Crit Speech rolls.
+ 25 to 2nd order Crit Speech rolls.
+ 10 to 3rd order Crit Speech rolls.
+ 5 to 4th order Crit Speech rolls.
Team R S B C : Fighting as a team can be quite useful!
+You gain a +7 to combat and injury rolls while fighting as a team.
[Week Actions] 3(T), 2(L) , 1(E) , 3(S)
[Weekend Actions] 2(L) , 2(E) , 2(S)
Rollz Room ->[Roleplaying Dice Roller · Rolz]
Discord -> The Light Of Our Solus
Official Omake Index (Thank's To nanayoung!)(No longer official official official)
Now With A TV Tropes Page! (Thanks to nanayoung and Mefiran!)
My Patreon
- #3
____________{13/15}
Bond: ▉▉▉▉▉▉▉▉▉▉▉▉▉ ⎕⎕ (Advanced Faunus Limit)
Evolution
[9/10] (1st)
The mayor of "Spring's End". Has rough and calloused hands. Seems to have the respect of many of the townsfolk. Used to be a mercenary and caravan owner.
+User gains a 40 HP Shield when activated.
+User takes -10 to Injury rolls
The best scout under Hazel's command. Finds you annoying, but is thankful for the fact that you probably saved his and everyone else's lives by distracting the Grimm. Can we be friends?
Alicia's Partner. He gives good advice, is a nice guy.
Cardin's partner, she seems nice.
Leader of team CINM. Responsible and likes to tell jokes.
Team CINM's tech expert. Likes messing around on her scroll.
Team CINM's Martial Artist. Very energetic.
The grumpy member of team CINM.
+Her real name is Emerald Elsam.
__________ {7/8}
Bond: ▉▉▉▉▉▉▉ ⎕ (Basic Synth Limit)
____________ {7/10}
Bond: ▉▉▉▉▉▉▉ ⎕⎕⎕ (Basic Human Limit)
__________ {1/3}
Bond: ▉ ⎕⎕ (Semblance)
____________ {1/10}
Bond: ▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
____________ {1/10}
Bond: ▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
Her Witch Girl transformation comes with a simple blue dress and an azure sword.
Her special attack allows her to shoot Azure colored copies of her sword.
He was captured during a war and thrown in the mirror by his enemy.
____________{3/11}
Bond: ▉▉▉ ⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Faunus Limit)
Currently, she has the appearance of a human.
____________{4/10}
Bond: ▉▉▉▉ ⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
____________{9/10}
Bond: ▉▉▉▉▉▉▉▉▉ ⎕ (Basic Human Limit)
Blake: "Thank you for everything, Mordin. You're the best partner anyone could ask for, i'll help you with anything."
Felicia: "Without you, i'd have been long gone. I'll make sure to repay the favor, Mordy wordy~"
Jaune:"You're a great friend! You helped me and Pyrrha, so, thanks man. Wanna go eat something?"
Nora:"I'll never lose to you! Just you watch! Renny's been teaching me a lot of stuff!"
Ren:"There's more to you than you let on, but, I trust you."
Pyrrah: "Thank you, Mordin. Please, if you ever need help, don't be afraid to ask.."
Cardin: "What the hell are you writing! Stupid animal, stop asking me questions! Can't you see I'm busy!
Yang: "So, how far have you and my sis gone? Hahaha, those are some rosey cheeks. "
Weiss: "You're the best faunus i've met. Now, stop looking at me like that! I've got more important things to deal with."
Alicia: "Man, Felicia doesn't let me touch your fluff! Wanna go tie her up?"
Ozpin: "You are a remarkable young man, Mordin. With people like you and your generation, i have high hopes for the future."
Velvet: "Haven't talked much lately, but, i think you're a nice guy."
Odol: "So, do you like fighting arenas? Eh? Yeah, you're a cool kid. "
Brick: "My darling wife says hi. Also, you're a good kid, don't change."
Hazel: "You're the best thing that happened to me, Mordin."
Neopolitan: " ; P"
Glynda: "You're very diligent and focused on your studies. Keep it up and you'll be among the best."
Talitha: "I wouldn't be here without you, Mordin. Let's explore the universe together! It's such an amazing place!"
Hesperides: "This world, it's so different. Mordin, thank you for showing it to me again."
Osmond: "Eh? I think you're great, pops! Why not go and give me a brother soon, huh?"
Caldereca: "Hmm, what are you, i wonder?"
Ruby Alter: "What? You're fucking alright, ok. Why the hell are you asking such stupid questions? Whatever.."
Vale: The Vale council has high hopes of you and are quite impressed with your record.
Atlas: Everyone important knows about you and Talitha.
Menagerie: Unknown
Vacuo: Unknown
Mistral: Unknown
???: .......
Cities/Town
Vale: A lot of people know about your most recent Dust Adapter commercial.
Spring's End: Everyone likes you! You're a Hero!!Academies
Beacon: A hero! He saved so many people!
Haven: Unknown
Atlas Academy: Unkown
Shade: Unknown
Signal: UnknownOrganizations/Factions
Vale Government: Jackpot! This is literally the best thing since that one guy we will never speak of again.
Atlas Government: Shut up and take our money! But still, e must be wary.
The White Fang: A faunus that save some people.
The Black Claw: A strong opponent. Hinders our plans.
The HSL: Not so bad, actually a nice guy. Very gullible.
H's Organization: Very important. Do not harm unless necessary!
Salem's Group: Extremely interesting. It's a shame he didn't join us.
Ghira's Mafia Organization: Seems like a good kid. Also very photogenic.
Covenant Leader: Mordin Amalthea Solus
Oath: You solemnly swear to fight for your friends and those you cherish
Crest: Wings
Tenets/Laws
1- Don't Attempt To Seriously Harm Members of the Covenant
2- Don't pass on covenant secrets without permission.
3- Don't Kill Innocent People/Don't seriously harm innocent people Intentionally or willingly Rewards
-10 Followers = + 5 EXP (Done)
Total Members: 13
Current Quest - Take his girlfriend to meet his parents.
Nora Valkyrie:
Previous Quest - Don't eat pancakes for a week. - PASS!!!
Current Quest - Confess her love to her crush!
Pyrrha Nikos:
Current Quest - Learn how to juggle with Jaune.
Lie Ren:
Current Quest - Smile and laugh at every joke Nora makes.
Cardin Winchester:
Current Quest - Prepare a "thank you" party for your team.
Alicia:
Current Quest - Try and become friends with your Onyx Blade.
Yang Xiao Long:
Current Quest - Ask a certain someone out on a date! Either that, or spar with them until you're happy!
Weiss Schnee:
Current Quest - Smile and thank your team for being good friends.
Ruby Rose:
Previous Quest - PASS!
Current Quest - Sleep In The same bed as Mordin while hugging his fluffy tail!
Felicia Crescent:
Current Quest - Visit Felica's grave with your team. Either that or find a boyfriend.
Blake Belladonna:
Current Quest - Go out somewhere with your family.
Neve:
Current Quest - Teach Milo how to punch things good!
Xiao Green:
Current Quest - Seek counseling.
Covenant Leader: Mordin Amalthea Solus
Oath: Knowledge Is Everywhere In The World, Thus, Enjoy All That It Has To Offer
Crest: An Eye
Covenant Item: Pendant
Allows one to access future covenant abilities, among other things.
A mundane looking pendant that can be worn under a person's clothing.
When the user wills it, a small, celestial eye will appear on the pendant's flat, silver face.
Aerin Marigold, the first Follower Of Knowledge, often tells stories of what the eye might be.
Chief among these is the idea that the eye is used by the "Traveler" to grant good fortune to all that constantly wear it.
1- Don't Attempt To Seriously Harm Members of the Covenant.
2- Don't Pass On Covenant Secrets Without Permission.
3- Don't Kill Innocent People/Don't seriously harm innocent people Intentionally or willingly
Rewards
+10 Followers = + 5 EXP (Done)
+20 Followers = + 8 EXP (Done)
+25 Followers = + 1 EXP/Week (Done)
+35 Followers = + 15 EXP (Done)
+50 Followers = + 2 EXP/Week (Done)
Total Members: 58
Previous Quest - PASS!!!
Current Quest - Go to a therapist to talk about her sister's death.
Deirdre Porpoise (Sad Girl)
Previous Quest - Make a friend - PASS!!!
Current Quest - Go out to somewhere public with your friend
Hillary Varney - Get a new car.
Karima Martens - Cry and apologize to your wife.
Ta Partin - Donate blood.
Alissa Wilbanks - See a Grimm.
Deetta Fogle - Fly in an airship.
Shaina Regalado - Become a YourTube creator.
Luvenia Soliz - Get vengeance on Crafter_T_S
Marisa Eaves - Shake hands with the Covenant's Lord
Glennis Pippin - Confess your love!
Lucio Staten - Hit on a girl twice your age!
Herma Ricker - Hit on a boy half your age!
Jenice Drayton - Hit a boy!
Janelle Serrano - Learn how to get away with murder, but, don't actually kill anyone.
Maria Rickman - Learn how to cook.
Nedra Styles - Learn to drive.
Selina Lu - Learn how to use a combat knife.
Kaylee Fernandes - Egg your teacher's house!
Walker Muniz - Get top marks in History class!
Tena Allan - Join a sport's team.
Kasandra Bohannon - Find a guy who gets you.
Vania Duffy - Catch a fish with your hands.
Thurman Boston - Find a girl who gets you.
Kaci Goodrich - Kill a bear with your bare hands.
Sirena Dupre - Ruin a dears day and then roast it!
Melania Field - Sacrifice a lamb to your Lord!
Apolonia Frame - Buy a house.
Frida Woodbury - Drift like in the 90s.
Alfonzo Thurman - Learn how to use a sword.
Luigi Reeder - Convince your mother in law that this weird faunus, that can't understand your language is actually a very important person!
Dean Word - Convince your horny woman friend that sticking horns on things isn't the answer to all her problems!
Polly Bowles - Make some ice cream muffins or pizza for your girlfriend.
Vigor Timmons - Tell your girlfriend that knocking out her twin sister and messing with you isn't a fun prank!! You almost thought she was some kind of doppelganger!
Roslyn Davies - Stab a random guy with a friendship pen!
Trish Shipp - Eat lobster.
Ashlea Rigsby - Eat a Raspberry.
Keesha Hewitt - Learn to teach a class.
Adelia Metz - Go to a casino.
Farrah Vincent - Hire a maid.
Marhta Blodgett - Get a brand of energy drinks named after you.
Tonda Hutton - Scare someone.
Zada Velazquez - Make pizza.
Ty Gaddis - Rule the world or learn to make origami.
Jude Cornwell - Kill all the Grimm or convince your teenage son that video games aren't cool.
Margert Christy - Eat out.
Hanh Holbrook - Hug the covenant leader and Lord.
Reinaldo Poland - Star in a commercial.
Anibal Hatfield - Buy a cat.
Fabiola Rush - Become a stripper.
Maryalice Damico - Get a job at an aquarium.
Versie Lemmon - Tell your boss to jump down a well!
Jaimie Mcnabb - Smoke a nice, imported cigar.
Albert Slater - Buy a new telescope.
Lisha Mackie - Start a quest over on Grimmbattles.
Tonie Kohn - Troll a bunch of your readers over on Grimmbattles.
Touch Souly Soul!: Cure Ruby's Soul Curse!
[Events]
Favor
-You owe Ozpin a favor.
-Why hasn't he called it in yet? Perhaps he's waiting until you can do anything?
A Visit
Hazel wants to visit Mordin once she has free time. Who knows when that will be.
Well, she's kept it a surprise this long, so, who knows when she'll pop up!
[Field Bosses]
(God Hand) You've... Felt an odd presence in the Emerald Forest. Should you investigate? It feels very...Dangerous.
(The Hound) You can feel some sort of...Distortion to the far east. Perhaps you should see what's causing it? Though, if it's an enemy that's causing that distortion...
(Another Mordin Solus) This... This is odd. Why do you feel something so... Similar? Another Solus? You must investigate this but not immediately! You have food to eat first!
(Hulk) What's that green angry thing off in the distance? You should probably investigate.
("Dyaus Pita") Zinogre! No... This feeling is something else... Maybe you should check it out?
("The Impaler") A feeling calls you towards the east. You feel something not of this world...Interesting.
("King of Knights: Alter") Strange, you swore you felt something ominous just now. Should you check it out? Whatever it was, it felt much stronger than you...
(The Regenerator): You feel an ominous presence coming from the emerald forest, you should check it out. A wolverine? No, that's-
(Zygarde): You feel a strange disturbance in the emerald forest.
The Mimic Chest: You found a weird door in the forest, should you go inside?
The Underground: While exploring the surroundings of Spring's end, you found a rather large hole in a nearby mountain. Blake suggested that you don't jump down it, so, you followed her usually correct and wise advice.
The Forgotten Battlefield : A ruin you fund under an old Great War era battlefield.
[the flying biscuit]You'll almost never be late for class. +1 bonus to learning action rolls while in beacon.
[the flying biscuit]Mordin gains +2 to all combat rolls when fighting alongside Ruby
[the flying biscuit]Ruby gets a +2 When fighting alongside Blake
[the flying biscuit]Ruby gets a +2 When fighting alongside Blake
[the flying biscuit]Ruby Receives +2 to all combat rolls when fighting alongside Mordin
[the flying biscuit]Ruby gets +2 to all combat rolls when fighting alongside Felicia
[PikaKing]+2 to any roll in which you are being "greedy".
[TsukiKing777]+20 to next walking domain session.
[TsukiKing777]+15 to next lightning domain session.
[Iunctus]+10 to any roll
[Iunctus]+10 to any roll
[Iunctus]+15 to any roll
[Amphidsf] +20 to any roll
[the flying biscuit]+10 to any roll
TsukiKing777]+10 to any non combat roll
[the flying biscuit]+8 to any roll
[the flying biscuit]+ 5 to any non combat roll
[nextive]+5 to a combat roll.
[nanayoung]+6 to next soul session(Talitha)
[Cultadium] +4 to any combat roll
[the flying biscuit]+10 to any roll
[the flying biscuit]+8 to any roll
[EntropyEngineer] +7 to any roll
[the flying biscuit] +14 to any roll
[the flying biscuit] +10 to any roll.
[xaldreca] +9 to any roll
[xaldreca] +4 to any non combat roll.
[xaldreca] +10 to any roll
[Cultadium] +14 to any roll
[forgettheforgottens] Nextime you train unarmed combat, Tentacle style is upgraded for free.
[the flying biscuit] +15 to any roll
[Rune_Fireheart] +10 to any roll.
[WeaponX1023] + 6 to next ice cream session.
[trollbird]+2 to any non combat roll
[nanayoung]+12 to any combat roll
[Jaedin] +11 to any roll
[Jaedin] +8 to any roll (Locked for Body)
[Jaedin] +13 to any non combat roll
[forgettheforgotten] "Eclipse Academy" Becomes an time rift location.
[nanayoung]+25 to any roll
[Jaedin] +15 to any roll
[forgettheforgotten] +17 to next contract session.
[Jaedin] +15 to next walk domain.
[forgettheforgotten] + 25 to next contract session
[ QQ ] +20 to next Seduction Session
[ QQ ] +18 to next contract Session
[Jaedin]+11 to any non combat roll
[Pijus Magnificus]+15 to any roll
[the flying biscuit] +14 to next weapon Domain session
[Quest] Talitha Gains A +15 to her next crafting session (The training)
[Xaldreca] +15 to next Ice Cream Session
[Noob567] +13 to any roll
[Pijus Magnificus] +15 to any roll
[Dman123]+10 to next seduction domain session!
[HabStab]+12 to next summon domain session! (Mordin)
[Quest] +5 to Mordin's Next Seduction Domain training Session
[Quest] +5 to Mordin's Next Bond Domain training Session
[HabStab]+13 to next soul session! (Mordin)
[Noob567] +14 to any roll
[Ambit] +20 to any roll
[thebebb] +13 to next food session
[RedBovine] +20 to any roll
[Quest]+10 to next Recovery roll (Talitha)
[Quest]+10 to all training rolls (Blake)
[forgettheforgotten] +25 to next Bond Domain Session
[Xaldreca]+15 to any roll
[Xaldreca] +15 to any non-combat roll!
[Noob567] +13 to any roll
[Noob567] +13 to any roll
[Darshelenas Sunbreaker] +15 to any roll
[forgettheforgotten] +10 to every domain you train next session (Mordin)
[QQ] +16 to any roll!
[Darshelenas Sunbreaker] +14 to any roll
[QQ] +16 to next body session (Mordin
[QQ] +14 to any roll
[QQ] +15 to next Body session (Mordin)
[QQ!] +13 to any roll
[QQ] +17 to next soul session (Mordin)
[HabStab] +15 to next meta session
[Mefiran] +10 to any roll
[thebebb]+10 to any roll
[forgettheforgotten]Next time you level up Dragon scales, you gain 1 extra point to use!
[random viewer] +13 to next body session (M)
[Pijus Magnificus] +18 to next weapon session (M)
[Quest] +5 to next kiss session (M)
[forgettheforgotten] +23 to any roll
[MediumBane] +16 to next WEapon Domain Session
[forgettheforgotten] +35 to any roll
[Xaldreca]+20 to next Time Session
1- A Gem- Complete
2- A Spot Of Power - Complete
3- A Part Of Ruby - Complete
4- A Catalyst (Soul Gem) - Complete
5- Actually perform the ritual - Complete
Gender: Female
Age: 17
____________{7/10}
Bond: ▉▉▉▉▉▉▉ ⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 13 (??)
Dexterity: 12
Cunning: 12
Soul: 15 +1 (Feather) +1 (Covenant) = 17
(#)= when a temporary ability is used.
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
Semblance
+++++++
Escalating Embers: What doesn't kill me makes me Yanger!
+1 STR on activation. + ?? Every turn after. Caps at ?? turns or ??.
+1 Soul on Activation.
+?? to combat rolls.
{Alba Ignis} : The calm flame burns hotter than the raging fire.
+?? To combat Rolls Per Turn
+???
+Ends After ?? turns
????:
My fists shall blot out the sun!+??
+??
+Can grow arms made of pure aura, very taxing.
++++
Skills
++++
{Combat}
Unnamed Combat (B+) You've trained your body to be an extremely strong punching machine. What? there's no "Pun" line here. + 21 to combat rolls, +12 to 1st order crits.
{Utility}
Riding (B++): You love speed, dashing through Vale on your bike, you feel truly alive. + 25 to combat rolls, +15 to 1st order crits.
{Life}
+++++
Traits:
+++++
??? Stat Milestone
Gender: Male
Age: 17
??? 7/10
__________{8/10}
Bond:
Attributes:
Strength: 12
Dexterity: 12
Cunning: 14
Soul: 13 +1 (Feather) +1 (Covenant) = 15
(#)= when a temporary ability is used.
++++++++++
Semblance: ???
++++++++++
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
Skills
++++
{Combat}
Mace (B): An easy to learn weapon, but the simpler things are usually the most efficient.
+ 18 to combat rolls, +9 to 1st order crits.
Shield (B--): Always good to have a proper defense or you'll be overwhelmed.
- 13 to injury rolls
{Utility}
Business (B++): Even if you don't like it, you can't deny you've got a sense for business.
+ 25 to related rolls, +15 to 1st order crits.
{Life}
+++++
Traits:
+++++
??? Soul Stat Milestone
Gender: Female
Age: 17
__________{7/10}
Bond: ▉▉▉▉▉▉▉ ⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 11
Dexterity: 13
Cunning: 15
Soul: 14 +1 (Feather) +1 (Covenant) = 16
(#)= when a temporary ability is used.
+++++++
Semblance
+++++++
Regina Nubila: She can make etches on reality?
Glyph (Parum Me): You can use your glyphs to make a "Shadow" of yourself. While not very combat worthy at the moment, it proves itself to be a wonderful scout.
+Can make a Mini Me.
+You can use them as scouts.
+They act like drones (no sentience).
++++
Skills
++++
++++++
Inventory
++++++
+10 to combat rolls
+7 to injury rolls
+14 to injury rolls vs heavily armored targets.
+Several dust abilities.
Achilles Tongue: Your weapon will sometimes tell you the weaknesses of the opponents you fight. Unfortunately, it also suggest some very questionable methods on how to capitalize on these weaknesses.
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
Rapier (B): Pointy end goes in..... + 18 to combat rolls, +9 to 1st order crits.
{Utility}
Dust (B++) : It's only natural that you'd be good at handling dust.
+25 to related rolls , +15 to 1st order crits.
{Life}
Dancing (B++): A Schnee must know how to properly dance.
+ 25 to combat rolls, +15 to 1st order crits.
+++++
Traits:
+++++
??? Soul Stat Milestone
??? Cun Stat Milestone
Mordin Sense: You've been around Mordin for long enough to know when a problem was caused by him. Perhaps it's your semblance that allows you to know or maybe something else. Either way, you can tell when Mordin is the culprit of almost anything, you have a 95% chance of success.
+Mordin can no longer lie to you without you knowing something is fishy.
+You gain +5 to all speech rolls when trying to calm down any situation Mordin may have caused.
+You instantly know if Mordin is the problem at hand.
+You gain a +3 to all non combat rolls against Mordin.
Gender: Female
Age: 17
__________{4/10}
Bond: ▉▉▉▉ ⎕⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 12
Dexterity: 12
Cunning: 13
Soul: 14 +1 (Feather) +1 (Covenant) = 16
(#)= when a temporary ability is used.
+++++++
Semblance
+++++++
++++++
Inventory
++++++
+7 to combat rolls
+7 to injury rolls
+???
Vengeful Hope: When fighting alone, you gain a boost to combat! (+???)
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
Skills
++++
{Combat}
Straight Sword Mastery (B): Swords are for fighting...and playing. + 18 to combat rolls, +9 to 1st order crits.
{Utility}
{Life}
Dancing (B+): You like dancing....with others!
+ 21 to combat rolls, +12 to 1st order crits.
+++++
Traits:
+++++
??? Soul Stat Milestone
Gender: Male
Age: 17
__________{6/10}
Bond: ▉▉▉▉▉▉ ⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 9
Dexterity: 9
Cunning: 13
Soul: 19/(??) +1 (Feather) +1 (Covenant) = 21/(??)
(#)= when a temporary ability is used.
+++++++
Semblance
+++++++
++++++
Inventory
++++++
+6 to all combat rolls
+6 to all injury rolls
-10 to all injury rolls (Shield)
The Honed Edge: So long as you properly maintain the sword, it will never dull, and eventually, it will become sharper.
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
++++
Skills
++++
{Combat}
Straight Sword (C--): You've been getting training from Pyrrha. You won't let her down.
+ 5 to all related rolls.
Unarmed Combat (D+): You got some tips from Yang and Ren. Man, if only you could actually punch good, still, you're better than Mordin! Take that!
+2 to all related rolls.
Shield (C-): You're better with your shield, if only just.
- 6 to injury rolls.
{Utility}
{Life}
Dancing (A-): Your sisters always wanted to dance with you. You miss them....
+80 to related rolls, +40 to 1st order crit rolls, +20 to 2nd order crit rolls.
+++++
Traits:
+++++
??? Stat Milestone
Gender: Male
Age: 17
__________{5/10}
Bond: ▉▉▉▉▉ ⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 10
Dexterity: 13
Cunning: 14
Soul: 11 +1 (Feather) +1 (Covenant) = 13
(#)= when a temporary ability is used.
+++++++
Semblance
+++++++
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
Skills
++++
Unarmed Combat(B): Flow like water, strike like thunder.
+18 to all related rolls, +9 to 1st order crits
Dual Pistols (B-):
Calm as a still lake, violent like a raging gale.+15 to all related rolls
{Utility}
{Life}
Cooking (B++): Pancakes.....
+25 to all related rolls, +12 to 1st order crits.
Chess (B+): Your mother taught you how to play the game, now, you play with Nora. You miss her. +21 to all related rolls, +12 to 1st order crits.
Long Fist (LV1)
--------------------
You created a way to transfer the force of your punches through the air itself.
+3 To opponent's injury roll,+3 To Combat rolls, Low-Mid range.
Traits:
+++++
Chess Adept: You've played the game for a long time, so, it's expected that you know a bit about it. +15 to all Chess rolls.
Gender: Female
Age: 17
__________{7/10}
Bond: ▉▉▉▉▉▉▉ ⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 14 (??)
Dexterity: 11
Cunning: 11
Soul: 13 +1 (Feather) +1 (Covenant) = 15
(#)= when a temporary ability is used.
++++++++++
Semblance: ???
++++++++++
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
Once the user squeezes the bottle, syrup will come out. The flavor is based on what the user thinks at the time of squeezing. The flavors are limited to things the user has tasted before.
++++
Skills
++++
{Combat}
Hammers (B): Stop! Nora time!
+18 to all related rolls, +9 to 1st order crits
Grenade Launcher (B): Boom goes the Noramite!
+18 to all related rolls, +9 to 1st order crits
{Utility}
{Life}
Eating (B++): You won't loose! Just a bit more! +25 to all related rolls, +15 to 1st order crits.
Chess (B--): Renny's a good teacher! +13 to all related rolls
+++++
Traits:
+++++
??? Stat Milestone
Chess Genius: For some reason, Chess just comes natural to you. It's so boring! You only have fun when playing it with Renny. +40 to all chess rolls.
Gender: Female
Age: 17
__________{7/10}
Bond: ▉▉▉▉▉▉▉ ⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 13
Dexterity: 14
Cunning: 14
Soul: 14 + 1 (Feather) + 1 (Covenant) = 16
(#)= when a temporary ability is used.
++++++++++
Semblance: Polarity
++++++++++
Magnetic Will: You can control any piece of metal within a certain range of you.
Metallica: You can pull the iron from people's blood so long as you're touching them. Limited to area being touched. Target gets a soul roll with bonuses if they are above 50% aura.
++++++
Inventory
++++++
Allows one to access future covenant abilities, among other things.
The ring appears to be mundane, but, when the user's soul is passed through it, the crest shines for all to see.
It is said that Mordin Amalthea Solus loved food, thus, he chose rings to represent a limit of sorts.
If the ring could not be taken off, it would mean that the user needed to manage their eating habits a bit better.
Skills
++++
Short Sword (B++): You rather like their quick and fast attacks.
+25 to related roll, +10 to 1st order crit rolls. + 5 to 2nd order crit rolls.
Javelin: (B++): Great for throwing or piercing attacks.
+25 to related roll, +10 to 1st order crit rolls. + 5 to 2nd order crit rolls.
Firearms: (B++): A basic skill for all hunters or so you're told.
+25 to related roll, +10 to 1st order crit rolls. + 5 to 2nd order crit rolls.
{Utility}
Acting (B+): Pumpkinpeet's The best around!
+21 to all related rolls, +12 to 1st order crits.
{Life}
Traits:
+++++
??? Stat Milestone
Gender: Female.
Age: ??
__________{6/10}
Bond: ▉▉▉▉▉▉ ⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: ?
Dexterity: ?
Cunning: ?
Soul: ? +1 (Feather) =?
(#)= when a temporary ability is used.
??? [6/10]
++++++++++
Semblance: ???
++++++++++
"Neither Here, Nor There": Come with me, or get left behind.....
+ Teleportation?
++++
Skills
++++
{Combat}
Straight Sword (??): You like stabbing things, stab stab.
{Utility}
Dancing (B++): Shake it! Break it!Take it!
+25 to all related rolls, +15 to 1st order crits.
{Life}
Ice Cream Tester (A-): You love ice cream, so, it's only natural that you know how to judge and rate their taste!
+80 to all related rolls, +40 to 1st order crits, +20 to 2nd order crits.
+++++
Traits:
+++++
Sadistic: Some say you're sadistic, you think you just like to play with your......opponents?
+ 10 to all rolls against those weaker than you.
A Mirror Of Possibility:
You've been having weird dreams lately...+???
Gender: Male
Age: ??
__________{4/10}
Bond: ▉▉▉▉ ⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: ?
Dexterity: ?
Cunning: ?
Soul: ? +1 (Feather) =?
(#)= when a temporary ability is used.
??? [4/10]
++++++++++
Semblance: ???
++++++++++
++++
Skills
++++
{Combat}
Blunt Weapons (??): Why kill someone to send a message when you can break their knees?
{Utility}
Dancing (B++): Dancing with your life on the line!
+25 to all related rolls, +15 to 1st order crits.
{Life}
Cigar Appraiser (A-): Cigars, very relaxing, though, not so much when near dust.
+80 to all related rolls, +40 to 1st order crits, +20 to 2nd order crits.
+++++
Traits:
+++++
Survivor: You'll do nearly anything to survive.
+You always seem to find ways to escape from certain death.
Grimm Spotter: Damn weird radio messages.....
+You stay ways from Grimm and are less likely to be eaten by one.
A Mirror Of Possibility:
You've been having weird dreams lately...+???
Gender: Female
Age: 17?
__________{1/10}
Bond: ▉ ⎕⎕⎕⎕⎕⎕⎕⎕⎕ (Basic Human Limit)
Attributes:
Strength: 15?
Dexterity: 15?
Cunning: 15?
Soul: 15?
(#)= when a temporary ability is used.
??? [7/10]
++++++++++
Semblance: ???
++++++++++
++++
Skills
++++
{Combat}
Unarmed (??): She likes to punch things.
Archery? (D--): She's rather bad, but, she's recently taken it up.
{Utility}
Speech (??): She's very good at talking!
{Life}
Cooking (B): Cigars, very relaxing, though, not so much when near dust.
Massage (B): Apparently, she's very good at massages?
+++++
Traits:
+++++
Mother Hen?: Those around often compare you to their mother.
Kind Heart?: You appear to be very kind and caring.
Gender: Male
Age: ??
__________{6/10}
Bond: ▉▉▉▉▉▉ ⎕⎕⎕⎕ (Basic Human Limit?)
Attributes:
Strength: Higher Than you
Dexterity: Faster Then You
Cunning: Smarter Than You
Soul: Higher Than You +1 (Feather) = Still Higher!
(#)= when a temporary ability is used.
??? [2/10]
++++++++++
Semblance: ???
++++++++++
"Realization Of Another Self": " Despite everything, there's still a bit of you left."
++++
Skills
++++
{Combat}
Straight Sword (??): A swing of your sword was often enough to end most conflict.
+???
{Utility}
{Life}
Coffee (??): The ultimate skill....
+++++
Traits:
+++++
The Clock Work Man: You quite liked clockwork contraptions and pocket watches. You suppose that's thanks to him as well.
+???
Gender: Male?
Age: ??
________{3/7}
Bond: ▉▉▉ ⎕⎕⎕⎕⎕ (Basic Grimm Limit?)
Attributes:
Strength:?
Dexterity: ?
Cunning:?
Soul: Unknown +1 (Feather) = Unknown +1
(#)= when a temporary ability is used.
??? [?/10]
++++
Skills
++++
{Combat}
Great Sword? (??):?????
+???
{Utility}
{Life}
+++++
Traits:
+++++
A Child Of The Dark: One of the many, one of the lost, you are a child of the dark.
+???
[Purchased] "Summon" Domain (30 EXP)
[Purchased] Kiss (37 EXP)
[Purchased] Ice Cream (10 EXP)
[Purchased] "No" Domain (100/Free) EXP
[Purchased] "Rose" Domain (35 EXP)
[Purchased] "Corrode" Domain (15 EXP)
[Purchased] "Random" Domain(10 EXP)
[Purchased] "Meta^9" Domain (25 EXP)
[Purchased] "Analyze" Domain (15 EXP)
[Purchased] "Seduction"(15 EXP) [QQ]
[Purchased] "Glyph" (3 EXP)
[Purchased] "Dream" Domain (2 EXP)
[Purchased] "Multiply" Domain (15 EXP)
[Purchased] "S.A.T" Domain (12 EXP)
[Purchased] "Mind" Domain (18 EXP)
[Purchased] "Contract" Domain (18 EXP)
[Purchased] "Awakening" Domain (25 EXP)
[Purchased] "Learning" Domain (90 EXP)
[Purchased] "Weapon" Domain (20 EXP)
[Purchased] "Bond Domain" (45 EXP)
[Purchased] "Food" Domain (26 EXP) -> (23-3 =20 EXP)
[Purchased] "Drawing" Domain (5 EXP) -> (4-3 = 1 EXP)
[Purchased] "Cookie Domain" (10 EXP) -> (9-3-4 = 2 EXP)
[Purchased] "Cake" Domain (15 EXP) -> (13-3 = 10 EXP)
[Purchased] "Death" Domain (53 EXP) -> (48-40-3-4 = 1 EXP)
[Purchased] "Pie" Domain (1-3 = .1 EXP)
__________________________________
[Unlocked] "Lend" Domain (20 EXP) -> (16-3 = 13 EXP)
[Unlocked] "Hunt" Domain (40 EXP) -> (32-3 = 29 EXP)
[Unlocked] "Explosion" Domain (30 EXP) -> (24-3 = 21 EXP)
[Unlocked] "Card" Domain (24 EXP) -> (18-3-4 = 11 EXP)
[Unlocked] "Assimilation" Domain (40 EXP) -> (32-3 = 29 EXP)
[Unlocked] "Paperwork" Domain (40 EXP) -> (32-3 = 29 EXP)
[Unlocked] "Darkness" Domain (100 EXP) -> (80-3 = 77 EXP)
[Unlocked] "Fire" Domain (25 EXP) -> (20-3 = 17 EXP)
[Unlocked] "Martyr" Domain (30 EXP) -> (24-3 = 21 EXP)
[Unlocked] "Empty" Domain (100 EXP) -> (80-3 = 77 EXP)
[Unlocked] "Communication" Domain (60 EXP) -> (48-3 = 45 EXP)
[Unlocked] "Train" Domain (The vehicle) (19 EXP) -> (16-3 = 13 EXP)
[Unlocked] "Pun" domain (31 EXP) -> (25-3 =22 EXP)
[Unlocked] "Intimacy" Domain (20 EXP) -> (16-3-4-5-4= .0001 EXP)
[Unlocked] "Beast" Domain (35 EXP) -> (28 EXP)
[Unlocked] "Touch" Domain (30 EXP) -> (24 EXP)
[Unlocked] "Punch" Domain (40 EXP) -> (32 EXP)
[Unlocked] "Hide" Domain (45 EXP) -> (36 EXP)
[Unlocked] "Edge" Domain (40 EXP) -> (32 EXP)
[Unlocked] EVIL! Domain (30 EXP) -> (24 EXP)
[Unlocked] Ball Domain (25 EXP) -> (20 EXP)
[Unlocked] "Hope" Domain (100 EXP) -> (80 EXP)
[Unlocked] "Cardboard" Domain (10000000000 EXP) - ??? -> (10 EXP)
_________________________________
[4/??] "Spawn" Domain
[3/??] Luck Domain
[1/3] Magnetism Domain.
[3/4] "Trickery" Domain
[1/4] "Decay" domain
[1/3] "Mini" Domain
[1/2] "Happy" Domain
[1/4] "Punch" Domain
[1/3] "Creation" Domain
[1/4] "Hide" Domain.
[1/4] "Reinforcement" Domain
[1/2] "Dance" Domain
[1/2] "Money" Domain
[1/2] "Knight" Domain
[1/2] "Memory" Domain (Osmond)
[1/2] "Music" Domain
+Anyone caught within the Dust's range loses one action unless they Pass a Soul roll or have a high enough Soul. This DC depends on the target's Soul.
+If aura shielding is broken or you have not awakened you aura, all of your energy is set to 0, thus, you wither and die.
+There is more, but, this is all you know right now.
[Arc 2]
/////////////////////////
Canon
Omake # 494 - Pijus Magnificus -Mordin tries his hand at weapon-forging
Omake # 498 - Red Bovine - Blake and Petting
Omake # 539 Red Bovine - A Digital Life Form???
Omake # 550 Red Bovine - "An "Iron"wood Discussion"( 3.4k words)
Omake # 554 the flying biscuit - The '(crossed out)' book (Semi-Canon)
Omake # 556 the flying biscuit - The Mordin (AND BLAKE) grimm(?) reports #5
Omake # 557 the flying biscuit - To slow the decay. (Semi-Canon)
Omake # 561 Red Bovine - The Digital Baby Isn't Mine!
Omake # 583 Red Bovine - You're a what? (2k Words) (Canono)
Omake # 589 Red Bovine - Nice Going Kid (2.2k Words) Canon
Omake # 591 Red Bovine - A Knock On A Door (Canon)
Omake # 594 Pijus Magnificus - Mordin's Newest Training Regime (Semi-Canon)
Omake # 599 Pijus Magnificus - Cardinal thoughts Canon (1.5k)
Omake # 606 the flying biscuit - The Mordin (AND BLAKE!) Grimm Reports: #7 Earth lure (Canon)
Omake # 619 forgettheforgotten - Reasons for power, Lie Ren. (Canon)
Omake # 620 Red Bovine - Am I Awake? (Canon)
Omake # 627 Pijus Magnificus - Replenishing numbers (Semi-Canon)
Omake # 642 Red Bovine - Kura And Familly (CANON)
Omake # 676 -The flying biscuit - RSBC team Reports #8 Osmond Solus (Canon)
Omake # 677 - forgettheforgotten - A Daunting Task: The Destination or the Journey? (Semi- Canon)
Omake # 684 - Pijus Magnificus - Bonding with Scythes (Canon)
Omake # 705 - Red Bovine - Mad And In Love, With SCIENCE!!! (4.7k Words) (CANNON!)
Omake # 712 - Mefiran - Lessons with Qrow (CANON)
Omake # 732 - Ambit A Pair of Lost Roses (CANON)
Omake # 734 -RedBovine - Digital Fun (Canon)
Omake # 735 - forgettheforgotten - Bunnies and Bots (Semi-Canon)
Omake # 755 - HabStab - Hab a Stab (Canon)
Omake # 762 - RedBovine - A Black Cat Fights On (4.5k Words)
Omake # 767 - RedBovine - Cat Fu (Canon)Non-Canon
Omake # 466 - Rune_Fireheart - A Calm Night, for once
Omake # 467 - Tri2 - Mordin Rejects Ruby For His True Waifu
Omake # 468 - Tri2 - Omake Super Eater!
Omake # 469 - Tri2 - Omake Mordin Vs Kenpachi
Omake # 470 - Cultadium - Foolproof Cloning
Omake # 471 - Pijus Magnificu - Lucid dreaming
Omake # 472 - the flying biscuit - Red and Gray
Omake # 473 - the flying biscuit - A biscuit and a scientist.
Omake # 474 - Prince_of_Heart - Mordin Sees A Battle Between Titans.
Omake # 475 - ChaosWillDevour - Grounded
Omake # 476 - ChaosWillDevour - Time Rends a Cruel Cut
Omake # 477 - nanayoung - Monster
Omake # 478 - Pijus Magnificus - The Spirit Of Giving and Death: Outtakes
Omake # 479 - Pijus Magnificus - Ruby's dancing lessons
Omake # 480 - Rune_Fireheart - Fakerlude: Sword 2: Sword Better Dammit
Omake # 481 - NeoDarklight - UNDERSOLUS- the Fallen Solus 0.1
Omake # 482 - the flying biscuit - The Tree Solus
Omake # 483 - Dragonheart132 - Just a Bit Peckish....
Omake # 484 - Pijus Magnificus - The Two Hundred Million Lien Rose
Omake # 485 - Amphidsf - Buracracy Battle
Omake # 486 - ChaosWillDevour - A Mirrored Path: R is for Mirrors (V)
Omake # 487 - the flying biscuit - White is the new black
Omake # 488 - the flying biscuit - Law and Fire
Omake # 489 - Pijus Magnificus - Fun with concepts
Omake # 490 - the flying biscuit - Upon entering
Omake # 491 - Pijus Magnificust - Mordin's new training trick
Omake # 492 - the flying biscuit -The Black trainer.
Omake # 493 - xaldreca - Introspection on Felicia and Souls
Omake # 495 - xaldreca - Fetch and a Meal with Moonlight Greatsword
Omake # 496 - xaldreca - Montonimy of a Tyrant
Omake # 497 - the flying biscuit - Requisition order
Omake # 499 - xaldreca - PMD Team Solus Part 1
Omake # 500 - xaldreca - PMD Team Solus Part 2
Omake # 501 - xaldreca - Mordin in the Digital World
Omake # 502 - xaldreca - PMD Team Solus Part 3
Omake # 503 - xaldreca - PMD Team Solus Part 4
Omake # 504 - xaldreca - PMD Team Solus Part 5
Omake # 505 - Pijus Magnificust - Brainssss
Omake # 506 - Red Bovine - A Digital Friend
Omake # 507 - the flying biscuit - Stress testing
Omake # 508 - xaldreca - PMD Team Solus Part 6
Omake # 509 - Cultadium - High Level Ice Cream Domain in 40k
Omake # 510 - WeaponX1023 - Eureka!
Omake # 511 Pijus Magnificust - A new use for his body
Omake # 512 Pijus Magnificust - The call of Mordin
Omake # 513 forgettheforgotten - Tentacle Lord Style: The Legend Begins.
Omake # 514 the flying biscuit - Solace in the Hunt
Omake # 515 Rune_Fireheart - A Date Most Foul....
Omake # 516 forgettheforgotten - What could have been
Omake # 517 ChaosWillDevour - The Shadow Of Our Solus: Reaper's Shadow
Omake # 518 ChaosWillDevour - The Shadow Of Our Solus: Ancient's Shadow
Omake # 519 ChaosWillDevour - The Shadow Of Our Solus: Champion's Shadow
Omake # 520 Pijus Magnificust - Ruby Handles A Sword
Omake # 521 forgettheforgotten - Well, it's something new!
Omake # 522 forgettheforgotten - Multiversal Express Form R30A
Omake # 523 the flying biscuit - Inheritance
Omake # 524 Pijus Magnificus - The miraculous voice
Omake # 525 Rune_Fireheart - A battle of surely little importance (3k+ Words)
Omake # 526 forgettheforgotten - MGT RWBY (1.5k+ Words)
Omake # 527 WeaponX1023 - My Love
Omake # 528 Rune_Fireheart - Out of context... Friendship? Part 1!
Omake # 529 forgettheforgotten - Mordin's been different ever since that rift.
Omake # 530 Rune_Fireheart - An Outside of Context... Friendship? Part 2.
Omake # 531 Eden - Choices
Omake # 532 Pijus Magnificus - Mordin's Schrödinger Domain and other hilarious hijinks
Omake # 533 Pijus Magnificus - Talitha's latest invention
Omake # 534 forgettheforgotten - This is how Rumors start. (9.5k words)
Omake # 535 Ghostkiller1 - Woman Scorned
Omake # 536 Ghostkiller1 - Hide and Seek Champion
Omake # 537 trollbird - Shattered reality
Omake # 538 forgettheforgotten - Now with 1% less jerk.
Omake # 540 forgettheforgotten - Let Chaos Reign.
Omake # 541 Pijus Magnificus - A forceful engagement
Omake # 542 forgettheforgotten - A lot more fun when it's not you.
Omake # 543 Pijus Magnificus - The dangers of bad food
Omake # 544 Pijus Magnificus - A semblance of bad luck
Omake # 545 the flying biscuit - Annex
Omake # 546 forgettheforgotten - Picking up strays. (3.6k words]
Omake # 547 forgettheforgotten - Starting school days. (2.8k words]
Omake # 548 forgettheforgotten - Crime always pays. (2.6k words]
Omake # 549 the flying biscuit - A duel of Yellow (1.2k words)
Omake # 551 nanayoung - Voices In My Head
Omake # 552 the flying biscuit - Night stabber
Omake # 553 nanayoung - I'm Not Evil, I'm Just Misunderstood (Part 1)
Omake # 555 nanayoung - I'm Not Evil, I'm Just Misunderstood (Part 2)
Omake # 558 forgettheforgotten - WWFD
Omake # 559 the flying biscuit - His Guidance'
Omake # 560 Pijus Magnificus - Trolling the Crow
Omake # 562 forgettheforgotten - Too mild, needs more Yang.
Omake # 563 the flying biscuit - Of council and jewelry
Omake # 564 forgettheforgotten - I'm a Mordin, he's a Mordin (3.7k Words)
Omake # 565 forgettheforgotten - She's a Mordin, we're Mordins (3.3k Words)
Omake # 566 forgettheforgotten - Wouldn't you like to be a Mordin too? (2.5k Words)
Omake # 567 the flying biscuit - The Tribal (2k Words)
Omake # 568 Nocton - The true value of saving rolls
Omake # 569 Pijus Magnificus - Learning capacity
Omake # 570 Pijus Magnificus - An armor fitting for a Solus
Omake # 571 forgettheforgotten - The coffee is in the sink. (5.8K Words)
Omake # 572 Pijus Magnificus - A weapon fitting for a Solus
Omake # 573 Pijus Magnificus - Dusty training
Omake # 574 forgettheforgotten - Ruby's Punishing Puns
Omake # 575 Red Bovine - Trust Issues
Omake # 576 Pijus Magnificus - Second-rate souls
Omake # 577 Nocton - Damnit Contessa! *shakes fist
Omake # 578 the flying biscuit - Ancient Rose combat training.
Omake # 579 forgettheforgotten - I apologize in advance.
Omake # 580 forgettheforgotten - Weird science (3.5k Words)
Omake # 581 the flying biscuit - A Talitha favor
Omake # 582 Pijus Magnificus - Triple-wielded annihilation
Omake # 583 nanayoung - Tokyo Solus (2k Words)
Omake # 584 forgettheforgotten - Jaune, don't give Mordin ideas. (3.1k Words)
Omake # 585 forgettheforgotten - Jaune, definitely don't give Talitha ideas (2.4k Words)
Omake # 586 nanayoung - Tokyo Solus -- Part 2 (1.3 k Words)
Omake # 587 nanayoung - Tokyo Solus -- Part 3
Omake # 588 nanayoung - Tokyo Solus -- Part 4
Omake # 590 Pijus Magnificus - Tentacular Practice
Omake # 592 the flying biscuit - The exchange
Omake # 593 Pijus Magnificus - Mordin's Greatest Shame, And His Final Solution
Omake # 594 forgettheforgotten - Sneak Peak at the Bonds Domain
Omake # 595 Pijus Magnificus - Mordin Schnee Solus (1.4k words)
Omake # 596 Ghostkiller1 - Mordin meets a fellow Glutton
Omake # 597 forgettheforgotten - A different start. (9.1k words)
Omake # 598 Pijus Magnificus - A legendary feast
Omake # 600 Red Bovine - Ozpin's Baby (3k Words)
Omake # 601 forgettheforgotten - This cult is better, it has a dragon (5k Words)
Omake # 602 the flying biscuit - Solus help desk 1
Omake # 603 Jaedin - Α Orochimordin Ω
Omake # 604 Jaedin - A Servant Are Thee
Omake # 605 Jaedin - Mordin Emblem: Awakening Part 1
Omake # 607 forgettheforgotten - This dragon is better, it has a cult. (4.2k Words)
Omake # 608 Jaedin - Mordin Emblem: Awakening, Part 2
Omake # 609 Crowley - The hidden . . . funk
Omake # 610 Ghostkiller1 - Mordin Learns About Chaos
Omake # 611 Pijus Magnificus - Fun with timelines
Omake # 612 Pijus Magnificus - A fuzzy issue
Omake # 613 Jaedin - A Servant Are Thee 2
Omake # 614 forgettheforgotten - In his name!
Omake # 615 Pijus Magnificus - A fuzzy end
Omake # 616 the flying biscuit - A voyage
Omake # 617 Jaedin - Omake: Mordin Emblem Awakening, Part 3 (2.5k Words)
Omake # 618 forgettheforgotten - In the world of the worst ninjas ever, Mordin was the best worst ninja of all. Oh, and Blake was the best actual ninja. (2.5k Words)
Omake # 621 Jaedin - A Servant Are Thee 3 (4.6k Words)
Omake # 622 Ambit - Mordin Purchases the Fire Domain
Omake # 623 Pijus Magnificus - A very special message
Omake # 624 Crowley - Bad End: A Domain of Crafting
Omake # 625 Jaedin - A Visit (1.4k Words)
Omake # 626 forgettheforgotten - Mirrorverse (2.4k Words)
Omake # 628 nanayoung - Buffy Mordin Summers -- Vampire Slayer (3.7k Words)
Omake # 629 forgettheforgotten - Oh yea, that's where the quest title came from... I mean, through the looking glass (8.5K Words)
Omake # 630 Pijus Magnificus - S is for Space, part 0,5: An unique meeting (4k Words)
Omake # 631 Jaedin - A Servant Are Thee 4 (6.4k Words)
Omake # 632 forgettheforgotten - My Soul Focus. Part one (6.1k Words)
Omake # 633 Pijus Magnificus - What do you desire the most?
Omake # 634 Jaedin - Thanks Felicia
Omake # 635 Jaedin - Omake: Detective Mordin?
Omake # 636 Jaedin - Cards!? Classes?
Omake # 637 Jaedin - A Servant Are Thee 5 (7.5k Words)
Omake # 638 Jaedin - Dual Wielding? So Yesterday
Omake # 639 forgettheforgotten - Witch one of you wants to be stronger?
Omake # 640 Jaedin - Quadruple Wielding? So Yesterday
Omake # 641 Jaedin - Better
Omake # 643 Darshelenas Sunbreaker - For lost ghost from Evil!Mordin
Omake # 644 forgettheforgotten - Support group (2k words)
Omake # 645 Jaedin - A Servant Are Thee 6 (3.2k Words)
Omake # 646 Pijus Magnificus - A tentacular battle
Omake # 647 Jaedin - Forging a Gauntlet?
Omake # 648 Jaedin - Following Consensus
Omake # 649 Jaedin - Strawberry
Omake # 650 forgettheforgotten - Dreaming of Sunshine
Omake # 651 Jaedin - Spider
Omake # 651.5 Pijus Magnificus - Mordin versus the Regenerator
Omake # 652 Jaedin - UGS Plox
Omake # 653 - Jaedin - Library, Part 1
Omake # 654 - Jaedin - Library, Part 2
Omake # 655 - Jaedin - Library, Afterstory
Omake # 656 - Jaedin - A Servant Are Thee, Another Path
Omake # 657 - Jaedin - A Servant Are Thee, Another Path.2
Omake # 658 - Jaedin - A Servant Are Thee, Another Path.?
Omake # 659 - Jaedin - Water Bottle
Omake # 660 - Jaedin - Why did I write this
Omake # 661 - Jaedin - A Servant Are Thee, Another Path.3
Omake # 662 - Jaedin - A Servant Are Thee, Another Path.4
Omake # 663 - forgettheforgotten - Through the Looking Glass: The early bird get's the Worm. Part 1 (9k+ Words)
Omake # 664 - Pijus Magnificus - Superheroing done wrong
Omake # 665 - Jaedin - A Servant Are Thee, Another Path.5 (1k Words)
Omake # 666 - forgettheforgotten - Through the looking glass: The early bird gets the Worm. Part 2 (5.9k Words)
Omake # 667 - Pijus Magnificus - Grimm eating habits
Omake # 668 - Jaedin - Nidorm=/=Mordin, right?
Omake # 669 - Jaedin - A Servant Are Thee, Another Path.6 (2.3k Words)
Omake # 670 - Jaedin - Lake
Omake # 671 - forgettheforgotten - Through the Looking Glass: The early bird gets the Worm. Final. (6k Words)
Omake # 672 - Pijus Magnificus - Gluttony's battle: Alternate ending
Omake # 673 - Jaedin - A Servant Are Thee, Another Path.7 (2.2K)
Omake # 674 - forgettheforgotten - Mordin's Marvelous Mutant Misadventures. Part 1 (3.2k Words)
Omake # 675 - Pijus Magnificus - Mirrors and games (2.1k Words)
Omake # 678 - Jaedin - A Servant Are Thee, Another Path.8 (2.2K)
Omake # 679 - Pijus Magnificus - The horrors of level-scaling
Omake # 680 - forgettheforgotten - Mordin's Marvelous Mutant Misadventures. Part 2 (3.2k Words)
Omake # 681 - The Flying Biscuit- Prince and Queen
Omake # 682 - Pijus Magnificus - A Solus' dilemma
Omake # 683 - forgettheforgotten - Somehow I doubt we need him.
Omake # 685 - forgettheforgotten - If you actually managed to get three pawns to the other side of the board... (5k Words)
Omake # 686 - HabStab - The girl in a box
Omake # 687 - Pijus Magnificus - The Solus' Dilemma II: A fabulous conclusion (3.7k Words)
Omake # 688 - Pijus Magnificus -Mordincopter
Omake # 689 - Pijus Magnificus - An impressive cake
Omake # 690 - forgettheforgotten - When in doubt, add more Science. (2.7k Words)
Omake # 691 - forgettheforgotten - My Soul Focus. Part 2 (3.7k Words)
Omake # 692 - Pijus Magnificus - At long last...
Omake # 693 - thebebb - The first fruit
Omake # 694 - thebebb - Mordin's best ice cream customere
Omake # 695 - xaldreca - Ice Cream Membership Card
Omake # 696 - thebebb - A tentacle's unrequited love
Omake # 697 - Noob567 - After constant training of the Ice Cream Domain
Omake # 698 - Noob567 - When Felicia cooks for the Team
Omake # 699 - forgettheforgotten - My Soul Focus. Part 3 (4k Words!)
Omake # 700 - Pijus Magnificus - Overdose of work
Omake # 702 - forgettheforgotten - Normal every day things (1.5k Words)
Omake # 703 - Pijus Magnificus - Domain Emporium
Omake # 704 - forgettheforgotten - Doppelganger may not have been the best choice
Omake # 706 - Mefiran - Birth of a Rose
Omake # 707 - Pijus Magnificus - Summon Bigger Fish
Omake # 708 - forgettheforgotten - Better living through blatantly cheating with magic (10k Words)
Omake # 709 - Mefiran - Solus of the Future
Omake # 710- Mefiran- The Dilemmas of EXP Farming
Omake # 711 - Pijus Magnificus - Being evil (and stupid) doesn't pay (1.8k Words)
Omake # 713 - Pijus Magnificus - Teaching Miracolo: Outakes
Omake # 714 - Dman123 - Yandere Domain
Omake # 715 - Noob567 - Another Cat
Omake # 716 - HabStab - Mordin 918-T, Mordin 917-B, and a random Rick play Super Rose trading card game
Omake # 717 - HabStab - Summoning anything and everything.
Omake # 718 - HabStab - Odiolet's quest for Mordin's fluffy tail.
Omake # 719 - Dman123 - Yandere Domain 2
Omake # 720 - HabStab - Mordin learns what it means to be PREEEEEEEPAAAAAAREEEEEED!
Omake # 721- Mefiran- Memento Mori, Mordin
Omake # 722 - forgettheforgotten - Fame, Fortune and Food. (2.8k Words)
Omake # 723 - Mefiran- The Power of Dance
Omake # 724 - Pijus Magnificus - Mordin Schnee Solus II: An horrifying discovery
Omake # 725 - forgettheforgotten - BFF
Omake # 726 - forgettheforgotten - That's abridged to far
Omake # 727 - Pijus Magnificus - An unlikely yet bleak end
Omake # 728 - Mefiran - RSBC Teamwork
Omake # 729 - Pijus Magnificus - The First Steps of the Religion of Food
Omake # 730 - forgettheforgotten - Ironwood's sinking feeling , AKA: Glynda's Revenge.
Omake # 731 - Noob567 - Cloning Gets more done
Omake # 733 - thebebb - make me a sandwich
Omake # 736 - Mefiran - Meditation Lessons
Omake # 737 - Mefiran - Shelf Challenge 1: Dresden Files
Omake # 738 - forgettheforgotten - The Invincible Girl and the Impossible Boy (6.1k Words)
Omake # 739 - Pijus Magnificus - Those that the world forgot about
Omake # 740 - Pijus Magnificus - Yet another of these stories (1k words)
Omake # 741 - General Trash - Best Girl
Omake # 742 - forgettheforgotten - They ship it, they ship it hard, they ship it a little too hard... (3.4k Words)
Omake # 743 - Darshelenas Sunbreaker - The adventures of Priest and Blade
Omake # 744 - Darshelenas Sunbreaker - Factions of the Mordinverse 1
Omake # 745 - Darshelenas Sunbreaker - Factions of the Mordinverse 1.5
Omake # 746 - Pijus Magnificus - The Birth of the Grimm (due a clumsy slip)
Omake # 747 - Darshelenas Sunbreaker - Prime Fragment
Omake # 748 - xaldreca - Team RCBS Pokemon Sheet
Omake # 749 - Mefiran - Solus to the Rescue
Omake # 750 - xaldreca - Team CWAL Pokemon Sheet
Omake # 751 - forgettheforgotten - Mordin's Marvelous Mutant Misadventures. Part 3 (4k Words)
Omake # 752 - HabStab - Mordin, commander of the droid army Part 1
Omake # 753 - xaldreca - Team JNPR Pokemon Sheet
Omake # 754 - xaldreca - Ozpin Pokemon Sheet
Omake # 756 - Darshelenas Sunbreaker - Inhabitants of the Mordinverse 0.1
Omake # 757 - xaldreca - Team JNPR Pokemon Sheet EX! Power Unleashed!
Omake # 758 - forgettheforgotten - Schneevil (4.7k words)
Omake # 759 - HabStab - A (not so) ordinary day I'm the life of Alt Habstab part 1 (Alter-Canon)
Omake # 760 - HabStab - Girl in the Box: Gracia ruins everyone's plans.
Omake # 761 - Noob567 - AU Mordin #54352 AKA "The Corrupted King"
Omake # 763 - Noob567 - AU Mordins(?) ?????+??+????+???, and ?. AKA "Chimera" and "Yggdrasil"
Omake # 764 - Darshelenas Sunbreaker - Mordin kombat. (1k Words)
Omake # 765 - forgettheforgotten - WTF is that!?
Omake # 766 - forgettheforgotten - A Curious Case Of A Kitsune's Kindness. (4.3k Words)
Omake # 767 - RedBovine - Cat Fu (Canon)
Omake # 768 - Darshelenas Sunbreaker - Why you never mess with Mord's Pub
Omake # 769/770 - xaldreca - What Lays Beyond The Death of a World (1.6k Words)
Omake # 771 - Darshelenas Sunbreaker - Lost faction
Omake # 772 - xaldreca - 10% vs 130%
Omake # 773 - forgettheforgotten - Are you the prey? No, I am the hunter! (2k Words)
Omake # 774 - HabStab - Meta-Chan gets a visitor
Omake # 775 - thebebb - Eyes
Omake # 776 - forgettheforgotten - This Dragon Cult is getting out of hand... (5k Words)
Omake # 777 - forgettheforgotten - That's a whole 'Nother Can of Worms (8k Words)
Omake # 778 - random viewer - Thought in Moonlight
Omake # 779 - Mefiran - Cards Against Remnant- Quest Edition
Omake # 780 - random viewer - Becoming a monster
Omake # 781 - Pijus Magnificus - Mordin breaks an epic siege battle scene
Omake # 782 - forgettheforgotten - Project Huntress
Omake # 783 - Pijus Magnificus - Vale Today - Issue # 1 (CANON)
Omake # 784 - xaldreca - It was an Accident! (1.5k Words)
Omake # - (Old-785) - Pijust Magnificus - Yet another Isekai story
- #4
A new being, something not seen before. Will this world accept you? Will you accept it? You are the first to appear and hopefully the last.
The Alpha, the Omega, the EMPRAH!
Either that, or Skitter.
- #8
- an average citizen? Could be interesting for a change
[]One Who Hunts
Self-explanatory
[]One Who is Hunted
Grimm ?
[]Alone and Forgotten
Blake? Anyway, looks like a reference to her.
[]The First and Last?
Penny, is that you ?
[x]Alone and Forgotten
Seems like the most promising in terms of the story.
- #11
Winner is.
[X]The First and Last?
Update coming in 10 minutes.
- #12
-------------------------------------
The soul, the very culmination of one's being, it truly is a beautiful thing to see. The children of Man and Faunus, their souls burn bright with emotion. The Grimm, soulless creatures that hunger for the death of Human and Faunus kind. From an outsiders perspective, the Grimm's Victory would seem inescapable. Yes, no matter how strong you are, with an enemy that is both innumerable and untiring is it a wonder that most would call a fight against such an opponent futile? Then why? Why do they continue to fight? You ask yourself these questions as you wait.
You are a Solus, a traveler of sorts. You've been growing in this world since time immemorial, waiting to be born. Your kind is one that travels the vast emptiness of space, time and other Realms? There are quite a few words that you still don't fully understand. Long, Long ago you were seeded on this planet, how you know this is a mystery onto itself, then again you poses knowledge that you should not.You know that when you are born you will have to discard your current form and enter the wold above. You know that you are the only one of your kind on this world? Galaxy? You wonder if a Galaxy is something you can eat, you also wonder what "eating" is.
How long has it been since you could last think?
Is it time yet?
When can you be free?
Why were you left here?
All these thoughts fly through your mind, you really can't wait to be born, you're sure life will be wonderful! You don't know how but you can feel that it will only be a little longer until you awaken.
What will you be? As a newly born Solus you will be able to take the form of any being on the planet you've been seeded on. You can't wait! you'll decide what you want to be right now.
You'll be a ........
[]Human
There sure are a lot of them
[]Faunus
Some of them have nice ears
[]Grimm
They feel...odd?
[]Animal
The long eared ones look cool, but so do the flying ones.
[]A tree/plant thing?
So much green
Where will you create your body though? It feels like you should be able to decide this really easily, but for some reason you can't. Well, either way you want to be somewhere
[]Coldoulless people things? how come they aren't being attacked?
[]Warm
Lots of trees
[]Hot
Not many trees
[]Dark
This place feels weird
Even though you have no idea what that word means, you definitely want to be born in a place like that!
Ah...you're going....to..sleep...again. You can't...W..a..it to wake..up.
-------------------------
AN: Well, here's part 2, Choice #1 decides your starting Appearance and #2 decides where you'll start out. Hope you like it. Also, i have no idea how to write a girl, so gender is locked as male. Sorry
- #13
[X]Warm
Well I don't think there has ever been a Ruby quest where people played as Faunus yet alone one that is actually an Eldritch abomination so this should be interesting.
tri2
Verified Carbosilicate Amorph In A Hunk Of Tin Can
- #16
Hora Hora!The First and Last? Is anyone else there?You'll be a ........
[]Human
There sure are a lot of them
[]Faunus
Some of them have nice ears
[]Grimm
They feel...odd?
[]Animal
The long eared ones look cool, but so do the flying ones.
[]A tree/plant thing?
So much green
Where will you create your body though? It feels like you should be able to decide this really easily, but for some reason you can't. Well, either way you want to be somewhere
[]Cold
Soulless people things? how come they aren't being attacked?
[]Warm
Lots of trees
[]Hot
Not many trees
[]Dark
This place feels weird
-------------------------
AN: Well, here's part 2, Choice #1 decides your starting Appearance and #2 decides where you'll start out. Hope you like it. Also, i have no idea how to write a girl, so gender is locked as male. Sorry
[X]Grimm
[X]Hot
- #17
[X]Warm
- #19
[X]Warm
- #20
- #22
[X]Faunus
[X]Warm
Update coming in 10 minutes or so.
- #23
------------------------------------
With a startling gasp you awaken. Argh...what is that light? it bothers your eyes.....wait, you have eyes! you must have finally been born! You've never been happier to be in so much pain! Even if you're only starting to understand what pain is. Compared to not feeling anything this is great! Aside from the pain, you can hear some kind of rushing noise in the distance and you can also smell so many things.
After looking at the glowing star in the sky which you know is called the "Sun", you quietly sit down and enjoy the fact that you're finally alive, even if the only thing you can feel at the moment is pain. Maybe it wasn't such a good idea to stare directly into the sun? Well, you learned something new already! Life is kind of great so far.
Thankfully, as a Solus you have many talents at your disposal. One such talent is the ability to heal most minor wounds quickly and to regenerate any extremities that you may lose. After figuring out how to move these weird "Leg" things, you set off towards the sound you heard earlier.
On your way towards the sound, you see plenty of trees and little "Animals", it's quite a sight, though most of them seem to run from you, you wonder why?
What you find is something called a "River", you dip your hand in it and a cool feeling washes over you hand. After taking a quick look at the water, you clearly see what appears to be a Faunus looking back at you.
Knowing exactly what to do from the random glimpses of the world above, you extend your hand and say
"Greetings Comrade"
The Faunus also extends his hand, but you both only end up plunging your hand into the river. Oh! you understand know, this is only a reflection of your current form. You quickly take another look at the river to see what you look like.
When traveling through ones body, you must make sure to to drag in anything else
[] Face 1
Huh, it looks so weird only having 4 limbs.
Rip, Tear, Kill!!!!
You're suddenly filled with the desperate need to NOT be standing here. You don't know how, maybe it's your body's new instincts, but you jump across the small river.
Sadly, only recently acquired legs you fail the landing and fall on your face. Quickly turning around you see some kind of creature.
It's one of those "Grimm" and it seems like it wants to end your life. It Looks at you, it's red eyes staring into yours. You can see a hint of confusion it those crimson orbs before it's replaced with hate.
It growls and rushes you.
Right, you've only been alive for a short while and there's no way you're going back to that emptiness. You're going to defend yourself and crush this creature for DARING to take away what you've been waiting for so long.
How will you do this though?
(Choose 1)
[] Physically
- You have these hands and feet, might as well use them and punch it REALLY hard. +10 Strength
[]Intellectually
-You're smarter than this beast, might as well use it to your advantage. +10 Cunning
[]Dexterously
-You're faster than it, show it that all its attempts to hit you are worthless. +10 Dex
[]Solus
-[]T is For Time
-[]S is for Space
-[]R is for...Mirrors?
--------------------------------------------
AN: So, here's the next update. And I've also started to include a stat system. Anyways, don't shy away from the other options just because "Solus" lets you get a shiny power. You're still VERY young and it won't really be all that strong. Any of these options will let you kill the grim no problem. They are mostly here to give you a boost early.
Strength= Melee fighting, and other strength related stuff.
Average Human/Faunus rolls 1d8 for it
Dexterity= Mostly deals with Ranged fighting, and how nimble/fast you are.
Average Human/Faunus rolls 1d8 for it
Cunning= Smarts, planning ability, perception and all that jazz.
Average Human/Faunus rolls 1d8 for it
Soul= Any mystic stuff, power related stuff, your will and other such things.
Average Human/Faunus rolls 1d8 for it
Also, if anyone can find a better pic for the PC, go ahead and post it as a choice. Like Face 4? or something.
tri2
Verified Carbosilicate Amorph In A Hunk Of Tin Can
- #24
[X]Solus
-[X]T is For Time
- #25
For reference,
Average Beacon academy students usually have a max of 12 in 1 or two stats.
Average hunters have around a max of 15.
Hardened Veterans have around 20-25
Similar threads
- Home
- Forums
- Roleplaying Forums
- Quests
Monster Hunter Bad Game Design Domain_10
Source: https://forums.spacebattles.com/threads/the-light-of-our-solus-rwby.388207/
Posted by: brownobse1959.blogspot.com
0 Response to "Monster Hunter Bad Game Design Domain_10"
Post a Comment